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Old 01-26-09, 12:40 AM   #61
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Default Re: GTX 295 and Microstuttering

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Old 01-26-09, 12:46 AM   #62
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Smile Re: GTX 295 and Microstuttering

Man. I really really wanted 2xGTX295 (Quad) looks like I'll go for 3xGTX285's instead.

I know that guy said 3xGTX280 should be best option but I offset the energy saving from the smaller GPU on the 285 compared to 280 plus better temps will offset the cost difference.

Thanks All.

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Old 01-26-09, 12:57 AM   #63
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Default Re: GTX 295 and Microstuttering

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Originally Posted by pureoption View Post
Man. I really really wanted 2xGTX295 (Quad) looks like I'll go for 3xGTX285's instead.

I know that guy said 3xGTX280 should be best option but I offset the energy saving from the smaller GPU on the 285 compared to 280 plus better temps will offset the cost difference.

Thanks All.

Pureoption
3 GTX 285's are not any less prone to inter-frame delay errors than Quad 295's are. They both use AFR for performance enhancement. However neither of which suffer to such a degree that you should be overly worried.

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I think it's to do with 2GPUs on one card (GTX295) x2 (Quad) causes much more micro stutter rather than 3x285 single GPU card on tri sli or just a single GTX 295. I asked another guy whom did both setup and tested on you tube as well the guy on my last post(different source)
Absolutely not. The more GPUS you have. The faster your AFR will be. The only difference is theres a slight increase in latency per GPU.

http://www.nvnews.net/vbulletin/show...5&postcount=49
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Old 01-26-09, 01:26 AM   #64
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Cool Re: GTX 295 and Microstuttering

Maybe I just risk it and go for 2xGTX295 and if I get micro stutter, then just phase cool it using the Xpressar RCB400 Series on the GPUs. Overclock the bad boys till MS disappear.

http://www.xpressar.com/news/09-0119.html

Besides air cooling days are limited and I can't be bother with water cooling so phase cooling seem like a good investment.

Thanks All.

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Old 01-26-09, 03:02 AM   #65
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Default Re: GTX 295 and Microstuttering

Your cooling or tempatures won't change anything. I'm just saying that 3 285's is not gonna offer a substancial difference in performance or frame times than 2 295's. And you'll get the SLIAA benefits of 4 GPUs.
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Old 01-26-09, 04:30 PM   #66
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Default Re: GTX 295 and Microstuttering

Looks like I just sold my second 260, so now I'm in the market. GTX 285 or 295 Hmmm. I wish this MS wasn't an issue but it seems the beast is rearing its head with the 295 at least in some reports. Maybe I'll just run my old 7800 GT until the 300 series comes out. But that would suck.
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Old 01-26-09, 05:54 PM   #67
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Default Re: GTX 295 and Microstuttering

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Originally Posted by mailman2 View Post
no, it's not. I've been driven nuts by the 7950GX2 and 9800GX2 from Micro stutter. It exists and for those sensitive to it, it ruins any gaming experience.
There's no need to FEAR!
________________________________________
(http://www.xbitlabs.com/articles/vid...-gtx295_5.html)
Conclusion

Summing everything up, we can say that Nvidia has come up not with just a competitive dual-core graphics cards, but with the best-in-class solution which is far superior to its AMD counterpart in performance in modern games as well as in other consumer properties such as power consumption, noisiness and heat dissipation. Nvidia’s programmers did a good job, too. It is the first time in our tests that a multi-GPU card from Nvidia is actually free from any compatibility and performance problems, being superior to the Radeon HD 4870 X2 in this respect, too.

