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Old 07-18-08, 09:00 PM   #73
nekrosoft13
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Default Re: ByeBye GTX280, Hello 8800GTX

missing SSAA is the one of the main things that is holding me back

what is the point of having a card with great AA performance, when best AA mode is missing
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Old 07-18-08, 09:52 PM   #74
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Default Re: ByeBye GTX280, Hello 8800GTX

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missing SSAA is the one of the main things that is holding me back

what is the point of having a card with great AA performance, when best AA mode is missing
This?

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Old 07-18-08, 11:51 PM   #75
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Default Re: ByeBye GTX280, Hello 8800GTX

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This?

Nice Photoshop work.
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Old 07-19-08, 12:24 AM   #76
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Default Re: ByeBye GTX280, Hello 8800GTX

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This?

That's Adaptive Super Sampling. Not Super Sampling in the terms some are using.
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Old 07-19-08, 12:32 AM   #77
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Default Re: ByeBye GTX280, Hello 8800GTX

entirelly different
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Old 07-19-08, 01:46 AM   #78
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Nice Photoshop work.
It's not.
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Old 07-19-08, 04:02 AM   #79
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It's not.
I know, was just kidding.
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Old 07-19-08, 11:59 AM   #80
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Default Re: ByeBye GTX280, Hello 8800GTX

Perhaps i could code the SSAA manually in my patch. Render to a surface 2x2 times bigger than the screen resolution, and then shrink the surface with a shader to the screen size. But the performance will be horrible without hw support.
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Old 07-19-08, 12:07 PM   #81
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Default Re: ByeBye GTX280, Hello 8800GTX

I've never used supersampling since most hardware I've had took such a significant hit in performance with it. And running the 48** series--I don't see why it would be needed, anyway. With Edge-Detect (24xAA) set in the driver, there isn't a jagged edge on anything. And I'm averaging over 60fps on Oblivion in Crossfire with 24xAA, 16xAF, and quality adaptive(transparency) AA with all settings maxed, including grass.
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Old 07-19-08, 01:06 PM   #82
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Smile Re: ByeBye GTX280, Hello 8800GTX

16xAF combined with SSAA 2x = 64xAF -> Bye to all the texture shimmering problems or artifacts. And it's compatible with ALL the rendering techniques like deferred shading.

The performance is ok with old games, and some well coded games like DMC4 run at 60fps on the 8800GTX with SSAA 2x enabled @ 1280x1024. You need a monster bandwidth, but, someday it will arrive. GDDR5 on a 512bit bus could be a good beginning
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Old 07-19-08, 05:00 PM   #83
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Default Re: ByeBye GTX280, Hello 8800GTX

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I've never used supersampling since most hardware I've had took such a significant hit in performance with it. And running the 48** series--I don't see why it would be needed, anyway. With Edge-Detect (24xAA) set in the driver, there isn't a jagged edge on anything. And I'm averaging over 60fps on Oblivion in Crossfire with 24xAA, 16xAF, and quality adaptive(transparency) AA with all settings maxed, including grass.
The nature of Super Sampling means it will also affect textures where as Multi sampling and even Transparency/Adaptive AA will not. It's largely memory bandwidth limited, but I do wonder how a GTX280 handles it since it does have quite a bit of bandwidth. Far more than the previous cards. 2xGTX280 SLI would probably be far more adept at it though. And because SS affects the whole scene, it will affect Alpha Textures making AAA/TAA a bit redundant.

Nvidia cards have up to 16xSSAA, but that's a setting that's not needed in most situations unless you're doing 3d rendering. The subjective edge AA benefits at higher resolutions are very small, but that's the case with any form of AA. The benefits to textures and Alpha textures however can be noticed more easily.
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Old 07-19-08, 05:42 PM   #84
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Default Re: ByeBye GTX280, Hello 8800GTX

Got it. So it works on aliasing within the textures. That is a needed benefit, because even w/ 24xAA on mine with Oblivion I can still see a little.

Is the SS option available through the default control panel, or are you guys using NHancer to enable it?
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