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#1 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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TopWare Interactive and Reality Pump sent out a press release announcing Two Worlds II, an RPG sequel planned for release for Windows, Mac, and consoles this winter.
Karlsruhe, 3rd July 2009 – in the coming winter, the role-playing world of Antaloor will once again open its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide sales success of the game’s famous predecessor, TopWare Interactive will once again open a radically new chapter in the fantasy world of Reality Pump. "Two Worlds II" presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. "Two Worlds II" simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation. The story of "Two Worlds II" is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples. Alexandra Constandache, the Executive Producer of TWII commented, "We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first "Two Worlds" project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first "Two Worlds" was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the "Two World" fans, enabling us to create a breathtaking RPG experience." AND - we'll shortly be bringing out the next version of your hotly-awaited "Two Worlds" magazine, the "Antaloor Post" - and in it we'll tell you all about the latest developments direct from the developers at Reality Pump! If you want to be on the inside track when it comes to having inside info about Antaloor, go to www.twoworlds2.com and register for the newsletter - you won't regret it! http://www.ggmania.com/?smsid=27435 ![]() ![]() ![]() ![]()
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Windows 8 the next big failure, right after Windows ME |
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#2 | |
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Classified
Join Date: Aug 2005
Location: Murrieta, U.S./Taunton, U.K.
Posts: 4,263
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That second shot looks really nice.
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#3 |
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CUBE
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
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Damn, those are some nice screen shots.
I've played the first game a little and it seems ok (patched up) but it definitely feels like a low budget title while I'm playing.
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#4 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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Reality Pump is/was a strategy game studio (Earth series), Two Worlds was like their first experiment in RPG, really hope that they do better now.
Two Worlds will also get an expension/stand-alone this year.
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Windows 8 the next big failure, right after Windows ME |
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#5 |
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Dethklok Returns!
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I really liked the first one... The only thing that really bugged me was the absolutely horrible voice acting.
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#6 | |
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Eastern Pipistrelle
Join Date: Jul 2004
Location: The Cave
Posts: 2,058
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Two Worlds wasn't that bad overall, although I did run across several bugs. However, the storyline didn't get broken up by the bugs so it was in the end a fun game. I'm sure I'll play the second one as well.
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#7 |
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Registered User
Join Date: Sep 2004
Location: Sweden
Posts: 1,092
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If they can live up to the blurb it can become a real good game. The graphics looks great.
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