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Old 06-19-09, 02:32 AM   #97
jAkUp
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Default Re: Ghostbusters Official Feedback Thread

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Old 06-19-09, 03:25 AM   #98
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Default Re: Ghostbusters Official Feedback Thread

PCGH: Will the PC Version of your game offer a support for Direct X 10/DX10.1?
Mark Randel: Ghostbusters uses DX9 to support the widest gaming audience. There is absolutely no rendering technique that can be done in DX10 that cannot be done in DX9 with clever code. As of February 2009, only 24.75% of the gamers on Steam use Windows Vista and DX10. If this percentage goes up considerably with Windows 7, we'll release a DX10.1 or DX11 native version.
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Old 06-19-09, 05:50 AM   #99
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Default Re: Ghostbusters Official Feedback Thread

Quote:
Originally Posted by JohnDio View Post
The irony of this game engine is hidden in the "settings.ini"

Which obviously means DX8 Transformation & Lighting. Way to go Terminal Reality
That param is deprecated since the BR2 days. It stopped working after BR1.

Quote:
Originally Posted by NaitoSan View Post
anyone who owns this could confirm if it has subtitle option?
Yes, i play with spanish subs.
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Old 06-19-09, 08:48 AM   #100
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Default Re: Ghostbusters Official Feedback Thread

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Everyone that comments positively on the performance I see has awesome rigs - 285GTX's or SLI rigs. Anyone with a middling or lower-end PC can comment on the performance?

This is why a demo is needed...
With an 8800gtx the lowest frames I've noticed so far has been in the upper 30's. This is with 2xaa ms(1920x1200). Have only played an hour or less so far tho.
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Old 06-19-09, 11:05 AM   #101
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Default Re: Ghostbusters Official Feedback Thread

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FSAA is working (you can rename the exe to ut3.exe like Jackup said, or you can create a profile with 00000041: Unreal Engine 3 in nHancer like i did).
Awesome thanks for that.

I was kinda skeptical about this game at first, but now I am very much enjoying the game. A worthy buy imo.
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Old 06-19-09, 12:00 PM   #102
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Default Re: Ghostbusters Official Feedback Thread

Im stuck on early in the game at the part where you have to chase down the fisherman ghost. I get to the part where those wall lights/lamps come to life and i have to blast my way out but theres so many and all that happens is i get raped. There doesnt seem to be a way out, a little help please?

Btw running on single 8800GT 512MB at 1680x1050 res, no AA, everything on high except soft particles and another option (forgot what). Never checked the framerate, but lowest i could tell was around the 20s. Its not a big problem since the slowdowns only occur when things get hectic. And my graphics look just as good as all the screenshots in this thread.

Anyway, great game so far. Never been a fan of ghostbusters, but im definitely digging this.
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Old 06-19-09, 12:29 PM   #103
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Default Re: Ghostbusters Official Feedback Thread

Quote:
Originally Posted by PSYCHODAD View Post
With an 8800gtx the lowest frames I've noticed so far has been in the upper 30's. This is with 2xaa ms(1920x1200). Have only played an hour or less so far tho.
What drivers are you using? I'm on the 185.85 and I'm not really happy with performance, 1920x1080, no AA, no AF, all ingame settings maxed out. Depending in what direction I look at the framerate drops to low 20s if not a bit less but a slightly different angle and it jumps up to 50fps....strange.
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Old 06-19-09, 03:41 PM   #104
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Default Re: Ghostbusters Official Feedback Thread

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What drivers are you using? I'm on the 185.85 and I'm not really happy with performance, 1920x1080, no AA, no AF, all ingame settings maxed out. Depending in what direction I look at the framerate drops to low 20s if not a bit less but a slightly different angle and it jumps up to 50fps....strange.
Same here with both 186.18 and 190.15
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Old 06-19-09, 03:50 PM   #105
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Default Re: Ghostbusters Official Feedback Thread

What O.S. are you guys on?
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Old 06-19-09, 03:54 PM   #106
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Default Re: Ghostbusters Official Feedback Thread

I'm starting to believe its a CPU limitation, if quad-core users report around 65% CPU usage then it could explain the performance issues with our Dual cores.

I installed it on my XP-SP3 partition. I will install it later on my Vista-64 (SP2) partition.
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Old 06-19-09, 03:55 PM   #107
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Default Re: Ghostbusters Official Feedback Thread

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Originally Posted by Crow_Nest View Post
Im stuck on early in the game at the part where you have to chase down the fisherman ghost. I get to the part where those wall lights/lamps come to life and i have to blast my way out but theres so many and all that happens is i get raped. There doesnt seem to be a way out, a little help please?
Yea, i got stick on this for a little bit too. your looking for a vending machine. hes hiding in/behind one which is kind of an orange colour (well on ps3 anyway )

Wish i had this for PC!! stupid UK release date

Aswome game either way
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Old 06-19-09, 04:12 PM   #108
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Default Re: Ghostbusters Official Feedback Thread

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Originally Posted by agentkay View Post
I'm starting to believe its a CPU limitation, if quad-core users report around 65% CPU usage then it could explain the performance issues with our Dual cores.
Maybe you're right. My system is around 60-80% usually, and the game supports 8 threads (maybe more).
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