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Old 04-14-09, 06:45 AM   #37
Ancient76
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

FC 2 devs to make Stalker! Now let's be serious

BTW, Stalker Call of Pripyat should be officially announced in May.
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Old 04-14-09, 01:38 PM   #38
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

i hope not, FC2 devs would copy paste entire game
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Old 04-22-09, 03:36 AM   #39
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

New information from Igromani magazine.

Quote:
1. Geography

A significant part of Pripiat will be recreated with 100% accuracy. Except, this time it will be not the central, but the Eastern area — the developers want to show us the city from a new perspective. There will also be the "Jupiter" factory and the buried village Kopachi.

2. Even smarter

GSC yet again promises to get the A-life simulation system up to snuff. Although, there will no longer be faction wars — that has not worked out.

3. Plot

"Call of Pripiat" is a real sequel. After Strelok destroys "C-Consciousness" in the original game (the developers ignore the alternative endings), a government expedition has set out into the Zone. However, something went wrong, and the expedition vanished without a trace. In order to investigate the causes of this catastrophe, a Ukrainian security service agent is sent. Whom we, obviously, will have to play as.

4. Quests

Quests in the previous games looked like a product of a random number generator. This time we will get about 70 optional hand-made quests. So, this time there will be no "go to the woods and kill five boars".

5. Small and hungry

"Call of Pripiat" will have two new monsters. Burer is a dwarf with telepathic abilities, which could be found even in the original game's archives, but this time implemented properly. The second addition is the Chimera, familiar to the Stalker book readers.

6. Radioactive!

Blowouts will have a larger effect on the game world. If previously they entailed only a reddened screen and death, should we not make it to a hideout, this time they will radically change positions of anomalies and artefacts.


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Old 04-22-09, 05:20 AM   #40
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Better translation.

Quote:
GSC Game World team is currently working on two projects: S.T.A.L.K.E.R console port and... "Call of Pripyat" sequel. Stay tuned for detailed preview in the next month, and as for now - here are the short summary of what you need to know.

1. The considerable part of Pripyat will be recreated with 100% (!) accuracy - now it'll be the east part of the city. You'll also see the "Jupiter" facility, Kopachi village, which was so highly contaminated that desactivation failed so everything were just buried, and a lot more locations.

2. There will be noticeable improvements in A-Life system: for example, day/night behavior cycle, artefact searching, blowouts with proper NPC reactions and hideouts and a lot more. By the way, there won't be a faction wars - the idea wasn't successful. NPC behaviour will be more "peaceful" (but, well, of course if a Duty stalker will meet Freedom stalker - he know what to do, so it doesn't meet armistice between everyone). Of course, the overall number of stalkers in the Zone will be lesser than it's been in CS.

3. "Call of Pripyat" is a sequel. It follows the ending where Gunslinger destroyed the C-Consciousness project (developers courageously ignore false endings ^__^). After this event something changed in the Zone, so the goverment decided to sent military specops squads into the Zone to investigate what happened. But something goes terribly wrong and the whole group vanish. Our protagonist will be the Ukrainian military operative, and one of the prior targets we have is to find that squad and figure out what's going on with them.

4. In previous games the side quests looked like primitive 1-minute generated boring tasks. For now, it'll change. There won't be any stereotyped tasks [a]at all[/a]. GSC is developing about ~70 unique side quests (!). Forget about "kill 5 boars" tasks, they're in past.

5. The community annoyed developers with that so much, so... yes, there will be the burer and chimera. Of course, with reworked behavior and new skills. Prepare for tough fights.

6. Blowouts now affect almost everything in the Zone. It's not only rare effective event - lots of things are binded to it. For example, the artifact and anomalies positions will completely change after each blowout.
This sounds like Priboi Story ripp of?
And looks like consoles are getting their Stalker
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Old 04-22-09, 11:06 PM   #41
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Sounds like fun... I can't wait.
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Old 04-22-09, 11:33 PM   #42
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

I'm not a Stalker (neither one) fan at all. They would really have to make some big changes to the way they calculate aiming and hit points for me to even be remotely interested in it. It has the most frustrating unrealistic weapon aiming/feel/impact of shots/accuracy of shots of any game I've ever played. I could never see what people saw in these two games but what the hell do I know.
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Old 04-22-09, 11:41 PM   #43
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Quote:
Originally Posted by Mike89 View Post
I'm not a Stalker (neither one) fan at all. They would really have to make some big changes to the way they calculate aiming and hit points for me to even be remotely interested in it. It has the most frustrating unrealistic weapon aiming/feel/impact of shots/accuracy of shots of any game I've ever played. I could never see what people saw in these two games but what the hell do I know.
The guns feel like the cheap, second hand, scavenged guns that go with the theme of the game. The aiming/feel/impact isn't unrealistic. The games had an amazing atmosphere and just an amazing feeling. They were so immerse and you could really get caught up in the story and flow of things. I don't see how these games don't get even more credit than they've gotten. They're definitely my favorites since the HL2/Doom 3/Far Cry era.
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Old 04-23-09, 03:23 AM   #44
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

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Originally Posted by Mike89 View Post
but what the hell do I know.
Agreed

Just kidding. It's fine if Stalker is not your type of game. I just happen to love it and the pre-equal
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Old 04-23-09, 07:24 AM   #45
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Exclusive preview from Gameplay magazine.

