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Old 08-26-08, 08:10 AM   #13
lumpyhed
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

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Originally Posted by Monolyth View Post
Where are the dragons?
Those are the hawt azns invadin ur space
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Old 08-26-08, 09:04 AM   #14
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

In the first shot, the line where the rocks on the floor meet the texture on the floor look horribly designed. The real world doesn't look remotely like that.

In the second shot, the wooden fence and the shadows being cast on it look fantastic and if they got a lot of AA going on to the foliage that would look pretty impressive too I think.
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Old 08-26-08, 09:20 AM   #15
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

****ing aliasing on grass yeah ...
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Old 08-26-08, 09:53 PM   #16
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

That grass does look nasty. It seemed like DIRT/GRID had decent looking grass. What happened?
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Old 08-27-08, 03:54 AM   #17
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

anyway, how can you pretend make a WAr simulation when the view distance is not enough for era AT weapons ?

they grab back the name "OFP" , but there isn't any piece of OFP in it. i will look at that precisly as soon as gameplay video are there .
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Old 01-06-09, 05:52 PM   #18
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

New screens ..
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Operation Flashpoint 2: Dragon Rising is in development utilizing an evolved variant of Neon technology, and scheduled for major console platforms and PC in 2009.




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Old 01-06-09, 06:17 PM   #19
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

looks Good!!! Is ArmA 2 coming this year two?
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Old 01-06-09, 06:24 PM   #20
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

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looks Good!!! Is ArmA 2 coming this year two?
I believe so.
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Old 01-06-09, 06:35 PM   #21
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

Meh - I thought the days of touched-up screens were passed, but guess not.
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Old 01-06-09, 09:17 PM   #22
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

Flashpoint wasn't popular for it's beauty, it was for it's gameplay. I remember online gaming is a custom level with some friends.

We got in a littlebird and flew low for about 5-10 minutes up a coastline, dropped in, and moved up slowly towards a town, on the outskirts of the town was a gas station and a house which we'd use as a staging ground for our assault. Our target was inside an embassy ish looking building near the center of town, once we took him out, we had to escape, we'd steal some vehicles and proceed to the next little town down the road.

A single successful play through would take us like 2 hours. If it can run a little smoother than the original, I don't really care if it still looks ugly. It was nothing but fun.
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Old 01-06-09, 10:30 PM   #23
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

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Originally Posted by WCG View Post
Flashpoint wasn't popular for it's beauty, it was for it's gameplay. I remember online gaming is a custom level with some friends.

We got in a littlebird and flew low for about 5-10 minutes up a coastline, dropped in, and moved up slowly towards a town, on the outskirts of the town was a gas station and a house which we'd use as a staging ground for our assault. Our target was inside an embassy ish looking building near the center of town, once we took him out, we had to escape, we'd steal some vehicles and proceed to the next little town down the road.

A single successful play through would take us like 2 hours. If it can run a little smoother than the original, I don't really care if it still looks ugly. It was nothing but fun.
Amen.

One of my fondest memories was having an 8-person LAN of OFP, we started with a beach landing, having to move up the shoreline through some modest forestry and take out some MG bunkers (sounds a lot like Omaha I know, but it totally wasn't). Then we spread out and had to take out these fancy ammunition depots atop some small mountains surrounding a valley, followed by stopping a convoy attempting to escape and finally moving in to take out some key bases and 'rescue' some hostages.

Didn't really explain that in a way that makes it sound exciting, but when there were 8 of us in an all-out war, co-ordinating to take out all these installations and just doing our best to survive... God it was nice. Ended up taking about 2 hours to finish.
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Old 01-06-09, 10:33 PM   #24
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Default Re: New screens from Operation Flashpoint 2: Dragon Rising

those new shots look fake
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