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Old 10-10-08, 02:36 PM   #49
nekrosoft13
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Default Re: Official Brother in Arms Hells Highway thread

that is poorly written app then. try with some HD media and correct H264 encoder, it will load 100% on all cores. and use every single resource available.
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Old 10-10-08, 03:34 PM   #50
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Default Re: Official Brother in Arms Hells Highway thread

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Originally Posted by nekrosoft13 View Post
that is poorly written app then. try with some HD media and correct H264 encoder, it will load 100% on all cores. and use every single resource available.
I dont even have a TV capable of HD or set top player for HD, so thats not something I even care about. I can re-encode 700 MB AVI of a DVD in 6 minutes so its a very well written app. I can remember years ago taking 10-12 hours to re-encode the same sized files. H264 encoding will be done by our GPUs soon anyways with CUDA.
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Old 10-10-08, 04:01 PM   #51
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Default Re: Official Brother in Arms Hells Highway thread

that is my point, xvid and divx encoding doesn't use all cores on quad correctly. those type of codecs are just old and can't use up the multi-core recourses correclty
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Old 10-10-08, 08:02 PM   #52
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Default Re: Official Brother in Arms Hells Highway thread

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that is my point, xvid and divx encoding doesn't use all cores on quad correctly. those type of codecs are just old and can't use up the multi-core recourses correclty
Well thats fine, but I have no interest in encoding to H264. And if and when I ever do I will be able to use my GPU for that.
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Old 10-11-08, 08:49 AM   #53
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Default Re: Official Brother in Arms Hells Highway thread

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why does that church look so blurry.
Depth of field effects? Pretty sure the demo had them.
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Old 10-11-08, 01:39 PM   #54
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Default Re: Official Brother in Arms Hells Highway thread

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Unfortunately AA is a no go Cuts FPS nearly in half.
Is it unplayable at 1920x1200? Why are ya running at 1280x720?
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Old 10-11-08, 01:44 PM   #55
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Default Re: Official Brother in Arms Hells Highway thread

I hope those flame and smoke effects look better in motion.
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Old 10-11-08, 03:59 PM   #56
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Default Re: Official Brother in Arms Hells Highway thread

4850CF P35 1680x1050 4xMSAA 16xAF








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Old 10-12-08, 10:08 AM   #57
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Default Re: Official Brother in Arms Hells Highway thread

Im really like this game. It's alot grittier then other WW2 shooters which is much needed. It always feels like there is a large conflict going on, even when solo. Yeah the graphics aren't earth shattering but they accomplish the goals just fine, when its raining it looks great and the game looks nice and dirty like war is.

I think the only complaint I have is that the games strutcher (?). Too generic at times (sniping mission, tank mission, ect...) They should have done something unique like maybe having to control a larger squad at times (30 troops or something).

Yeah the AI isn't the brightest either but it never detracts from the fun and the story is really good. Im really interested in Bakers story, feels much like a Band of Brothers game...
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Old 10-12-08, 10:59 AM   #58
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Default Re: Official Brother in Arms Hells Highway thread

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4850CF P35 1680x1050 4xMSAA 16xAF

Whats up with the ****ty watermark?
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Old 10-12-08, 11:16 AM   #59
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Default Re: Official Brother in Arms Hells Highway thread

One thing they did with this game that’s simply brilliant is the controls for crouch and aim down the sight. If you hold down your crouch button and then let it go you stand up but just tap crouch and you stay crouched. Same with aiming, tap it for toggle or hold it down and release. They’re probably not the first to do it but I thought it was pretty nice. No need for four different button assignments or toggle options.
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Old 10-12-08, 10:09 PM   #60
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Default Re: Official Brother in Arms Hells Highway thread

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My Observations: Plays better than the two previous BIA titles and the graphics are improved, but as noted above, there is no native in-game AA...
Why does it seem like everyone other game has broken AA? Come on, its 2008, we shouldn't see jaggies these days. Direct X 10.1 was supposed to make 4XAA mandatory... which is probably why nVidia doesn't support it. I guess we'll have to wait for DX 11 cards to come out before we see AA in all our games again.
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