Quote:
Call of Pripyat

The plot is starting few days after SoC final events - Gunslinger is turning the psy-antennas off, but too, being out of it for few days. In the meantime, all the stalker realized the possibilities and perspectives of the pass opening, rush there. Of course, the way is too thin for all the people, so factional conflicts raise again and all the place began to fill with corpses.

Unexpectedly, the military forces become more active too. News about the psy-emission source liquidation reach military headquarters, and so, the development of "Fairway" operation started. The whole point of it is search for the safe way deep into the Zone for sending heavy-armed troops there and establish full control over the place. But something goes terribly wrong, and all the helicopters sent for reconnaissance vanish.

As said in the old wisdom, probably the one scout can make it where the big group failed. So the HQ send one operative to the place to inquire about facts of the case, while being undercover as a stalker. But, well - why "undercover"? He's actually a stalker, just having an eye on Ministry of Defense pays, so - on the military side. His name is Alexander Degtyarev, and he will be the protagonist.

Our main task will be to find and investigate what happened to those five helicopters. You'll find some info while searching for each of them, and of course in result we'll reveal the inconceivable Mystery. But, of course, the developers won't say anything about it before the release

Alex arrived at the place a bit late - stalkers already settled there, opened the small Bar in the old rusty ship, used some houses around, revealed the nearest anomalies etc.

Only two small groups of Duty and Freedom reached the Backwater, so they concluded a temporal truce and organized a base in the old suiting building. It is divided in two parts - for each faction. Everyone agreed that this will be neutral territory where no one will shoot.

Of course, bandits appeared there too, searching for easy money. One of them, Sultan, smart bastard, started a mess trying to gain control all over the place. But he's not going to kill anyone in sight, so it's possible to work for him.

So, we have 3 factions available for interaction, working etc. It won't be possible to join one of them (because it'll ruin the possibility of visiting lots of places and bring way too much shooting against the aggressive faction stalkers into the game. But you can change the force balance, do various tasks, help faction you sympathize to dominate.

Of course, there won't be any infinite wars for control points! Everything is a lot more interesting. For example: the scientist camp lose mercenary guarding. You can give them an advice like "I know some guys from Freedom, they'll help you, no problem". For faction it'll be the new earning source, and you - will receive respect from faction members, good equipment etc. you need.

Duty members usually prefer the heavy armor assault rifles and machineguns, Freedom - to sniper weapons and light, but protected against the Zone dangers equipment, suiting for those who like to explore the Zone. Developers didn't revealed anything about bandits propensity, but we think it'll be shotguns. And, of course, all the dark side adepts will choose that faction

Weapon assortment will grow a bit. By the way, developers decided to give more attention on smooth-bore weapons, so, for example, you can find and use automatic barreled-magazine shotgun (model prototype is DOA-12). Whole weapon balance will be reworked for higher damage and a lot longer distances.

For players not to suffer while choosing between sniper rifle and machinegun, devs made both two weapon slots universal - for now you can put anything you want into them. Of course, if you want to be armed while using the detector, you'll need one-handed weapon like pistol, but their role on the late stages of the game will probably decrease - everyone will prefer more powerful weapon

Suits will be divided into torso part and helmet part, both with separate stats. There will be 4 quick-use slots for items like bandages, medkits, antirads etc. Also, the new medical item class will appear - boosters. These are the preparations allowing the user to temporary raise some organism functions - for example, some of them will allow to sprint longer, some will speed up the blood coagulability, and so on.

Blowout can happed anytime, so you'd better keep in mind the ways to closest hideouts. You'll have about a minute to hide, and, which is most interesting, the hideout can be already taken by aggressive stalkers. Of, for example, you could the the members of Duty and Freedom in gunfight for the hideout. It's possible to help one of the sides, or just wait and collect the loot later.

