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Old 05-04-09, 08:25 AM   #1
Burnt_Ram
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Default Red Orchestra: Heroes of Stalingrad Announced

From the guys at Tripwire who brought us the first Red Orchestra

Quote: "I am very happy that we can finally confirm what we've been working on these past three years. RO:HOS (as we call it) is real, its using UE3, and its awesome"
http://forums.tripwireinteractive.co...ad.php?t=30283

i have been hoping they would make a game using UE3 ...


LINK FIXED
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Old 05-04-09, 08:27 AM   #2
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Default Re: Red Orchestra: Heroes of Stalingrad Announced

link is broken ; p
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Old 05-04-09, 11:10 AM   #3
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Default Re: Red Orchestra: Heroes of Stalingrad Announced

FIUX LINK!!!!!

Sounds awsome!
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Old 05-04-09, 11:30 AM   #4
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Default Re: Red Orchestra: Heroes of Stalingrad Announced

http://kotaku.com/5238727/red-orches...ndant-subtitle

Quote:
the game will include a singleplayer campaign set around the Battle of Stalingrad, a 10-player co-op game mode similar to Rainbow Six's "Terrorist Hunt" and squad command features in singleplayer mode.
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Old 05-04-09, 12:45 PM   #5
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Default Re: Red Orchestra: Heroes of Stalingrad Announced

Sounds great.

I just hope they keep the same feel of the first one and don't dumb it down at all.

I love the precision of the guns in RO. It actually feels like you have complete control of what you're doing. If you're off by 1 inch, you're going to miss. If you line your sights up on a helmet at 200 yards and pull the trigger, someone is dead. Lots of games these days have guns and crosshairs that are so inaccurate that you just have to hold the button and point in the general direction of an enemy to get kills.
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Old 05-04-09, 05:18 PM   #6
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Default Re: Red Orchestra: Heroes of Stalingrad Announced

coop 4tw!!
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Old 05-05-09, 07:43 AM   #7
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Default Re: Red Orchestra: Heroes of Stalingrad Announced

i fixed the link, sorry about that ...
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Old 05-05-09, 07:46 AM   #8
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Default Re: Red Orchestra: Heroes of Stalingrad Announced

I brought red orchestra when it was 2.49 on steam. I played for like 30 minutes. I found it okay in some maps, but loads of servers were far to empty and the vehicle maps were lame as ****. (drive around for 30 minutes ****ing lost).

Like Cpt said, the combat was satisfying. Getting a nice sniper spot and just getting a nice row of kills = win.
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