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#13 | |
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i'm glad I don't play wow anymore, how did rogues turn out?
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#14 | |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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#15 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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#16 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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#17 | |
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,853
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Quote:
Balance is pretty powerful right now though. Resto is teh suck however.
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#18 | |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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I have a t6 priest as my main but havnt actually taken him into a raid yet (our gm pretty much new illi was gonna fall after the patch/nerf and since I needed nothing from bt, I stayed out). Apparently healers were seeing HPS numbers 4x greater then before..i can only hope it was a bug in their recount.
I have however been very much enjoying warrior prot in PvE. I'm mostly in full kara gear + 2 or so badge pieces and only off tanked, usualy with a really good pali MT. Tonight I not only was the MT (bear OT), but we had a solo druid healer. Kara was cleared in under 90 minutes and I died once...when the druid lost connection. It wasn't even a real uber group or anything, but we waltz over every boss and I had no issues AoE taunting everything. Nitebane was the only problem..and that problem was he was confusing the hell out of us cause we dps'd him in the air and it messed up his flight/landing cycle. On a technical side, anyone paid attention to the new shadow engine? WoW has to be one of the least "light source accurate" games I've seen, afaik all the old shadows in the game, while they may have been generated in realtime during one pass, the light source they are based off is static. The position of the sun/moon didnt effect them what so ever. At first I thought "neat, they simply stuck a shader based shadow on people and their mounts", but they did more then that. If you have shadows maxed, the entire world's shadows are rendered in realtime, and the shadows are able to self shadow. I quickly noticed that over hangs on houses were casting a small shadow onto the house itself. Also before when your character moved under a shadow, it was more like your entire character whent light/dark. Now the shadow actually rolls over you, including any small gaps from a non-solid shadow (tree branches, ect). Its not perfect though, the light source is still static, and currently the draw distance is pretty short. This was paticularly annoying in Stranglethorn vale as distant shadows get rendered in one frame (the first time you see the shadow) using the old method, and dont get updated in realtime untill you are close enough. Well the many large trees in stv are actually casting some big shadows every where that the old shadow engine isn't rendering, so youll be running along in brightly exposed ground and theres a shadow forming at the same distance of about 20 meters ahead of you, it looks like you are trying to out run an eclipse! I hope they allow us to extend it more, stv with world shadows must look pretty sweet. I also maxed inscriptions on my warrior.. its an "ok" tradeskill and glyphs themselves are cool (Adding a heal to my priest's shield ability is awesome), it dosnt quite have the epic payback of the other trade skills yet. Also some classes wont see some of their glyphs for primary spells used NOW until wotlk comes out.
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#19 |
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,853
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In as much of a sh*tty dumbed down state that wow pvp is in right now, you gotta admit that the in game holidays bring out the best in everybody:
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#20 | ||
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Registered User
Join Date: Jul 2004
Posts: 1,496
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#21 | |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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Don't get me wrong, I am loving it also. My warrior trashes people and if I want to add insult to injury, I will pop retaliation or reclessness every 5 minutes. |
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#22 | |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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#23 |
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not coming back
Join Date: Nov 2004
Posts: 4,872
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I don't think they are overpowered right now. I think they just finally brought Prot in line to be competitive with everything else. I'm not afraid of going 1 on 1 anymore except for paladins which are just flat out overpowered.
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#24 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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I have no dps gear on my warrior really.. Ive gotten an epic 1h to be dual wielded with my kings sword, and about 3 other epic dps pieces, but the rest is green and some blue, so I havn't really beenable to dive into dpsing as a warrior since the patch. However since they did fine before the patch im sure their all op now.
Got my priest into some raids, alot of healers on avg are now 2500hps which is big improvement. The new circle of healing is almost more overpowered then chain heal now. Even if you blow the initial target on someone full health, the 4 others will find something to heal. Went in and took us 2 nights to down brutalis in sunwell, this place is almost easier then bt now.
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