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Old 06-16-09, 02:37 PM   #37
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Default Re: GoW2 coming to PC afterall?

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Originally Posted by agentkay View Post
GoW also launched with GfWL which was extremely buggy at that time, caused instablity, lacked features, had the whole gold and silver account seperation BS which turned many people away. GfWL still sucks but at least its less buggy and MP is completely free like its suppose to be on PC (except useless MMORPGs).

I'm pretty sure it would have been a bit more successful without GfWL, but then again who knows maybe Microsoft gave funds for the project and wanted to have it implemented.
I agree with that.

And it does look/perform better on PC (as it should), but as was stated, the initial bugs tarnished the game from the get go.
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Old 06-16-09, 02:53 PM   #38
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Default Re: GoW2 coming to PC afterall?

It shows that delayed releases damage reviews. Most played it on 360, so when PC came along reviewers were yawn, but if it was a simultaneous release... Well it probably would have gotten bad scores for the bugginess anyway LOL.
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Old 06-16-09, 02:59 PM   #39
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Post Re: GoW2 coming to PC afterall?

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Yea I own the PC version and the 360 version. PC version is clean, but GOW launched in 2006 and won a lot of awards on 360 that year. Epic expected GOW PC to win a bunch of awards as well because they added some extra content, then Cliffy cried when he didn't.

Also, if you remember when the GOW PC version first launched, it was tremendously buggy and had a lot of problems running on different machines. If you want to see a flawless port, check out DMC4.

And to bypass the Jan09 bug, just change your calendar to a date before the expiration date and you can play just fine lol.
I'd read that was possible, lol.... only thing is... I wonder if my machine having an 'incorrect' date would be an issue when installing a game that has to authenticate with some Pubs server...?... I wonder..


Guys, I hear you on the game being buggy when it first came out, but seriously.... has the situation been different for the majority of PC Games the last decade? Seriously....

Half the time, I expect a game to run subpar until I've patched it.... everytime I've installed a game (out of my 280), as soon as it's done, I jump into the menu, set everything up graphics/keys, load the engine once... get out after running around for a minute or two... then patch.... 'then' test it for 15-30 mins.

For example: Serious Sam II ran like garb'a'ge until I patched it... and I was at home (no net) when I installed it, didn't have the patch with me on a flash... and it was giving me around 10-15 fps kid you not... I was appalled and very worried.

As soon as I brought the patch home the next day, installed it... voila - ran like butta.

Fallout3 was the 'last' game I'll ever buy at first level retail for $49.99. I 'might' take that back for ID and Blizzards' work though because I'd really like to support them, 'and' I have faith that they know what they're doing/will have done sufficient Beta testing on multiple configs/etc.

But I'm done trusting all other Publishers, and I have none other than Bethesda to blame for that. I'd read that ESIII & IV both suffered greatly from a multitude of issues when they first dropped, so I wasn't surprised to learn that when reading up on why FO3 was performing so poorly on my machine. When I'd learned that Bethesda didn't do 'any' testing on Nvidia hardware on any drivers previous to the 174.xxxs, I decided that was it.


The thing I don't understand is how companies (both Devs/Pubs) expect a gamer to buy at first level retail full price for something they 'almost' surely know isn't going to run 100% for at least another 6-12 months until further patches are created.... (obviously there are some exceptions to these accustomed expectations, but still... the negative stereotype isn't going anywhere anytime fast) and act surprised when their game doesn't sell well.

The irony is that they do the same thing with Console work just the same - except Console Gamers expect/don't mind this shoddy work, and thus support it 100%. Dunno though, it seems as if the Pirating of Console Gaming is going to equal PC Gaming Piracy in the coming years.
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Old 06-16-09, 03:37 PM   #40
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Default Re: GoW2 coming to PC afterall?

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F.E.A.R. 2 comes to mind as another game that the PC has exclusive content from what I'd read... supposedly that Mech level is only in the PC version...?......
No, you're thinking of Riddick: Escape from Butcher Bay (and the mech level was added into the 360/PS3 version).

The mech levels in FEAR 2 are the same, as are the mech-oriented multiplayer maps (though those are free on PC, and paid content on consoles).
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Old 06-16-09, 03:44 PM   #41
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Default Re: GoW2 coming to PC afterall?

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No, you're thinking of Riddick: Escape from Butcher Bay (and the mech level was added into the 360/PS3 version).

The mech levels in FEAR 2 are the same, as are the mech-oriented multiplayer maps (though those are free on PC, and paid content on consoles).
Thank you sir for the correction.


Just out of curiosity (besides money being the obvious reason), why would the Pubs charge the Consolers for those I wonder? I mean... hell, since when are MP maps an "extra charge" I wonder....?....

that's really screwy



This is another HUGE difference between PC and Console, NZ: mods and custom content created by the masses... I completely forgot to mention that in the other thread.

poor Consolers don't have that option
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Old 06-16-09, 03:48 PM   #42
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Default Re: GoW2 coming to PC afterall?

They charge for maps on console because people buy them... same way they charge you to use your own Internet for peer-to-peer multiplayer on the 360, because people are willing to pay it. It's pretty sad.

That said, I don't play multiplayer, and thus none of that concerns me much. Neither do mods, usually, as the only real mods I would use are multiplayer maps, like Unreal Tournament stuff, and I play multiplayer extremely rarely.
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Old 06-16-09, 04:11 PM   #43
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Unhappy Re: GoW2 coming to PC afterall?

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Originally Posted by NarcissistZero View Post
They charge for maps on console because people buy them... same way they charge you to use your own Internet for peer-to-peer multiplayer on the 360, because people are willing to pay it. It's pretty sad.

That said, I don't play multiplayer, and thus none of that concerns me much. Neither do mods, usually, as the only real mods I would use are multiplayer maps, like Unreal Tournament stuff, and I play multiplayer extremely rarely.
I concur. One can take 3 games for example: HL, HL2, Doom3... and look at the multitude of SP maps/Mods/total conversions & MP maps/Mods/etc and see the freedom that PC Gaming allows/inspires/pushes for.

The consolers don't get any of that... instead, lol (wow) they get charged for normal maps that come with the game = insanity.
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