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#25 | |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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I think the crux of the issue is that DX10 really hasn't brought the "performance improvements" that Microsoft claimed it would.. at least not on a grand level. But with DX10.1, it's showing tangible benefits that have been verified by both developers and the gaming community, so there's motivation to use it as long as the hardware support is there.
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#26 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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Windows 8 the next big failure, right after Windows ME |
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#27 |
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Apple user. Deal with it.
Join Date: Jul 2001
Location: The 'burbs, IL USA
Posts: 12,502
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Don't know about anyone else, but I'm starting to see a pattern here:
DirectX 7 - good DirectX 8 - fail DirectX 9 - good DirectX 10 - fail (Vista's been out for almost 2 years now) |
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#28 | |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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And DX10.1 could have turned things around for DX10, but nVidia don't want that. YAY! We all lose!
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#29 |
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8^9^3
Join Date: Oct 2003
Location: Old Vizima
Posts: 3,679
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Didn't Anand report nVidia's current gen could do some 10.1 functions if devs coded for it?
"It's useful to point out that, in spite of the fact that NVIDIA doesn't support DX10.1 and DX10 offers no caps bits, NVIDIA does enable developers to query their driver on support for a feature. This is how they can support multisample readback and any other DX10.1 feature that they chose to expose in this manner." "Supporting DX10.1 is all or nothing, but enabling features beyond DX10 that happen to be part of DX10.1 is possible, and NVIDIA has done this for multisample readback and can do it for other things." Source: http://www.anandtech.com/video/showdoc.aspx?i=3334&p=7 I hope nVidia gets PhysX support in big titles that matter. After playing with various demos that include PhysX it's become clear to me how important it can be in modern games. Offloading that work from CPU to GPU can sometimes net a 2x or 3x FPS gain. Moving from 20 FPS to 40 or 60 could shape up to be very meaningful in demanding titles. Waving grass, moving water, flying debris/objects, dynamically moving cloth or character hair are just few things that fall in its domain. Some words from nVidia on some of the things it involves- http://www.nvidia.com/object/nvidia_physx.html
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#30 | ||||
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Registered User
Join Date: Nov 2005
Location: Toronto-CAN, Hamburg-DE, Prague-CZ
Posts: 1,893
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The API for DX10.1 is here since Vista SP1 and it includes some improvements at the same time it doesn't make DX10 graphics cards obsolete. So again why even bother on new games with DX10 instead of DX10.1? Quote:
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If DX11 is going to have the same requirements the adaptation is also going to be slow. Quote:
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#31 |
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Join Date: Jul 2003
Posts: 1,719
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Key phrase:
in the works: Your position that NVIDIA "screwed us all" is flawed as well. Design choices are made. NVIDIA deals with a lot more devs than ATi, as you note. If they all said "Who cares?" why would NVIDIA push this to market. Other thin is I don't notice you saying "If only ATi would embrace PhysX, a unified standard would push more devs to incorporate" or "If only ATi would embrace stereoscopic- more monitor companies would bring out monitors" or "If only ATi would embrace CUDA, it would become industry standard". Given the choice between what DX10.1 brings to the table and where NVIDIA spent their time, I pretty much dismiss DX10.1. Like most of the world will.
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#32 |
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Join Date: May 2005
Location: Sin City
Posts: 2,796
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This is turning into a great thread! I find some of your own knowledge base to be most impressive on a technical level.
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#33 |
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Registered User
Join Date: Sep 2006
Posts: 2,260
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Nvidia skipped DX10.1 for the same reason game companies don't make tons of DX10 games. Consoles are DX9-esque, so games that are made for the PC are usually made for a console first as their target platform, and/or if the game is made for PC, it is targetted at older spec PCs, not new SDKs and new tools. That and DX10 is C# whereas 99% of games run on C++, and then there's another layer of PS3 you have to fiddle with.
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#34 | ||
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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Of course it's "in the works." It takes a good amount of time to design and develop games--especially those based on new tech.
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PhysX has potential, and it would be nice if we could reach a standardization, but that is a failed attempt by you to parallel the DX10.1 argument. Nvidia owns Ageia and the PhysX technology; ATI does not own DX10.1. DX10.1 is a technology that both are free to share on equal ground. I mean, get real. You can't expect ATI, a competing graphics company, to quell its own ambitions for a superior physics processing and humbly take shelter under Nvidia's PhysX umbrella knowing they would always play second fiddle to them. If Nvidia really wanted partnership on this venture, then they wouldn't have bought Ageia to gobble up all the technology to themselves. Their primary focus is gaining marketshare.. just the same as ATI.
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#35 | ||||
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Join Date: Jul 2003
Posts: 1,719
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You condemn NVIDIA for making the choice not to adopt a technology I see as meaningless, yet dismiss ATi not adopting technologies that will actually greatly change the level of immersion in games. You have a double standard.
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#36 | |||
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Registered User
Join Date: Nov 2005
Location: Toronto-CAN, Hamburg-DE, Prague-CZ
Posts: 1,893
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So yes you failed BIG time. Fail #2, the subject of this thread is about: "Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/280?"
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