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#1 | |
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Registered User
Join Date: Dec 2003
Location: Kelowna, B.C.
Posts: 2,092
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From the guys at Tripwire who brought us the first Red Orchestra
Quote: "I am very happy that we can finally confirm what we've been working on these past three years. RO:HOS (as we call it) is real, its using UE3, and its awesome" http://forums.tripwireinteractive.co...ad.php?t=30283 i have been hoping they would make a game using UE3 ... LINK FIXED |
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#2 | |
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你妈妈喜欢的阴茎
Join Date: Dec 2007
Location: 波兰
Posts: 2,176
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link is broken ; p
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#3 |
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Guest
Posts: n/a
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FIUX LINK!!!!!
Sounds awsome! |
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#4 | |
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Guest
Posts: n/a
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http://kotaku.com/5238727/red-orches...ndant-subtitle
Quote:
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#5 |
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CUBE
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
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Sounds great.
I just hope they keep the same feel of the first one and don't dumb it down at all. I love the precision of the guns in RO. It actually feels like you have complete control of what you're doing. If you're off by 1 inch, you're going to miss. If you line your sights up on a helmet at 200 yards and pull the trigger, someone is dead. Lots of games these days have guns and crosshairs that are so inaccurate that you just have to hold the button and point in the general direction of an enemy to get kills.
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#6 | |
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Are you ready?
Join Date: Feb 2005
Posts: 371
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coop 4tw!!
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BFG GTX260-OC 896MB in PII-940 @ 3.6, M3A32-MVP Deluxe, Seasonic S80 650w, 4GB DDR2 800mhz ram, lossa storage. Samsung 3D Monitor & Acer 3D projector ![]() MSI Wind netbook |
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#7 |
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Registered User
Join Date: Dec 2003
Location: Kelowna, B.C.
Posts: 2,092
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i fixed the link, sorry about that ...
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#8 |
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Desperate code
Join Date: Jan 2008
Posts: 790
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I brought red orchestra when it was 2.49 on steam. I played for like 30 minutes. I found it okay in some maps, but loads of servers were far to empty and the vehicle maps were lame as ****. (drive around for 30 minutes ****ing lost).
Like Cpt said, the combat was satisfying. Getting a nice sniper spot and just getting a nice row of kills = win.
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