Stalkers will act with the correct day/night behavior cycle - at night they're mostly sleeping, in the morning they wake up, prepare the equipment and leave the camp to search for artifacts - individually or as groups. As evening comes, they'll start to return to the camp with loot (or without it). Developers are going to rework the behavior and trade system, so you won't see the 5000 rubles and vodka in the backpacks of stalkers - they'll carry what they actually bought or collected. It allows some interesting schemes for dark side adepts - for example, you can wait for stalker to collect the artifacts and kill him returning to the camp to get your hands over the loot

Monsters will raise their activity at night. By the way, yes - there will be burer and chimera. Those models were already been in SoC recourses, but wasn't used in game due to various reasons. Developers said that they wanted unique enemies, so another dog-like close combat mutant is not needed. So, in sequel, they gave burer and chimera unique abilities and behavior. Chimera will use swift and deadly leaps from the dark while staying unnoticed and stealthed, try to avoid player to see it before the attack. Burer will widely use his telekinetic abilities - for example, for disarming characters. Or at least to make concrete block fall on your head

The stats balance for other monsters will be reworked. For example, bloodsucker will be a bit weaker, but more dangerous, his invisibility won't make him immortal, he will act slightly different.

The attention to details in Call of Pripyat is really surprising. For example, after the blowout anomalies will change their position and the artifacts will appear in completely different places, making almost impossible to memorize the safe route and run without detector like in Shadow of Chernobyl. By the way, it'll be possible to sleep! You won't be able to sleep under the bush within the bag, but on every base you'll find the suiting places to sleep at night. Much better than waiting for the morning in SoC while having time for a tea. Ten cups of tea. Or even more.

But, well, maybe you won't want to sleep at night. There are a lot tactical possibilities and, also - many quests are available only at night

There will be about 70 new unique quests. Small corridor-like locations are in past - prepare to explore three giantic territories:

- Darkwater - marshy territory, heavy affected with anomalies and densely built with various agricultural structures.

- "Jupiter" - industrial territory around and in the huge abandoned factory (by the way, the "Jupiter exists in the real Desolation Zone | translator note).

- Pripyat - 100% precise recreation of east Pripyat part, with central post office, school and other famous places. By the way, the city will be properly placed on the global map - north-west from NPP, not south, as in the previous games. The most important is that this level won't be corridor-like as Limansk in CS or Pripyat in SoC - no, it'll be huge territory with lots of various quests and non-linear exploring possibilities.

To say straight, Call of Pripyat looks like the wise and massive work on mistakes done in previous games. There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R at all. Well-turned features like new detection system or weapon upgrading will be there too, but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights. We really hope that the developers will follow this line, because this time they've chosen really proper vector.

We're looking forward for the meeting with the dark and cloudy world of eternal autumn where it's not possible to live, but... where you still want to return. Again and again.
Sounds different

Quote:
The guns feel like the cheap, second hand, scavenged guns that go with the theme of the game. The aiming/feel/impact isn't unrealistic. The games had an amazing atmosphere and just an amazing feeling. They were so immerse and you could really get caught up in the story and flow of things. I don't see how these games don't get even more credit than they've gotten. They're definitely my favorites since the HL2/Doom 3/Far Cry era


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Old 04-23-09, 01:17 PM   #46
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

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Old 05-01-09, 03:08 AM   #47
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Announcement of the "STALKER: Call of Pripyat" project.

Quote:
The project "STALKER: Call of Pripyat" is announced.
Thursday, April 30, 2009 20:31:32

The company GSC Game World announces new project in the series of STALKER - The game "STALKER: Call of Pripyat" for the PC.

The project "STALKER: Call of Pripyat" will be the third game in a well-known Series Survival FPS STALKER. Its output is scheduled for autumn 2009.

Effects of the game "STALKER: Call of Pripyat" is set after the events of the game "STALKER". Upon learning of the opening of roads to the center of the Zone, the government decides to undertake a large-scale military operation "Fairway" to take control of the Chernobyl NPP.

Under the plan the operation, the first group of military has to go for an aerial reconnaissance of the territory in order to will draw up subsequently detailed plans of location of the anomalous fields. Then, a major military force will be launched on the marked safe passage.

Despite careful preparation, the operation suffered fiasco. Most of the helicopters from the shock group splits. In order to gather information on the causes of the failure of the operation, the Security Service of Ukraine sends its agent at the center of the Zone. Then it all depends on the player.

The main innovations of the game:

- Photo-realistic exclusion Zone - reconstituted on real prototypes town of Pripyat, railway station Janov, the plant "Jupiter", the village Kopaci, etc.
- A new story, a number of unique characters.
- Expansion of the side quests.
- New monsters chimera and byurer. The new behaviors and capabilities of all monsters.
- A new system of A-Life, based on the most popular elements of the first two games, which players enjoyed the most.
- The emissions significantly influence the Zone World.
- Added the sleep feature in the game.
- The new player interface.
- The ability to continue the game in the freeplay after it was passed through.
- The game is developing on the engine X-Ray v.1.6
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Old 05-01-09, 01:25 PM   #48
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Default Re: S.T.A.L.K.E.R. - Call of Prypiat

Yep my favorite games since HL2.

Here's some preview shots of the new one....



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