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#1 | |
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Registered User
Join Date: Jul 2002
Location: SMASHVILLE,TN
Posts: 818
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Or is it just more of what the G92 had?? Reason I ask is because it's amazing how games play..no glitches or bugs, kinda unusual for a new card if ya ask me.
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#2 | |
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Join Date: Feb 2007
Posts: 1,205
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Can you run the froggy demo on these cards or is it g80 only? Is there some dx10 demo you can run?
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PS3 | Xbox 360 |
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#3 |
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Join Date: Dec 2005
Location: Barksdale AFB, La
Posts: 1,238
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#4 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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you can run all old demos as well
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Windows 8 the next big failure, right after Windows ME |
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#5 |
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Registered User
Join Date: Jul 2002
Location: SMASHVILLE,TN
Posts: 818
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well anyone?
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#6 | |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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It's not a "whole" new architecture. There were some changes made like adding more shaders, texture units and transistors, but the AA implementation remains pretty much the same as G80/G92.
Both GT200 and R770/700 are based largely on prior gen architecture.
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#7 |
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Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
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The main changes to the GT200 and G92/G80 include
1) Better texture sampling efficiency 2) More cache for improved geometry shading., This area is huge. The increase to GS performance is staggering 3) Fully exposed MaDD + Mul operation per shader. The G92 can do it under certain limited circumstances. And the G80 is even more limited. The Gt200 turns it on for everything. Other hardware has to be specifically tuned. 3) Increased shader registry space. If you look at the medusa demo. It uses significant amounts of geometry shading. And the results show when comparing the G92 to G200. The G200 is to the G92/G80 what the G7x was too the NV40. Chris
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#8 | ||
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Rayne
Join Date: Oct 2003
Posts: 1,525
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Quote:
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#9 | |
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Ngemu Mod
Join Date: Jul 2003
Location: Fresno, CA
Posts: 1,886
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Quote:
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