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#1813 | |
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Registered User
Join Date: May 2007
Posts: 134
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Thanks for that. I just looked at your sig and noticed that your core/clock speed is higher than default. I think I'll hang on to my GTX for a while. It runs FSX fairly well, I just think that my res does give it a hard time occasionally. Right now I'm about to reinstall FS9 for the first time since I got my present rig because I missed my PMDG "Queen of the Skies" and a hold heap of other add ons, just for old time sakes.
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Maximus III - Intel 875K@4ghz- 8 Gigs DDR3 1600 -2 x GTX 480-Corsair 1000W PSU |
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#1814 | |
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Comfortably Numb
Join Date: Sep 2004
Posts: 752
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Quote:
Its not a bad idea to hang on to your GTX if FSX is your Main App and your happy with how other games run on it....i went to the HD4870 a few months back & ive been quite happy with it in FSX & my other games as in everything else its a massive jump over the 880gts 640mb i had in but due to the way that FSX is so so so CPU dependent your not going to see any improvement in FPS by moving to this Gen of cards... infact due to imature drivers that are atm more CPU dependent you might see a loss! the only way your going to see boost in FPS it to jump to DX10 and put up with the rendering errors/bug & half assed implementation...FSX is just broken and no amount of hardware or snakeoil cfg tweaks will ever completely fix it SEX for FSX! seems a bit of a con as from what ive read they just taken FSX's default sounds and copied the mono track to another chanel...thats not really stereo but just dual mono....and how are they getting around the copyrite as those sounds are still Aces one to avoid i think @SJA06 Im still learning the in & outs of Cloud masking and what textures FSX uses for various stuff stuff but the 4096x4096 thing is pretty much BS...due to the fact that what the Env addon guys arent telling you is that that 4096x4096 texture infact is devided into 16 individual 1024x1024 cloud blocks....so while the over all texture is 4096 each cloud is only 1024.....i suggest you grab DXTbmp and have a browse around FSX's texture folder which is where FSX store its Cloud textures cumulus01 & cumulus02 being the two main 16 block cloud textures files Thanks for the kind words guys but i know theres a lot of work todo to get them upto FEX/REX standard and no dout it will be a while yet before there ready togo...also the on off overcast british weather dont help heheLaters steve |
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#1815 | |
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Higher Than A Kite
Join Date: Oct 2006
Location: Hmm
Posts: 511
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Quote:
I need to read up on creating textures with an Alpha channel, which I've no idea about - I guess a bit of Googling is required. I have put a link to the sunset texture I created in PS [a rich orange horizon], in the FSX club page if anyone would like to try it [usual back-up precautions apply] A question maybe you could answer Steve, there are nine Sky_Sunset_X textures, yet to my eye they were all exactly the same - so I just created one texture and duplicated it nine times. It seems to work just fine, blending from Pre-sunset to post-sunset very nicely. SO why are there nine the same? This seems to apply to all the sky textures throughout the day, lots of duplicates. Mark.. |
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#1816 | |
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Comfortably Numb
Join Date: Sep 2004
Posts: 752
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Quote:
I havent dug deeper than just doing replacements for the sky textures much like yourself i will be building some test textures later this week for it to try and see whats going on in a bit more detail,i'll make a set of numbered texture tiles and set ingame time to x8 and see what happens if i find anything worth noting i'll let you know,im gonna give your sky replacement's a go ASAP.....hey maybe we can work together on a freeware sky package! my clouds your skys ![]() About alpha textures well just think that they act as masks for what ever is in the RGB channel you have 256 levels of transparency white being fully opaque/solid and black fully transparent,theres plenty of tuts and info out there but let me know if you get stuck or need any help Done a bit more work on my first set of clouds & there starting to look almost release worthy ![]() BTW the plane in these shots is the freeware Westland Wyvern top model & a real nice flyer grab it at http://www.nazcastudios.com/sea-hawk/wyvern.html ![]() ![]() ![]() Laters steve |
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#1817 |
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Higher Than A Kite
Join Date: Oct 2006
Location: Hmm
Posts: 511
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Amazing Steve, your getting releasable quality stuff here, and you've only just started on this...most impressive.
I will bung any skies I do your way, so you can add them if you wish. I'll take a look at alpha textures, and how to deal with them - I've got the drift of what they do, but not how to create a texture with them - so yes, thanks, I may well bend-your-ear at some point. I have no intention of doing anything on a great scale, but would just like to learn a bit more about how things are done - and to create a few things for my own use. I will happily try your clouds, if you would like another opinion of them in use... This is another I am doing, similar colours, but deeper, less vivid, tones on the horizon. ![]() |
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#1818 | |
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sillyego
Join Date: Sep 2005
Location: USA
Posts: 5,385
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Wow steve, that's quite impressive! Cool plane too, I might have to try it out.
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Intel Core i7 920 Nehalem Quad @ 4.0GHz EVGA GTX 660 SLI @ 1046MHz OCZ Platinum CL7 6GB EVGA Intel X58 _____________ A man's dreams are an index to his greatness. |
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#1819 |
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Registered User
Join Date: Sep 2008
Posts: 1
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Hi Gang,
These are some outstanding screenshots! Great job!! Wish I could come close to this quality. ![]() See You in the Skies, Bob (Bug Out Bag) |
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#1820 |
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Registered User
Join Date: Sep 2008
Posts: 4
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Very nice
I cant wait to get Flight Simulator! |
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#1821 |
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Higher Than A Kite
Join Date: Oct 2006
Location: Hmm
Posts: 511
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REX forum is up, inc. some new shots of the interface...Looking very nice.
http://realenvironmentxtreme.com/forum/index.php For £20 I think this is going to have to be bought...I now have ASX, XG, FEX, FTX, UTX, GenX, so I may as will have REX too.....but I ain't paying for SEX ![]() |
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#1822 |
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sillyego
Join Date: Sep 2005
Location: USA
Posts: 5,385
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Alphasim Seasprite. I don't really like the Alphasim Helo flight models, they are way to touchy, and harder than ANY others to land, but they have certainly stepped it up in the model and VC dept. Actually it was the textures that pulled me to this one.
BTW nice to see some new "faces" around here. lol If you guys are going to buy any payware scenery Orbx FTX AUBLUE is the first one to get. At a minimum get the free Tasmania demo. These shots come from the FTX Redcliff area, which has some extremely detailed landclass work, all hand placed. http://www.fullterrain.com/ ![]()
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Intel Core i7 920 Nehalem Quad @ 4.0GHz EVGA GTX 660 SLI @ 1046MHz OCZ Platinum CL7 6GB EVGA Intel X58 _____________ A man's dreams are an index to his greatness. |
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#1823 |
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sillyego
Join Date: Sep 2005
Location: USA
Posts: 5,385
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If you don't cruise the FSW forums you might have missed this one, which is worth seeing.
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Intel Core i7 920 Nehalem Quad @ 4.0GHz EVGA GTX 660 SLI @ 1046MHz OCZ Platinum CL7 6GB EVGA Intel X58 _____________ A man's dreams are an index to his greatness. |
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#1824 |
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Registered User
Join Date: May 2007
Posts: 134
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Wow & Wow. That's simply incredible. Can't wait for REX. Which reminds me ,does anyone know where the default coud/sky textures are located on the CD.
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Maximus III - Intel 875K@4ghz- 8 Gigs DDR3 1600 -2 x GTX 480-Corsair 1000W PSU |
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