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Old 08-24-08, 12:00 PM   #37
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Default Re: My Textureupdate for Crysis is finished

I think the ram thing is just me.
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Old 08-24-08, 01:12 PM   #38
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Default Re: My Textureupdate for Crysis is finished

Yes indeed, it takes too much VRAM !!!!! ATI's owners can't have more than 512 mo of VRAM.

Is it possible for having a lighter version of your mod ?
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Old 08-24-08, 01:44 PM   #39
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Default Re: My Textureupdate for Crysis is finished

Quote:
Originally Posted by rygel View Post
Hi all,

I have finished my Textureupdate,is 2 GB big.
is down
Looks great, does this pack replace/fix some of the crap low res textures like the rocks?
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Old 08-24-08, 04:46 PM   #40
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Default Re: My Textureupdate for Crysis is finished

yes it does make rocks look slightly better.
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Old 08-25-08, 09:28 AM   #41
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Default Re: My Textureupdate for Crysis is finished

Update:

With the Mster 3.01 config, and this texture pack @ 1680X1050, no AA, I'm seeing 31fps avg on the benchmark runs.

What's totally confusing (and something that makes me think the crysis benchmark tool is doing something wrong is that despite the performance cfg or the quality cfg file, the benchmark average is within 1 fps of each other.

Stranger still, is that if I turn on 16X MSAA, it still tosses out a 28fps avg benchmark score.

Makes me wonder if it's actually applying these settings or not even using any of the little custom check boxes and options I'm selecting from the benchmark tool.
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Old 08-25-08, 06:42 PM   #42
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Default Re: My Textureupdate for Crysis is finished

Quote:
Originally Posted by FastRedPonyCar View Post
Update:

With the Mster 3.01 config, and this texture pack @ 1680X1050, no AA, I'm seeing 31fps avg on the benchmark runs.

What's totally confusing (and something that makes me think the crysis benchmark tool is doing something wrong is that despite the performance cfg or the quality cfg file, the benchmark average is within 1 fps of each other.

Stranger still, is that if I turn on 16X MSAA, it still tosses out a 28fps avg benchmark score.

Makes me wonder if it's actually applying these settings or not even using any of the little custom check boxes and options I'm selecting from the benchmark tool.
The benchmark tool is fine, its not applying because in Mster's config the cmd r_useedgeAA is set to 1 or 2 probably.

Go inside and check it out and set it to zero, then msaa should work.
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Old 09-09-08, 03:32 AM   #43
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Default Re: My Textureupdate for Crysis is finished

Need working mirrors please?


EDIT: nm.. I'll just download the 20 bits from rapidshare then...
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Old 10-11-08, 09:35 AM   #44
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Default Re: My Textureupdate for Crysis is finished

Working mirrors are a bit too slow for me (50KB/s), any chance of a better mirror. I'll use rapidshare if I have to I guess.
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Old 11-01-08, 08:11 PM   #45
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Default Re: My Textureupdate for Crysis is finished

Textureupdate for Warhead is online

normal Textures


new Textures


normal Textures with Pom


new Textures with Pom
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Old 11-02-08, 03:57 PM   #46
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Default Re: My Textureupdate for Crysis is finished

New link

Warhead 1920x1200 - 16xAF comparison images

normal Textures


new Textures


normal Textures


new Textures


normal Textures


new Textures


normal


new
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CRYSIS & WARHEAD TEXTUREUPDATE 2GB / 1.9GB
http://www.nvnews.net/vbulletin/showthread.php?t=117949
Texturepack_Ultra_for_Quake_Darkplaces 2.73 GB
http://www.nvnews.net/vbulletin/show...72#post1350472
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http://doom3.planet-multiplayer.de/comment.php?2275
Doom3 Mod Extreme Quality Mod update 111 MB
http://doom3.planet-multiplayer.de/d...d.php?view.642
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Old 11-02-08, 04:50 PM   #47
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Default Re: My Textureupdate for Crysis is finished

Thanks for this pack, definitely a good improvement!!

Finally going to buy Warhead this week cause it's $20 at Best Buy.
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Old 11-03-08, 02:31 AM   #48
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Default Re: My Textureupdate for Crysis is finished

Nice work! Downloading now.
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