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Old 08-14-08, 11:55 AM   #13
CaptNKILL
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Default Re: MMOFPS?

Quote:
Originally Posted by nemecb View Post
I always wonder how well those old games actually worked though. Maybe everybody just tolerated the problems because it was the best they could do.
I don't know. Half-Life mods (not so much the standard deathmatch) had some pretty smooth netcode from what I remember, and I didn't get cable internet until 2001 or 2002.
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Old 08-14-08, 12:29 PM   #14
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Default Re: MMOFPS?

Aw I miss Planetside, that game was a lot of fun.
What happened to that spy vs. mercenaries MMO ''The Agency'' or whateveR?
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Old 08-14-08, 01:30 PM   #15
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Default Re: MMOFPS?

MMOFPS are very possible.. but you generaly need to embrace the requirements current FPS games hold dear.. and kick those with high pings!

Why planetside ultimatly failed (I loved the game lots.. but it also pissed me off to no end)

... 3 factions with each faction having access to vastly unique weapons, some involving lockon targeting which removes skill.

... The server system is made by the good ole makers of everquest, which was very robust against lag and thus didn't have the sharp response FPS games need. It also had poor collision detection because EQ didn't have any (The infamous monsters walking through walls problems was caused because the server dosnt see walls, instead it is supposed to stuck to pathing routes which guides the mob around virtual walls).

... pricing, 15 bucks a month is hard to swallow for FPS fans, the only reason EQ and WoW managed to keep people playing that long is they added new content. That didn't happen with planetside as much as it should have.

... The need to gain experience and level up in order to gain access to weapons and armor types. Its one thing to open access to elite weapons through killing, but imagin not gaining access to the rocket launcher in Unreal untill you killed 30 people? Or not being able to pickup armor shards untill youve killed ANOTHER 30 after that?

... ultimate scaled its gameplay around the fact people would be lagged, rather then getting rid of people who lagged.
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