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Old 09-29-08, 09:12 PM   #61
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

nvidia WILL support the features found in Dx10.1 ... in DX11.

The "nvidia lords it over developers" argument is wrong, as demonstrated by Half-Life2 & Serious Sam 2. ATi is quite capable of getting developers to work with them should they want to (although history also shows that ATi generally has to bribe the developer with millions of dollars before they do..., perhaps ATi isn't financially able to do this at present?)

Another way of looking at it is that developers won't waste their time on features not found in the majority of 3D accelerators in consumers hands.

nvidia was first to market with DX10 technology despite Eric Demners Beyond3D rant that "unified shader R600 would wipe the floor with nvidia", therefore nvidia's Dx10 implimentation became the base DX10 standard that developers write for (to maximize sales).
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Old 09-30-08, 08:26 PM   #62
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

WOW! this thread made it to nearly six pages. I'm glad it was a much needed topic to talk about.
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Old 10-02-08, 07:16 PM   #63
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

Quote:
Originally Posted by gstanford View Post
nvidia WILL support the features found in Dx10.1 ... in DX11.
If Nvidia's next batch of cards are DX11 compliant, then that's fine. My worry is that some of the rumors we've heard lately (that they won't be) are true and we'll be left out in the cold on an improved API until late 2009/2010.

Quote:
nvidia was first to market with DX10 technology despite Eric Demners Beyond3D rant that "unified shader R600 would wipe the floor with nvidia", therefore nvidia's Dx10 implimentation became the base DX10 standard that developers write for (to maximize sales).
Do you have a link for this? I've followed Eric's posting for a while and never seen him make such brash statements.
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Old 10-02-08, 08:30 PM   #64
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

Quote:
Originally Posted by Xion X2 View Post
If Nvidia's next batch of cards are DX11 compliant, then that's fine. My worry is that some of the rumors we've heard lately (that they won't be) are true and we'll be left out in the cold on an improved API until late 2009/2010.



Do you have a link for this? I've followed Eric's posting for a while and never seen him make such brash statements.

Not sure about Eric from Rage3d, but Charlie "The worldest largest idiot" from theinq said it for months, then rinse recycle repeat with the R600 refreshes.
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Old 10-03-08, 08:24 PM   #65
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

Quote:
Originally Posted by Xion X2 View Post
If Nvidia's next batch of cards are DX11 compliant, then that's fine. My worry is that some of the rumors we've heard lately (that they won't be) are true and we'll be left out in the cold on an improved API until late 2009/2010.
Do you mean there will be more chaos like graphics cards that don't have support for a feature no games use? That would be tragic!
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Old 10-03-08, 09:08 PM   #66
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

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Originally Posted by Rollo View Post
Do you mean there will be more chaos like graphics cards that don't have support for a feature no games use? That would be tragic!
What do you have against an optimized API that will increase gaming performance? Against hardware advancement that can bring benefits to gaming?

Oh that's right, you have no problem with ingenuity as long as the green badge is slapped on it. Because you like to push stereoscopic and CUDA on us like a used car salesman the rest of the time--despite the fact that they're useless pipe dreams right now with virtually no support.

I'm convinced you'd be content on DX7 if Nvidia supported nothing else. Just as long as it has the green badge on it, right? Ingenuity can suck it, but don't let my company get behind!

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Old 10-04-08, 12:54 AM   #67
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

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Originally Posted by Blacklash View Post
Didn't Anand report nVidia's current gen could do some 10.1 functions if devs coded for it?

"It's useful to point out that, in spite of the fact that NVIDIA doesn't support DX10.1 and DX10 offers no caps bits, NVIDIA does enable developers to query their driver on support for a feature. This is how they can support multisample readback and any other DX10.1 feature that they chose to expose in this manner."

"Supporting DX10.1 is all or nothing, but enabling features beyond DX10 that happen to be part of DX10.1 is possible, and NVIDIA has done this for multisample readback and can do it for other things."

Source:
http://www.anandtech.com/video/showdoc.aspx?i=3334&p=7

I hope nVidia gets PhysX support in big titles that matter. After playing with various demos that include PhysX it's become clear to me how important it can be in modern games. Offloading that work from CPU to GPU can sometimes net a 2x or 3x FPS gain. Moving from 20 FPS to 40 or 60 could shape up to be very meaningful in demanding titles.

Waving grass, moving water, flying debris/objects, dynamically moving cloth or character hair are just few things that fall in its domain. Some words from nVidia on some of the things it involves-
http://www.nvidia.com/object/nvidia_physx.html
Yes Nvidia can do most DX10.1 functions. But DX10 is not like DX 9.0. You either fully support or it or you dont get the compliancy tag. So anything compiled into DX 10.1 path couldnt be supported by the GTX 280. DX 9.0 has alot of "CAP Hacks" which allow for functions to be enabled even if you dont support it fully. DX10 does not allow for this. So you simply must program specifically to unlock features.
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Old 10-04-08, 02:31 AM   #68
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

Quote:
Originally Posted by Xion X2 View Post
If Nvidia's next batch of cards are DX11 compliant, then that's fine. My worry is that some of the rumors we've heard lately (that they won't be) are true and we'll be left out in the cold on an improved API until late 2009/2010.



Do you have a link for this? I've followed Eric's posting for a while and never seen him make such brash statements.
He originally posted this in the forums at B3D. Like a number of other "interesting" posts and threads over there, however, it appears to have "gone missing" (probably soon after Rys took over from Baumann and they redesigned the look of the site and forums).
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Old 10-08-08, 10:47 AM   #69
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

because cuda cards secretly support dx11
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Old 10-08-08, 10:53 AM   #70
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

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because cuda cards secretly support dx11
on serious note, since cuda is programable, wouldn't that be possible?
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Old 10-09-08, 04:26 AM   #71
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

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Originally Posted by nekrosoft13 View Post
on serious note, since cuda is programable, wouldn't that be possible?
Yes, but whats the point if framerate would be calculated in seconds per frame.
I guess marketing department would be happy, but that's about it.
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Old 10-09-08, 08:16 AM   #72
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Default Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

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Originally Posted by nekrosoft13 View Post
on serious note, since cuda is programable, wouldn't that be possible?
depends on how much microsofts idea of a stream processor is simliar to nvidias
it is a longshot, but how cool would it be if it were true. and it would explain the dx10.1 thing.
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