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Old 10-21-08, 06:49 AM   #1933
JT8D-9A
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Default Re: Flight Simulator X Full Version Feedback Thread

Thanks, Steve! Really awesome work!
ATM, i have not much time for FSX, but i'm looking forward to test your new water!
I'm using one FSX installation between WinXP(DX9) and Vista64(10) and it's very time consuming to find the perfect settings for both.
Should i only use your DX10 normals?
A perfect water theme for FEX would be fantastic! I started a reef theme, but it's also very time consuming and i have to learn a lot about it so that everything will fit perfectly together.
Thanks also for your new Aussie repaints!

@Mark
Thanks for your clouds! I will try FEX with SHD clouds and the highest resolution again.

@S-Eagle
Great shots!
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Old 10-23-08, 12:09 PM   #1934
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Default Re: Flight Simulator X Full Version Feedback Thread

All are dead?
test:
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Old 10-23-08, 01:04 PM   #1935
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Default Re: Flight Simulator X Full Version Feedback Thread

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Originally Posted by JT8D-9A View Post
All are dead?
Far Cry 2 was released yesterday. So I've been busy with that. lol
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Old 10-23-08, 01:57 PM   #1936
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Default Re: Flight Simulator X Full Version Feedback Thread

Nice Beaver!

BTW Just uploaded another beaverX repaint to OZx Cairns seaplanes this time




Man i thought Silly would have had the AS F-16 by now FC2 must be dam good to keep him from throwing that one around the virtual skys hehe

BTW im Still tweaking and playing with my water normals which i might be getting hosted over at the FSWC so no more RS link for thr RS haters

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Old 10-23-08, 02:49 PM   #1937
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Default Re: Flight Simulator X Full Version Feedback Thread

Dam double post hehe
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Old 10-23-08, 03:28 PM   #1938
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Default Re: Flight Simulator X Full Version Feedback Thread

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Man i thought Silly would have had the AS F-16 by now FC2 must be dam good to keep him from throwing that one around the virtual skys hehe
What the hell? I didn't even know it was out!
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Old 10-23-08, 03:33 PM   #1939
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Default Re: Flight Simulator X Full Version Feedback Thread

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What the hell? I didn't even know it was out!
You've been playing too much Far Cry2

Cheers for the updated normals Steve - my water looks better than it ever has...well pleased.

So here are some shots with no water at all - but I though they were quite nice...also showing that FEX despite being the underdog really can produce the goods still.











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Old 10-23-08, 03:48 PM   #1940
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Default Re: Flight Simulator X Full Version Feedback Thread

Wow look at this thing. Only $32 too! But I'm already short on sleep from last night FC2, so I'm not sure if I'll get time for this with tonights FC2 session planned! But maybe.





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Old 10-23-08, 05:01 PM   #1941
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Default Re: Flight Simulator X Full Version Feedback Thread

Killer shots there mark how the hell do you get away with that much autogen! Glad you like the water normals its posts like the feedback you guys give me that keeps me messing with FSX hehe

one more updated DX9 water set as i noiced a little tomuch of a stright line in the swell on the 2nd .dds i posted a page of so back here they are packaged up no need to c&v this one

LargeSwell

F16 looks nice but i dont think FSX's texture engine can handel the speeds you need to burn jets at + i still fancy the bush hawk (althought i looks like a flying coffin hehe)
but i think i'll wait for the lite version there working on as it seems a little heavey on the frame counter atm

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Old 10-23-08, 05:27 PM   #1942
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Default Re: Flight Simulator X Full Version Feedback Thread

I looked for a post of frames and didn't see one. With my current need to lock framerate I can't spare any frames, unless I fly somewhere like kunununununurra where there's still good sights but little autogen. Hoepfully I can afford to jump to Nehalem and vista when its out, though they might want $900 for the chip at first.
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Old 10-24-08, 02:04 AM   #1943
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Default Re: Flight Simulator X Full Version Feedback Thread

That image of YMML is razor sharp. What res is that texture?
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Old 10-24-08, 02:34 AM   #1944
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Default Re: Flight Simulator X Full Version Feedback Thread

YMML is 15cm.
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