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Old 06-17-09, 02:18 PM   #49
Skinner
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Default Re: Ghostbusters Official Feedback Thread

That looks pretty decent!. To bad they still handle a stupid rule to let Europe wait, for what? This is not from this time anymore.....

Time to fuel the proxy's servers...
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Old 06-17-09, 04:17 PM   #50
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Default Re: Ghostbusters Official Feedback Thread

Yeah think it looks pretty good from the pics Walterman posted.
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Old 06-17-09, 04:31 PM   #51
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Default Re: Ghostbusters Official Feedback Thread

AA support? Meaning you had to rename the .exe for it? I dont see any AA options in the game itself.
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Oh, if the whole world had only one neck for me to squeeze in my hands...
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Old 06-17-09, 04:38 PM   #52
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Default Re: Ghostbusters Official Feedback Thread

Looking real good, man do I want this game. it screams ghosbusters feeling all the way
For once a game that seems actually fun to play insteed of all military real life crappy www games.
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Old 06-17-09, 05:11 PM   #53
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Default Re: Ghostbusters Official Feedback Thread

looks good
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Old 06-17-09, 05:13 PM   #54
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Default Re: Ghostbusters Official Feedback Thread

sigh

So want to play but I don't want to support a shoddy port with the PS3 version but I wana play coop.
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Old 06-17-09, 05:52 PM   #55
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Default Re: Ghostbusters Official Feedback Thread

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Originally Posted by slaWter View Post
That or the nHancer compatibility bit. But at least it works Unlike other games...
Yup, this time, no patch is needed
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Old 06-17-09, 06:17 PM   #56
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Default Re: Ghostbusters Official Feedback Thread

Oh what a bullshut response from Atari in regards to lack of MP on the PC.

http://www.joystiq.com/2009/06/17/at...ostbusters-pc/

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When asked by Big Download for a response, Atari sent along comments from Dan Irish, CEO of Threewave, the game's multiplayer developer. According to Irish, Threewave had intended to create multiplayer for both consoles and the PC, but eventually decided to focus on the console versions in order to keep the quality bar as high as possible. According to Irish, if the company had attempted to develop both the PC and console versions simultaneously, "something would have to suffer."
Wasn't MS's big thing about Windows Live was that it would make it easier to port from X360 network code to Windows?
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Old 06-17-09, 06:45 PM   #57
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Default Re: Ghostbusters Official Feedback Thread

Looks like you can enable AA from the settings.ini ("C:\Users\%USERNAME%\AppData\Local\GHOSTBUSTER S (tm)\") too.

antiAliasMultipleX=1
antiAliasMultipleY=1

I guess using "2" takes a pretty big hit, so 1 is the preferred setting.
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Old 06-17-09, 07:22 PM   #58
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Default Re: Ghostbusters Official Feedback Thread

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Originally Posted by |MaguS| View Post
sigh

So want to play but I don't want to support a shoddy port with the PS3 version but I wana play coop.
Get both, then you can play CO-OP on the PS3, but have a nice port of the SP version on the PC
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Old 06-17-09, 07:38 PM   #59
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Originally Posted by jAkUp View Post
Get both, then you can play CO-OP on the PS3, but have a nice port of the SP version on the PC
Probably will once the price drops but for now I think Im going to get the PC version... the PS3 one is too insulting. The dev wont admit that they gimped it and are now blaming the hardware that they so call "love". I mean the game looks horrible on the PS3 and they are saying they maxed it out... why can't they just admit that they ****ed up...
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Old 06-17-09, 07:57 PM   #60
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Default Re: Ghostbusters Official Feedback Thread

Atari comment on why there is no mp support on the PC version.....

http://news.bigdownload.com/2009/06/...in-pc-ghostbu/

Wow and so PC gamers get kicked in the nuts again....
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