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Old 09-08-08, 12:09 AM   #109
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Default Re: BloodRayne 2 FSAA Patch 1.41

Would like to see a fight between Rayne and Lara Croft, who would win?

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Old 09-08-08, 07:35 AM   #110
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Default Re: BloodRayne 2 FSAA Patch 1.41

Rayne would win of course.
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Old 09-08-08, 08:32 AM   #111
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Default Re: BloodRayne 2 FSAA Patch 1.41

I posted this pic in another thread, so, i better post it here too.

This is the OSD that i have added to the game:



It allows you to change ALL the options of the patch, on the fly. You even can change the resolution, while you are gaming.

I have fixed more memory leaks, and i think that i finally solved the problem with the pre-rendered videos (black screen with voices).

This new version isn't available yet for download, because, i'm waiting to finish the HD textures of the 1st act of the game, and release a demo of the HD project.
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Old 09-08-08, 08:39 AM   #112
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Default Re: BloodRayne 2 FSAA Patch 1.41

great work, how big will the HD texture pack for act1 will be?
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Old 09-08-08, 09:09 AM   #113
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Default Re: BloodRayne 2 FSAA Patch 1.41

Atm, the patch uses a ZIP file with 600MB (1500MB unzipped).

The patch can load the textures directly from the ZIP file on the fly (to save hdd space), or load them from an uncompressed folder (for faster loading).
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Old 09-08-08, 09:15 AM   #114
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Default Re: BloodRayne 2 FSAA Patch 1.41

is the load time difference between zipped and unzipped noticeble?
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Old 09-08-08, 10:40 AM   #115
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Default Re: BloodRayne 2 FSAA Patch 1.41

Little difference.

Personally, i think that everybody will use the ZIP, to save hdd space.

The patch loads the textures using a background thread, so, it does not stop the gameplay when the textures are being loaded. Multi-core is useful here too

Also, i'll try to optimize the unzip process, to speed up the things as much as possible.
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Old 09-08-08, 11:08 AM   #116
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Default Re: BloodRayne 2 FSAA Patch 1.41

Now that's what I call code optimization
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Old 09-19-08, 06:13 PM   #117
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Default Re: BloodRayne 2 FSAA Patch 1.41

Quote:
Originally Posted by walterman View Post
This new version isn't available yet for download, because, i'm waiting to finish the HD textures of the 1st act of the game, and release a demo of the HD project.
Looking forward to test it. Awesome work you've done, should get paid from TR.

At the moment I'm heavily into Conan on the console (well I do like action-beat'em up-adventure games). It is great fun and bloody, and I really like the fighting system. Some boss fights are a pain in the ass though, especially Graven (hardest boss I've ever fought, too bad he doesn't look intimidating at all).
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Old 09-29-08, 05:08 PM   #118
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Post Re: BloodRayne 2 FSAA Patch 1.41

Hi there. First of all : thank you walterman for sharing your work.

I have installed v1.41 of your patch on my Core2Duo / 8800GT (512MB, 177.83 nvidia drivers) rig and encountered the now well-documented issue of black screen during prerendered cutscenes...
Except the "old AA method" trick did not solve the problem in my case. But after a bit of tinkering with the settings I discovered that the "AA color samples" setting had an impact on this :
0 - the cutscenes work fine (but well, duh)
2, 4 - black screen (classic)
6 - crash game to desktop (okay, definitely not an improvement)
8 - works almost perfectly (huh ?) : the majesco logo video fails to appear, but the others do.
10, 12 - same as 6

Also I'm using a custom widescreen resolution (1360*768, Vert-), VSync on and autoconfig-ed the rest, but these did not seem to have any influence on my problem (as in "I have tried without them to no avail").

So um that's it, bottom line is : on my rig, no need for the "old AA method", but the "AA color sample" must be set to 8 (and "AA compatibility" enabled). Maybe it will be useful to someone else (as I did not find any mention of a similar workaround). Anyway thanks again, and now it's time for some sweet widescreen FSAA-ed vampire slicing
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Old 09-30-08, 03:51 AM   #119
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Post Re: BloodRayne 2 FSAA Patch 1.41

Well, i have a partial fix for the problem in the new version of the patch, but, i recently discovered that it causes problems with the AA modes above 8x (they do not work as they should).

I need more time to work in a new code, to fix this problem for once & all.

But, i'm busy with the textures atm, so, there won't be any new version of the patch, till i finish the textures.

Read here: http://www.coopdb.com/modules.php?na...t=934&start=15

Quote:
I'm trying to finish the last textures of the 1st Act of the game.

I have a big problem: I need a lot of time to surf the web, to look for pictures, textures, ... that i need to create the new HD textures.

Several guys have asked me about the release time of the 1st act.

Well, if you are not good with photo edit, maybe you still can help me, by sending me good pictures, textures, ... it will save me a lot of time, and i could do things faster this way.

I need pictures of materials like marble, wood, rocks, sand, asphalt, glass, bricks, ornaments, fabrics, metals, windows, doors, chairs, leafs, bark, ... if you have played the game, you should know the sort of pictures that i need.

The pictures must be for free use (do not use copyrighted pictures).

Once i finish the textures, i'll need more time to finish some details of the new version of the patch.

Help !
Some friends here, do know that this is truth, and that i spend all my free time working in the textures, daily.

The results in-game are absolutely outstanding ! You are going to be surprised, i have no doubt.

So, Help !
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Old 10-01-08, 11:46 AM   #120
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Default Re: BloodRayne 2 FSAA Patch 1.41

Fantastic work as always!
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