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Old 09-26-08, 06:01 AM   #1825
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Default Re: Flight Simulator X Full Version Feedback Thread

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Originally Posted by Llamalama View Post
Wow & Wow. That's simply incredible. Can't wait for REX. Which reminds me ,does anyone know where the default coud/sky textures are located on the CD.
Clouds are packed into data files on the dvd's and can only be unpacked by the installer but as part of the FSX install there localed in the X:\Microsoft Flight Simulator X\Texture folder

There stored as a dx3tc format under the guis of .bmp files so you'll need either the aces image tool from the SDK or DXTbmp i post a link to that a page of so back

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BTW anyone else see that PT has jumped ship from Aces to Intel ?
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Old 09-26-08, 07:58 AM   #1826
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Default Re: Flight Simulator X Full Version Feedback Thread

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BTW anyone else see that PT has jumped ship from Aces to Intel ?

Yes, saw the thread on Avsim this morning - I hope his successor continues to interact with the community, but in a less defensive manner. I'm not a Phil hater by any means, but think he didn't deal with valid criticism very well, and also felt a lot of his responses were in some sort of tech-babble / corporate-speak, that makes him awkward to understand at times.

It will be interesting to see how his replacement deals with the franchise, developers and community.
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Old 09-26-08, 02:45 PM   #1827
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Default Re: Flight Simulator X Full Version Feedback Thread

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Holy smoke!
Is that 100% ingame or modified?
Looks like 10% sharpening was added, but other than that it's a direct screen grab.
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Old 09-26-08, 03:26 PM   #1828
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Default Re: Flight Simulator X Full Version Feedback Thread

Id also say that the textures have been saved without mipmaps and thats another reason why they stay so sharp even far out to the horizon...the down side is that with no mipmaps heavy cloud'ed weather will eat texture mem for breakfast!

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Old 09-26-08, 08:48 PM   #1829
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Default Re: Flight Simulator X Full Version Feedback Thread

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Id also say that the textures have been saved without mipmaps and thats another reason why they stay so sharp even far out to the horizon...the down side is that with no mipmaps heavy cloud'ed weather will eat texture mem for breakfast!

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steve
Sorry Steve, that's incorrect.. of course mips are saved within the file. So the up side is that with mips, dense cloud cover will not eat texture memory bandwidth for breakfast. As long as you have the memory.

Thought I would clarify that here.

Regards
Tim
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Old 09-26-08, 09:00 PM   #1830
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Default Re: Flight Simulator X Full Version Feedback Thread

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If you don't cruise the FSW forums you might have missed this one, which is worth seeing.

That's badass! The biggest turnoff for me in FSX is that the ground textures are so poor. That actually looks like something.
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Old 09-26-08, 10:32 PM   #1831
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Default Re: Flight Simulator X Full Version Feedback Thread

Wow Tim blessed us with his presence!

@ Bman, the ground textures seen below REX are FTX textures. FTX and REX, a match made in heaven!
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Old 09-27-08, 01:25 AM   #1832
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Default Re: Flight Simulator X Full Version Feedback Thread

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...FTX and REX, a match made in heaven!
Yep,you've spoken the real truth, Silly. Maybe that's why I don'have FEX, I'm saving for REX.
Man, it's good to be back! Hi again all of you!
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Old 09-27-08, 05:25 AM   #1833
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Default Re: Flight Simulator X Full Version Feedback Thread

My Capitol city at dusk.

Horizons VFR London.















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Old 09-27-08, 05:32 AM   #1834
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Default Re: Flight Simulator X Full Version Feedback Thread

Funny colours SJA06 Can't you do something about it? I'm used to more beautyfull screens from you.
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Old 09-27-08, 05:47 AM   #1835
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Default Re: Flight Simulator X Full Version Feedback Thread

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Funny colours SJA06 Can't you do something about it? I'm used to more beautyfull screens from you.

You can't please all the people all the time.

I liked the bloody colours ok

Welcome back Nubee...I think
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Old 09-27-08, 06:10 AM   #1836
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Default Re: Flight Simulator X Full Version Feedback Thread

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Sorry Steve, that's incorrect.. of course mips are saved within the file. So the up side is that with mips, dense cloud cover will not eat texture memory bandwidth for breakfast. As long as you have the memory.

Thought I would clarify that here.

Regards
Tim
Well thanks for the heads up there Tim

Can i ask if you've made changes/replaced to the Cloud MDL files or if your still using the standard 4x4 1024x1024 tiles arrangement within a 4096x4096 texture? ive been working on my own replacement sets and the only way i can keep textures as crisp that out to the horizon is to force Nomipmaps in the Nv dds Exporter (i understand if you dont want to answer that btw im just curious as ive been doing some cloud work myself this past week)

Anyway thanks again for dropping in i think its great that your present on various forums unlike some other dev's who only seem to pop up when theres a party to spoil

All the Best with REX i look forward to using very soon & for may hours hours

Cheers
Steve
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