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#1 | |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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Quote:
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#2 | |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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Quote:
Ninjaman level up! |
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#3 |
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True Gamer
Join Date: Jun 2004
Location: Colorado Springs, CO
Posts: 354
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Thank you for the news. Is there more to the patch notes or is that all? I 'am stuck at work and don't have access to see them.
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#4 | |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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#5 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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Adding xp incentives to play an underdog instead of fixing the reason why people don't play it (ie its not powerful enough or its not fun) is one sign of a game on its way to failure.
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#6 | |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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I don't agree with this at all. It's an incentive, not a permanent change. WoW did absolutely nothing when Alliance outnumbered Horde by larger margins than in this game. At least Mythic is doing something early in the game life. This game is based on RvR and balance is needed to have good gameplay. The biggest reason people rolled Destruction is because they have more of the 'cool factor'. The classes between the factions are balanced enough.
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#7 | |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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Quote:
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#8 |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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#9 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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alliance and horde are not a difference in classes. They used to have the pali/shaman monopolies but no more. Aside from ratial incentives (in which each side has a number of good pvp ones), they are the same class wise (edit: what im trying to get at is numbers make little difference, especialy now when pvp happens in battle grounds and arena. WotlK should be very interesting to watch, because while it will reveal if lopsided population will be a flaw, the fact that passerbys will not beable to see the pvp action unless they opt to perticipate in it will lessen the chance that one faction will get steamrolled by a zerg effect of onlookers who just happen to be in the area watching and jump in).
Warhammer is different, its classes are different all over. Something that is a HUGE nightmare to balance (ask the devs at planetside). If there is an aspect of the game I worry about it is this one. Simply balancing the fact that one realms healers is better at something different then anothers, is that one of the sides advantage will be more beneficial in pvp. WoW PvP realms also usualy fix themselves by people seeking more to fight by joining the minority because its easier to find someone leveling up to pick a fight with.
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_________________________________________________ Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM |
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#10 |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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The so called 'class mechanics' are slightly different and the classes use different ability names, but the core mechanics are very generic and similar across the board.
A rough comparison: Ironbreaker = Black Orc Swordmaster = Chosen Engineer = Magus White Lion = Marauder Witch Hunter = Witch Elf Bright Wizard = Sorcerer Shadow Warrior = Squig Herder Warrior Priest = Disciple of Khaine Runepriest = Zealot Archmage = Shaman Some careers have variances to make them unique and some don't pair up as well due to 4 classes being cut while in beta. http://warhammeronline.wikia.com/wiki/Mirror_career |
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#11 |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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#12 | ||
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Play with conviction.
Join Date: Dec 2004
Location: Maryland, USA
Posts: 951
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Ironbreaker = It's own league of tanking. Swordmaster = Black Orc (abilities combo off of stances, sword master is a little squishier than borcs, but have a higher threshold for DPS via greatweapons) Swordmaster = Chosen (chosen special abilities are their AOE debuff auras, but both SM and chosen rely heavily on magical damage based attacks, both are more offense oriented) Quote:
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