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Old 06-14-09, 03:06 PM   #73
Xion X2
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Default Re: PhysX officially sucks.

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Originally Posted by jAkUp View Post
That is not necessarily true.

PhysX works on ATI, NVIDIA, XB360, PS3, hell even Wii! That is why so many developers are planning to use the PhysX API, including EA, Sega, Grin, Capcom, Ubisoft.

Now, hardware accelerated PhysX is a different story, that works on only NVIDIA right now.
Yeah, but it doesn't really matter. ATI has already said more than once that they're not going to conform to using an Nvidia-owned API. So it essentially IS a one-vendor solution when you take that into account. And if ATI refuses to use it, then most developers aren't going to code for it since a good share of the high-end segment now belongs to ATI--thanks to the 4800-series.

Considering the competition factor between ATI > Nvidia and Nvidia > Intel, I seriously doubt PhysX will ever go much farther than it has because neither Intel (with Larrabee) nor ATI want to pay Nvidia for the right to use their API. I expect a generic physics API such as through OpenCL to bring GPU physics to the masses in the future. That's what it's going to take--something that is not exclusive to one vendor.
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Old 06-14-09, 05:51 PM   #74
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Default Re: PhysX officially sucks.

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Originally Posted by Heinz68 View Post
Well the dedicated PsyX processor is one of the reason why the NVidia PnysX is going to loose to Havok Physics.

The other reason is, it is NV proprietary technology. Does NVIDIA think that AMD and Intel is going help sell more NV hardware?

Anyway this article says it better than I can.
The Inevitable Bleak Outcome of NVIDIA's CUDA + PhysX Strategy
Tuesday, May 12, 2009

There is another on going pool at TechPowerUp about buying decision and it doesn't even address the question about the need for buying a "dedicated PhysX processor". I think if it was pointed out the numbers would be even lower.


There are many more Titles that use Havok Products and more Upcoming Releases.

And lastly it looks like AMD and Intel will unite against NVIDIA PhysX
And yet strangely, not a single game developed with Havok has anywhere near the eye candy level PhysX enabled games have. GRAW2, Cryostasis, Mirrors Edge so far have shown.

But to that end, PhysX probably wont live much longer if Nvidia can't get another Graphics chip to support it, but CUDA will live on much longer. The article is a bit off on the Cuda thing, its here and its here to stay. Major Developers are already using it.
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Old 06-14-09, 08:25 PM   #75
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Default Re: PhysX officially sucks.

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Originally Posted by XMAN52373 View Post
And yet strangely, not a single game developed with Havok has anywhere near the eye candy level PhysX enabled games have. GRAW2, Cryostasis, Mirrors Edge so far have shown.

But to that end, PhysX probably wont live much longer if Nvidia can't get another Graphics chip to support it, but CUDA will live on much longer. The article is a bit off on the Cuda thing, its here and its here to stay. Major Developers are already using it.
Everything I saw in GRAW 2 was done better in Far Cry 2 without physx.
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Old 06-14-09, 08:40 PM   #76
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Default Re: PhysX officially sucks.

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Everything I saw in GRAW 2 was done better in Far Cry 2 without physx.

Hvaing played FC2, I wasn't nearly as impressed. Specially concidering GRAW2 was reacionairy PhysX and FC2 was all scriipted with no vairance, very boring.
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Old 06-14-09, 10:40 PM   #77
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Default Re: PhysX officially sucks.

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Good to see you post Xion and hope things are going well for ya.
Thanks, man. Good to see you still around.
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Old 06-18-09, 05:01 AM   #78
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Default Re: PhysX officially sucks.

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Originally Posted by DeusGear View Post
So... what is the next big phyx game?
The new terminator game should be the next title with PhysX support.


http://www.youtube.com/watch?v=mo54DJHBZWk
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Old 07-05-09, 06:57 PM   #79
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Default Re: PhysX officially sucks.

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Originally Posted by XMAN52373 View Post
Hvaing played FC2, I wasn't nearly as impressed. Specially concidering GRAW2 was reacionairy PhysX and FC2 was all scriipted with no vairance, very boring.
Havent played GRAW2, but from what I've seen, hardware accelerated physx only makes a convincing argument when discussing soft-body physics, and mainly cloth and other tissue variants. Physx water looks atrocious imo, as does all physics based fluid dynamic in-game simulations right now, probably because the critical density # of simulated bodies to make convincing looking fluid seems to be out of reach without a powerful dedicated physics processor, and maybe some programming inneficiencies (see cryostasis and others) (not to mention the interaction calculations for local systems seem to be very demanding). I loved the nvidia smoke CUDA demos though; if we could get something like that next gen for smoke & fire effects, that would be wonderful. I think FFT water is fine for the next couple iterations.
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