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Old 02-21-09, 11:59 PM   #49
Loreman
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Default Re: Dawn of War 2....do people live under a rock???

Any Direct X 10 options or enhancements in this game?
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Old 02-22-09, 12:08 AM   #50
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Default Re: Dawn of War 2....do people live under a rock???

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Any Direct X 10 options or enhancements in this game?
nope
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Old 02-22-09, 04:23 AM   #51
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Default Re: Dawn of War 2....do people live under a rock???

it's a directx10 game,guys.

Same company of heroes Graphic engine.
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Old 02-22-09, 07:34 AM   #52
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Default Re: Dawn of War 2....do people live under a rock???

While running under dx10, it doesn't have any dx10 enhancements. It still looks really good imo, effects and destruction are stunning.

The game is great, having a blast.
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Old 02-22-09, 10:04 AM   #53
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Default Re: Dawn of War 2....do people live under a rock???

The only thing I don't like right now is how restricting the campaign can be. You only get a certain amount of deployments and can only visit areas when it tells you that you can. Using the same engine and same menus, they could have allowed you to land again and freely explore to capture more comm towers and monuments when not on a mission, and that would have rocked. I often find myself completing an objective before I know what happened and missing the optional goodies, which you can never return for.

Other than that, love the game completely.
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Old 02-22-09, 11:39 AM   #54
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Default Re: Dawn of War 2....do people live under a rock???

Moar feedback from moar people plz!
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Old 02-22-09, 02:04 PM   #55
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Default Re: Dawn of War 2....do people live under a rock???

There is some free Live extras if you register on THQ here:
http://www.thq-games.com/uk/news/show/6377
(only available to first 100k)

With this you will unlock the gear pictured here:
http://www.thq-games.com/resources/c...f85e2a36ca.jpg


Edit: Missions could have used a few more things to add variety and spice the RPG bit up. Like npc's that you can talk too and small sidequests, f.e. escort or rescue missions. Missions get a bit repetitive late in the game, and that's not from doing a lot of combat with few units (which is still great fun), just lack of variety, different missions and maps.
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Old 02-22-09, 02:26 PM   #56
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Default Re: Dawn of War 2....do people live under a rock???

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Originally Posted by NarcissistZero View Post
The only thing I don't like right now is how restricting the campaign can be. You only get a certain amount of deployments and can only visit areas when it tells you that you can. Using the same engine and same menus, they could have allowed you to land again and freely explore to capture more comm towers and monuments when not on a mission, and that would have rocked. I often find myself completing an objective before I know what happened and missing the optional goodies, which you can never return for.

Other than that, love the game completely.
You get more deployments if you play better. So play better k?
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Old 02-22-09, 03:17 PM   #57
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Default Re: Dawn of War 2....do people live under a rock???

If clearing map (killing everything) and not letting any squads "pass out" you get good rating and often extra deployments (5/5/1). Speed is really hard to get good. I tried rushing one map, but even so the boss battle took time and I only got 3 in speed rating (can't really kill boss faster unless you got awesome damage).
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Old 02-22-09, 06:42 PM   #58
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Default Re: Dawn of War 2....do people live under a rock???

Quote:
Originally Posted by NarcissistZero View Post
The only thing I don't like right now is how restricting the campaign can be. You only get a certain amount of deployments and can only visit areas when it tells you that you can. Using the same engine and same menus, they could have allowed you to land again and freely explore to capture more comm towers and monuments when not on a mission, and that would have rocked. I often find myself completing an objective before I know what happened and missing the optional goodies, which you can never return for.

Other than that, love the game completely.
You are limited to only capturing one comm tower, monument or industrial building per visit to a map. Notice that, when the generators are deployed to that building, the voice says that you won't be able to deploy any more. You get to visit each map multiple times anyway so this mechanic encourages you to explore different parts of the map on each visit, so you don't explore the whole map at once. I like this game mechanic, as you can also plan what you want to capture depending on which missions are upcoming, for instance, I chose to capture a monument over a comm tower so I would have access to more "invulnerability" on the mission after (forgot the name of the ability). All in all I'm still loving this game and I'm over half way through the single player campaign.

Thanks for posting about the bonus stuff too, got my code, can't wait to get home tomorrow morning and check out my new gear!
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Old 02-22-09, 08:30 PM   #59
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Default Re: Dawn of War 2....do people live under a rock???

Only thing that bugs me is, unlike in all other RTS games, I cannot tell by looking at the minimap which parts of the level I've uncovered and which are still unvisited.
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Old 02-23-09, 12:17 AM   #60
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Default Re: Dawn of War 2....do people live under a rock???

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Originally Posted by glObalist View Post
Only thing that bugs me is, unlike in all other RTS games, I cannot tell by looking at the minimap which parts of the level I've uncovered and which are still unvisited.
For reals? It's easy. Just capture points and make a proper sweep as you go.
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