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Old 03-24-09, 04:06 PM   #13
jeffmd
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Default Re: Techniques Some Devs Failed To Use

Saddly boob physics isn't the problem, its the sad fact that it seems most 3d modelers have no idea what a female breast looks like, or atleast have seen so many boob jobs that they forget that boobs are not square!
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Old 03-24-09, 04:09 PM   #14
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Default Re: Techniques Some Devs Failed To Use

Physics is damn important in my opinion... it is completely dissapointing when a new release has light physics. It should be a standard now, really.
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Old 03-24-09, 04:09 PM   #15
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Default Re: Techniques Some Devs Failed To Use

Quote:
Originally Posted by jeffmd View Post
Saddly boob physics isn't the problem, its the sad fact that it seems most 3d modelers have no idea what a female breast looks like, or atleast have seen so many boob jobs that they forget that boobs are not square!
Have you not played a game since 2000? I mean give Alyx Vance some physics and it's gold!
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Old 03-24-09, 04:17 PM   #16
jeffmd
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Default Re: Techniques Some Devs Failed To Use

magus, I think... %99 of pc games have got it wrong. They really optimise their models and sacrifice polys on all fronts and they shouldnt If its an area heavy in curves...give it the damn curves! Even vance is fairly low poly and flat chested. Consoles have it much better because they tend to have MUCH better character model designs. Especially the fighting games.

IMHO modelers should always model the breast first and then the clothing around it so you don't end up killing the look of the breast when you start shaving polygons. Besides the best nude mods are allways ones where you just need to remove the clothing.
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Old 03-24-09, 04:25 PM   #17
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Default Re: Techniques Some Devs Failed To Use

Dam Ivy and her square breats!
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