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Old 10-07-08, 05:02 AM   #13
Blacklash
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Default Re: GTX 260 wont clock past 702MHz clock core?

My advice is to not run your card into the dirt for 2FPS. Find your max shader, core and mem then back off about 10 on each.
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Old 10-07-08, 04:51 PM   #14
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Default Re: GTX 260 wont clock past 702MHz clock core?

Furmark doesn't test overclocks very well IMO
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Old 10-07-08, 04:53 PM   #15
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Default Re: GTX 260 wont clock past 702MHz clock core?

Quote:
Originally Posted by hemmy View Post
Furmark doesn't test overclocks very well IMO
So what does?
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Old 10-07-08, 05:15 PM   #16
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Default Re: GTX 260 wont clock past 702MHz clock core?

Well i used to always use atitool stress tester, never failed me in the past! ... ill probably just stick with that.

EDIT: Well i can get my memory to 1269MHz stable, as for my shaders well they crap out at anything above 1404MHz(that im at now) ... the next step up from 1404MHz is 1458MHz and i get instant artifacting in atitool stress tester with the shaders at that speed! ... looks like im stuck at 702MHz/1404MHz/1269MHz.
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Old 10-07-08, 06:45 PM   #17
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Default Re: GTX 260 wont clock past 702MHz clock core?

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Originally Posted by ATOJAR View Post
Well i used to always use atitool stress tester, never failed me in the past! ... ill probably just stick with that.

EDIT: Well i can get my memory to 1269MHz stable, as for my shaders well they crap out at anything above 1404MHz(that im at now) ... the next step up from 1404MHz is 1458MHz and i get instant artifacting in atitool stress tester with the shaders at that speed! ... looks like im stuck at 702MHz/1404MHz/1269MHz.
IMO that's plenty fast.

I've used ATi Tool to test my clocks before too. It seems reliable. I usually let the furry cube tumble for a few hours. I've never had an OC prove unstable if it could do that without error.
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Old 06-22-10, 01:23 PM   #18
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Default Re: GTX 260 wont clock past 702MHz clock core?

a quick reply to you ATOJAR because i have pretty much the same px as you do, the few differences are that i have a msi gforce260gt with 896mg with quade core i7 930 2.80Ghz
windows 7 64 bit same as you. Also have 6g of ram, same as your model. casing is different..
I like to play battlefield bad company 2 & have lots of problems with the soldier not following my aim. The movement of my soldier feels as though i lag doesn't follow the ennemy as well as i would have expected, therefore i get shot a heck of alot most times... soldiers not far away i have problems follwing with my aim to shoot, so in revenge i get shot dead..lol
my settings on my videocard using the afterburner program that came with vid card is the latest version 8.17.11.9621 forceware 196.21 & my settings vary, here are some settings i use..

Core voltage i have it to the min. set at 0
core clock: 650
shader clock: 1397
memory clock: 1050
Fan speed: 70
temp of GPU is stable at around 52 & that's with my AC not far away.
this is on a saved mode.

another setting i use is

core clock: 703
shader clock: 1412
memory clock: 1102
fan speed: 86
GPU temp is around in mid 50's

my question is how come my GPU usage is sky high? Stays around in mid 80's% & sometimes up to 96% & that on both settings... I've even seen it go to 100%. only progarms i use in background are mumble, norton anti virus & steam & my afterburner since i want to see what lvl's i'm at while gaming...
So to resume i am getting shafted in battlefield big time...
the settings in game that are set to high are texture lvl & effect lvl, shadow lvl low, anti aliasing set at 1xmsaa, datail lvl i have to set it at medium. Anisotrophic filter is at 4x .
Any help would be nice :-)
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