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#37 | |
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Registered User
Join Date: Apr 2009
Posts: 4
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In any case, I had posted another thread before I noticed that this thread had good info in it (and not just some jerk saying glxgears isn't a benchmark). I'll try passing nopat to my kernel when I get home and see if that remedies. I'll edit this post/reply back here when I find out. Thanks guys. |
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#38 | |
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Registered User
Join Date: Feb 2008
Posts: 163
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, IMO 2.6.29 is much more stable than 2.6.28 or 2.6.27.
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leigh123linux |
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#39 | |
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Join Date: May 2006
Posts: 477
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#40 | |
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Registered User
Join Date: Apr 2009
Posts: 4
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Quote:
In my case, I noted my system had better significantly performance in Ubuntu than Fedora. The FPS provided by glxgears only reinforced this observation. Regardless of whether or not you're using a "real game" or a "real benchmark" the performance should be roughly the same across the board. Whether or not it's a "real benchmark" doesn't have all that much to do with it. I am happy to report, though, that nopat seems to have resulted in performance gains here on Fedora 10. I can't verify whether or not leigh123's claim about kernel 2.6.29 is correct... I'm running 2.6.27. And in case you're interested, yes, my glxgears FPS went up by around 2000 as a result of nopat, about where it was on Ubuntu if I remember correctly. |
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#41 |
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Registered User
Join Date: Sep 2007
Location: Hungary
Posts: 92
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There is some piece of truth on both sides, so you even might stop quarrelling.
It is true that glxgears does some simple things that are not typical for a 3D application, so it can be considered not representative. But, if the slowdown is too big then other applications may be impacted too. (Nevertheless, it may happen that the glxgears fps increases, but you still see no benefit for real 3D applications.) I don't want to repeat my post again, so click here . |
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