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#1 | |
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Join Date: Dec 2006
Posts: 3,993
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Lets start a thread..
Edit to allow toggle aiming, ripped from GSC forum. "i was looking through files beginning a modding process when i noticed in the user.ltx file in the documents folder the last line wpn_aim_toggle 0 and its functional, change the 0 to 1 and woo hoo no more holding down the mouse button, I was very happy to find this and just wanted o share the info" ----------------------------------------------------------------------------------- Ironsight for pistols, same file, 2 links.... http://rapidshare.com/files/14409028...rstux.zip.html or http://www.steekr.com/n/50-17/share/...48c8370719dcb/ ----------------------------------------------------------------------------------- Did you know the 'K' key is used as an attack command key!!? Its not in the manual at all. Not sure how it works, if anyone knows please chime in. ----------------------------------------------------------------------------------- Animal and monster mod that adds lots more monsters to CS. http://amk-team.ru/forum/index.php?showtopic=1439 Very rough translation: List of the innovations: 1) On the locations is increased a quantity of mutants, including of [zaspavneny] new ([byurery], fractures, [zombi], rat the like) 2) The friendly monsters are present on the bases of groups smile.gif 3) Some mutants can help in the fight with the enemy, for the details be turned to cold. 4) Is added no of intro of fix. The intros-roller do not appear with the start of game. 5) Some anomalies are less noticeable. 6) In [Limansk] is added the passage back into the red forest. 7) The beginning of the game is a little changed wink.gif 8) [Avtoseyv] of every 15 minutes (it preserves game into three different of slot). 9) In the folder of gamedata are added the special bat- files, which make it possible to open some possibilities mode. But the possibility of the entrance into the clean sky is also added, cross lines of sight is reduced, is removed limitation to [dostavanie] of weapon in the zones, where this was cannot be made, was integrated postprocess of mod and real names of weapon, were adapted smart_monsters_part of mod, sleep from dann, [vklyuchen] of the modes Of tricks SR (http://tinyurl.com/5lkqg6) from steelrat UA, [izmenen] the [nosimyy] weight (80/90).
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#2 | |
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Registered User
Join Date: Mar 2006
Posts: 3,204
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SHARPER MOD
http://stalkerspain.forogratis.es/fo...?p=45822#45822 Only the arms http://stalkerspain.forogratis.es/fo...pic.php?t=3728 New textures for the landscape http://www.gameru.net/forum/index.php?showtopic=20071 |
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#3 | |
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Pixel Junkie
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Quote:
New textures on landscapes are also good, but the SHARPER mod is well too sharp. ![]() Filters are way exagerrated, I hope he fine tunes it a bit. (down a notch)
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#4 | |
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Join Date: Dec 2006
Posts: 3,993
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No Enemy and/or Neutral on Overhead Map mod removes red and/or yellow dots on map
CS_no_enemy_map_V.1.001.rar http://hosted.filefront.com/christoval
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#5 | |
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Pixel Junkie
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Quote:
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| Cooler Master HAF 932| AMD Phenom II X6 1090T Black Edition 3.2GHz |Zalman CNPS9900ALED 120mm Blue LED | Gigabyte 890FXA-UD5 (rev. 2.0) |G.Skill Ripjaws 8GB DDR3 |LG 10X Blu-ray Burner | Crucial SSD (2x64GB) Raid 0 + WD Caviar Black 1TB | Corsair TX850w | 2x Evga GTX 580's SuperClocked (SC) 1.5GB in SLI | Dell 24'' (1080p) | Razer Carcharias | Klipsch 2.1 speakers | Windows 7 Ultimate x64 |Saitek Cyborg keyboard | Cyborg R.A.T. 7 Gaming mouse | Laptop: | Alienware M14x | Windows 7 Home Premium (64-bit) |Intel Core i7-2630QM 2.0GHz | 8GB RAM DDR3 | 750GB 7200rpm | Hybrid Intel HD Graphics 3000 / NVIDIA GeForce GT 555M |14" WLED HD display (1366 x 768) | |
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#6 | |
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Registered User
Join Date: Mar 2006
Posts: 3,204
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No granade warning
http://stalker.filefront.com/file/Cl...94059#Download And with this ... reduced damage for the granades http://www.mediafire.com/?sharekey=5...40a8a6cb5377b4 This is a mod with new textures for the weapons , sleep bag and new sounds for the firearms - very good sounds http://files.filefront.com/Modo+text.../fileinfo.html |
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#7 | |
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Join Date: Dec 2006
Posts: 3,993
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Quote:
I tried this Russian monster mod but it crashes when starting a new game. Due to USA vs Rus version??? Certainly has a very cool new start but crashes right after the upper right timer runs out?? WTF? Not even sure what that upper right timer is for??
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#8 | |
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Registered User
Join Date: Mar 2006
Posts: 3,204
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Quote:
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#9 |
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RooR
Join Date: Oct 2003
Posts: 1,500
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Great thread thanks! 2 all
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#10 |
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Join Date: Dec 2006
Posts: 3,993
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No, the mini HUD map in upper left corner works as normal with enemies only showing when you've made Line of Sight.
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#11 | |
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Join Date: Dec 2006
Posts: 3,993
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Quote:
Funny this never happened first time I played through this part of the game. :rollseyes: Heck, the friendlies finished taking over 80% of the Swamp before I could even get there.
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#12 |
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Join Date: Dec 2006
Posts: 3,993
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To get 3rd Person View:
Type this in the console to bind different views to F1-F3 keys: bind cam_1 kf1 First person bind cam_2 kf2 3rd with directional bind cam_3 kf3 3rd with pan
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