________________________________________



________________________________________

PS
And only one of these 20+ reviews even brought up the subject of Micro Stuttering:
http://www.nvnews.net/vbulletin/show...67#post1911367
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Old 01-26-09, 08:10 PM   #68
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Default Re: GTX 295 and Microstuttering

Well I can't speak for anyone but for myself, and I see no MSing period. I have played UT3, Counter Strike Source, NBA 2K9, GTA4, GRID, and CRYSIS. And I run TWO 30inch monitors with no problems. I just think that dual GPU's have had such a bad rep in the past, that no one is giving the GTX295 a chance. And what is even more crazy, is that people are complaining that don't even own one. This makes no sense at all. Only thing that I have a problem with is heat issues, these things can really get hot at full load. But for what it is worth I am extremely satisfied with my purchase.
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Old 01-26-09, 09:21 PM   #69
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Default Re: GTX 295 and Microstuttering

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Well I can't speak for anyone but for myself, and I see no MSing period. I have played UT3, Counter Strike Source, NBA 2K9, GTA4, GRID, and CRYSIS. And I run TWO 30inch monitors with no problems. I just think that dual GPU's have had such a bad rep in the past, that no one is giving the GTX295 a chance. And what is even more crazy, is that people are complaining that don't even own one. This makes no sense at all. Only thing that I have a problem with is heat issues, these things can really get hot at full load. But for what it is worth I am extremely satisfied with my purchase.
Bingo!
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Old 01-27-09, 03:57 PM   #70
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Default Re: GTX 295 and Microstuttering

Yeah I don't see any micro-stuttering on mine either and I have played Crysis, Warhead, TF2, and COD W@W. Games run really smooth.
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Old 01-27-09, 04:22 PM   #71
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Thumbs up Re: GTX 295 and Microstuttering

I've run; WiC, Lost Planet, FC2, Crysis All Very High, Age of Conan, Oblivion, Oblivion: The Shivering Isles, Tomb Raider Underworld, GRID, Jericho, and Assassin's Creed. I play 1920x with filtering active and crank titles details setting to their max.

The only game I noticed any pausing with was FC2 using AA and that happens on single card as well. The way I fixed that was setting AA in game then enabled "enhance" in the nVidia CP for 8-16x CSAA. I am unsure why that smooths out AA performance and it does.

I can not feel the any difference in smoothness of play between a single card or SLi or Tri-SLi. As my sig indicates, I'm using mixed GTX 260 SLi, or that is two 216 cards and one 192SP card.

A lot of folks moan about MS when their hard drive is likely the culprit. Especially in MMOs. Often these are people with 512Mb cards playing at 1920x using 2Gb system ram or much less with AA active.

System restore use to cause crazy MS under XP and I haven't tried it under Vista. As did Creative sound drivers and I'm talking three years ago. They may have tightened up their game.

People that want smooth gaming performance in today's demanding games at a decent resolution ought to:

1. Keep their paging file on a hard disk other than the one with their OS and applications if possible.
2. Disable system restore and other windows services you may not be using.
3. Disable anti virus while gaming. Norton is notorious for lagging MMOs.
4. Move to a 64 bit OS and 4Gb ram.
5. Buy a card with greater than 512Mb ram if you play at a higher res than 1280x, particularly if you like using AA. Games are only getting more demanding. Not less.
6. SLi has overhead. Use a CPU that isn't ancient or slow to support it. An old CPU I'd find acceptable would be an E6600 @ 3.0GHz. Q6600s are now 190usd and will do 3.0GHz all day and night on stock voltage.
7. Delete old temporary files off your computer and regularly scan for tracking cookings and spyware.
8. If your hard drive is ancient you may want to update that. WD has a lot of decent low price solid performing drives.

If you want to try SLi buy a card from a place that allows you to return it. If you aren't happy do just that.

Chris makes great points about people often complaining about their video card performance when other things in their system may be the culprit instead. Also most games are developed and coded for the console. Some are poorly ported to the PC and won't perform well on any computer, or that is when you enable details beyond what a console might use or use something beyond its typical res.

It is true if you don't give a flip about filtering in your games you may play at a much higher res than you might with AA active on a 512Mb card.
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Old 01-27-09, 10:48 PM   #72
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Default Re: GTX 295 and Microstuttering

Lack of video/System memory can even be attributed to hard drive trashing/reads. Since anything thats being shared between system/GPU memory. May cause system memory to use Windows "virtual" memory. Causing more hard drive usage than normal. But ya... it really can be a number of multiple issues. I would not be surprised if 9800GX2 would occasionally suffer from all 3 dependent on the system in use.
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