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#109 | |
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Join Date: Dec 2006
Posts: 3,992
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Vista64 Home Premium Gigabyte GA-EP35C-DS3R CPU E8500 with Corsair H50 cooler HIS 6970, always 19x10res Memory 8 Gig OCZ 1000@1024 Display Westinghouse 37" LVM-37w1 LCD monitor |
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#110 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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Rayne would win of course.
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Windows 8 the next big failure, right after Windows ME |
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#111 |
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Rayne
Join Date: Oct 2003
Posts: 1,525
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I posted this pic in another thread, so, i better post it here too.
This is the OSD that i have added to the game: ![]() It allows you to change ALL the options of the patch, on the fly. You even can change the resolution, while you are gaming. I have fixed more memory leaks, and i think that i finally solved the problem with the pre-rendered videos (black screen with voices). This new version isn't available yet for download, because, i'm waiting to finish the HD textures of the 1st act of the game, and release a demo of the HD project.
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ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch |
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#112 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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great work, how big will the HD texture pack for act1 will be?
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Windows 8 the next big failure, right after Windows ME |
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#113 |
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Rayne
Join Date: Oct 2003
Posts: 1,525
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Atm, the patch uses a ZIP file with 600MB (1500MB unzipped).
The patch can load the textures directly from the ZIP file on the fly (to save hdd space), or load them from an uncompressed folder (for faster loading).
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ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch |
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#114 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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is the load time difference between zipped and unzipped noticeble?
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Windows 8 the next big failure, right after Windows ME |
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#115 |
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Rayne
Join Date: Oct 2003
Posts: 1,525
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Little difference.
Personally, i think that everybody will use the ZIP, to save hdd space. The patch loads the textures using a background thread, so, it does not stop the gameplay when the textures are being loaded. Multi-core is useful here too ![]() Also, i'll try to optimize the unzip process, to speed up the things as much as possible.
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ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch |
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#116 |
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Widescreen rules
Join Date: Jun 2007
Location: Spain
Posts: 2,184
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Now that's what I call code optimization
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Gigabyte EX58-Extreme / 6 Gb OCZ PC3-12800 Platinum 1 x Intel X-25M G2 80 Gb / 3 x Seagate 1 Tb (RAID5) ATI 5870 (Graphics) + GeForce 9600GT (PhysX) on Samsung SM244T 1920x1200 LG GGW-H20L BluRay & HD-DVD / Logitech Z-5500 5.1 DTS / Westone 3 Earphones Asus Xonar D2 / 360 Elite Wireless Controller / Gigabyte Odin GT 800W Windows 7 x64 (also a 360 and a PSP ) |
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#117 | |
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Registered User
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
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Quote:
![]() At the moment I'm heavily into Conan on the console (well I do like action-beat'em up-adventure games). It is great fun and bloody, and I really like the fighting system. Some boss fights are a pain in the ass though, especially Graven (hardest boss I've ever fought, too bad he doesn't look intimidating at all). |
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#118 |
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Registered User
Join Date: Sep 2008
Posts: 1
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Hi there. First of all : thank you walterman for sharing your work.
I have installed v1.41 of your patch on my Core2Duo / 8800GT (512MB, 177.83 nvidia drivers) rig and encountered the now well-documented issue of black screen during prerendered cutscenes... Except the "old AA method" trick did not solve the problem in my case. But after a bit of tinkering with the settings I discovered that the "AA color samples" setting had an impact on this : 0 - the cutscenes work fine (but well, duh) 2, 4 - black screen (classic) 6 - crash game to desktop (okay, definitely not an improvement) 8 - works almost perfectly (huh ?) : the majesco logo video fails to appear, but the others do. 10, 12 - same as 6 Also I'm using a custom widescreen resolution (1360*768, Vert-), VSync on and autoconfig-ed the rest, but these did not seem to have any influence on my problem (as in "I have tried without them to no avail"). So um that's it, bottom line is : on my rig, no need for the "old AA method", but the "AA color sample" must be set to 8 (and "AA compatibility" enabled). Maybe it will be useful to someone else (as I did not find any mention of a similar workaround). Anyway thanks again, and now it's time for some sweet widescreen FSAA-ed vampire slicing ![]() |
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#119 | |
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Rayne
Join Date: Oct 2003
Posts: 1,525
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Well, i have a partial fix for the problem in the new version of the patch, but, i recently discovered that it causes problems with the AA modes above 8x (they do not work as they should).
I need more time to work in a new code, to fix this problem for once & all. But, i'm busy with the textures atm, so, there won't be any new version of the patch, till i finish the textures. Read here: http://www.coopdb.com/modules.php?na...t=934&start=15 Quote:
The results in-game are absolutely outstanding ! You are going to be surprised, i have no doubt. So, Help !
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ASUS Rampage Formula X48 | Xeon 3350 @ 3.6 GHz (450x8/1.26v) | 4x1GB OCZ DDR2 PC2-6400 Reaper CL3 @ 900 MHz 3-4-4-15 | 1 x eVGA GTX 285 SSC | 1 x ASUS EN8800GTX (PhysX/CUDA -> Burnt by nVidia 196.75 driver) | X-Fi Titanium Fatal1ty PCIe | 1 x Intel X25-M G2 80GB | 2 x 750GB WD RE2 7500AYYS SATA2 16MB | Samsung SH-B083L SATA | Enermax Revolution 1250W | Samsung SyncMaster 275T 27" 1920x1200 | Thermaltake Black Armor | BloodRayne 2 FSAA Patch |
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#120 |
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Registered User
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Fantastic work as always!
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