|
|
#37 | |
|
Registered User
Join Date: Mar 2004
Posts: 15,486
|
Quote:
And it does look/perform better on PC (as it should), but as was stated, the initial bugs tarnished the game from the get go. |
|
|
|
|
|
|
#38 | |
|
It shows that delayed releases damage reviews. Most played it on 360, so when PC came along reviewers were yawn, but if it was a simultaneous release... Well it probably would have gotten bad scores for the bugginess anyway LOL.
|
||
|
|
|
|
|
#39 | |
|
Registered User
Join Date: Jun 2009
Location: Fantasy
Posts: 107
|
Quote:
Guys, I hear you on the game being buggy when it first came out, but seriously.... has the situation been different for the majority of PC Games the last decade? Seriously.... Half the time, I expect a game to run subpar until I've patched it.... everytime I've installed a game (out of my 280), as soon as it's done, I jump into the menu, set everything up graphics/keys, load the engine once... get out after running around for a minute or two... then patch.... 'then' test it for 15-30 mins. For example: Serious Sam II ran like garb'a'ge until I patched it... and I was at home (no net) when I installed it, didn't have the patch with me on a flash... and it was giving me around 10-15 fps kid you not... I was appalled and very worried. As soon as I brought the patch home the next day, installed it... voila - ran like butta. Fallout3 was the 'last' game I'll ever buy at first level retail for $49.99. I 'might' take that back for ID and Blizzards' work though because I'd really like to support them, 'and' I have faith that they know what they're doing/will have done sufficient Beta testing on multiple configs/etc. But I'm done trusting all other Publishers, and I have none other than Bethesda to blame for that. I'd read that ESIII & IV both suffered greatly from a multitude of issues when they first dropped, so I wasn't surprised to learn that when reading up on why FO3 was performing so poorly on my machine. When I'd learned that Bethesda didn't do 'any' testing on Nvidia hardware on any drivers previous to the 174.xxxs, I decided that was it. The thing I don't understand is how companies (both Devs/Pubs) expect a gamer to buy at first level retail full price for something they 'almost' surely know isn't going to run 100% for at least another 6-12 months until further patches are created.... (obviously there are some exceptions to these accustomed expectations, but still... the negative stereotype isn't going anywhere anytime fast) and act surprised when their game doesn't sell well. The irony is that they do the same thing with Console work just the same - except Console Gamers expect/don't mind this shoddy work, and thus support it 100%. Dunno though, it seems as if the Pirating of Console Gaming is going to equal PC Gaming Piracy in the coming years.
__________________
XP 32 w/SP2 Intel Q6600 2.4 (stock speed) XFX 8800 GT Alpha Dog Edition w/512 (stock speed running on 169.21s) Sound Blaster X-Fi Xtreme Audio 2 GBs DDR 2 [800] RAM ASUS MB 280 Legit Games installed (2) 500 GB drives (1) 80 GB drive (houses the OS only) |
|
|
|
|
|
|
#40 | |
|
Loving Everything Me
|
Quote:
The mech levels in FEAR 2 are the same, as are the mech-oriented multiplayer maps (though those are free on PC, and paid content on consoles).
__________________
I gots one of them high powered gaming computers with an EVGA GTX 480 video thingy and a Q9550 processing device and also one of them Windows 7 64 operating programs with 4GB of some Corsair 1033 DDR2 ram. Steam, Xbox Live and PSN: StingingVelvet |
|
|
|
|
|
|
#41 | |
|
Registered User
Join Date: Jun 2009
Location: Fantasy
Posts: 107
|
Quote:
Just out of curiosity (besides money being the obvious reason), why would the Pubs charge the Consolers for those I wonder? I mean... hell, since when are MP maps an "extra charge" I wonder....?.... that's really screwy This is another HUGE difference between PC and Console, NZ: mods and custom content created by the masses... I completely forgot to mention that in the other thread. poor Consolers don't have that option
__________________
XP 32 w/SP2 Intel Q6600 2.4 (stock speed) XFX 8800 GT Alpha Dog Edition w/512 (stock speed running on 169.21s) Sound Blaster X-Fi Xtreme Audio 2 GBs DDR 2 [800] RAM ASUS MB 280 Legit Games installed (2) 500 GB drives (1) 80 GB drive (houses the OS only) |
|
|
|
|
|
|
#42 | |
|
Loving Everything Me
|
They charge for maps on console because people buy them... same way they charge you to use your own Internet for peer-to-peer multiplayer on the 360, because people are willing to pay it. It's pretty sad.
That said, I don't play multiplayer, and thus none of that concerns me much. Neither do mods, usually, as the only real mods I would use are multiplayer maps, like Unreal Tournament stuff, and I play multiplayer extremely rarely.
__________________
I gots one of them high powered gaming computers with an EVGA GTX 480 video thingy and a Q9550 processing device and also one of them Windows 7 64 operating programs with 4GB of some Corsair 1033 DDR2 ram. Steam, Xbox Live and PSN: StingingVelvet |
|
|
|
|
|
|
#43 | |
|
Registered User
Join Date: Jun 2009
Location: Fantasy
Posts: 107
|
Quote:
The consolers don't get any of that... instead, lol (wow) they get charged for normal maps that come with the game = insanity.
__________________
XP 32 w/SP2 Intel Q6600 2.4 (stock speed) XFX 8800 GT Alpha Dog Edition w/512 (stock speed running on 169.21s) Sound Blaster X-Fi Xtreme Audio 2 GBs DDR 2 [800] RAM ASUS MB 280 Legit Games installed (2) 500 GB drives (1) 80 GB drive (houses the OS only) |
|
|
|
|
![]() |
| Thread Tools | |
|
|