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Old 07-12-09, 01:56 AM   #13
pakotlar
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Default Re: New GTX 275 = ZOMG

This is my current config:

Uses the CCC lvl-6, then tweaks a lot of things based on my research, experimentation, and some posts over at b3d. I think this is the best cfg you can get for a mid-high to high end setup (sans SLI). On my machine I get roughly 33-45fps at 1680*1050, in 90% of scenarios. More toward the higher end of the spectrum. The lowest I've seen it is ~28fps, in one of the wide open vistas (the rice fields, right before you get to the place where that scientist has the convo with the korean general in the bunker):

Kotlar cfg; Based off Lvl-6 CCC cfg (used as base)

;File Release Version = 2.21
;Config Version = LVL-6 [" VERY HIGH "] Config
;Operating System = DX9 Windows XP/Vista 32/64
;File Name = Autoexec.cfg

;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]

sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Texture = 4
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 4
sys_spec_Shadows = 4
sys_spec_Water = 4
sys_spec_GameEffects = 1

;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]

con_restricted = 0
r_width =
r_height =
r_VSync = 0
d3d9_TripleBuffering = 1
r_displayinfo = 0
sys_physics_CPU = 0

;[~]BASE PERFORMANCE BOOSTERS[~]

e_cbuffer = 2
cl_hitBlur = 0
cl_hitShake = 1
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 400
r_rain = 1
r_RainMaxViewDist = 32
e_occlusion_culling_view_dist_ratio = 1


;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)

e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg

;[~]SPEAKER CONFIGURATION SETTINGS[~]

s_SpeakerConfig = 5

;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]

r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Glow = 1
r_GlowScreenMultiplier = 0.4

;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]

e_terrain_ao = 1
r_TerrainAO = 7
r_TerrainAO_FadeDist = 12

;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]

r_SSAO = 1
r_SSAO_amount = 1
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 0.35
r_SSAO_quality = 2
r_SSAO_radius = 1.6

;[~]OBJECT-QUALITY SETTINGS[~]

e_view_dist_custom_ratio = 150
r_distant_rain =1
e_obj_quality = 4
e_proc_vegetation = 1
ca_useDecals = 1
e_decals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_lod_ratio = 6
e_lod_min = 0
e_lods=1
e_view_dist_ratio_detail = 80
e_view_dist_ratio_vegetation = 50
e_vegetation_min_size = 1
i_rejecteffects = 1
e_vegetation_bending = 2
sys_flash_curve_tess_error = 4
e_view_dist_ratio = 65
e_max_view_dst_spec_lerp = 1
e_vegetation_sprites_distance_custom_ratio_min = 1.1
e_vegetation_sprites_distance_ratio = 1.6
e_detail_materials_view_dist_z = 256
es_DebrisLifetimeScale = 1
e_cbuffer_resolution = 256
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 200

;[~]GAME EFFECTS SETTINGS[~]

i_lighteffects = 1
i_lighteffectShadows=3
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 35.0
g_battleDust_enable = 1

;[~]PARTICLE SETTINGS[~]

e_particles_quality = 4
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 1
e_water_ocean_soft_particles = 1
e_particles_object_collisions = 1
e_particles_max_emitter_draw_screen = 32
r_UseParticlesRefraction = 1

;[~]PHYSICS SETTINGS[~]

e_cull_veg_activation = 50
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 5000
e_phys_foliage = 2
e_vegetation_wind = 1
es_MaxPhysDist = 150
es_MaxPhysDistInvisible = 15
e_phys_ocean_cell = .5
e_foliage_wind_activation_dist = 25
g_breakage_particles_limit = 150
v_vehicle_quality = 4
p_max_substeps_large_group = 5
p_num_bodies_large_group = 100
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10


;[~]POST PROCESSING EFFECTS SETTINGS[~]

r_PostProcessEffects = 1
r_MotionBlur = 1
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 1
r_WaterGodRays = 1
r_DepthOfField = 1
g_Dof_Ironsight = 1

;[~]SHADER QUALITY SETTINGS[~]

q_ShaderGeneral = 3
q_ShaderMetal = 3
q_ShaderGlass = 3
q_ShaderVegetation = 3
q_ShaderIce = 3
q_ShaderTerrain = 3
q_ShaderShadow = 2
q_ShaderFX = 3
q_ShaderPostProcess = 3
q_ShaderHDR = 3
q_ShaderSky = 3
q_Renderer = 3
r_LightsSinglePass = 0

;[~]SPECIFIC SHADER SETTINGS[~]

e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 10
e_ram_maps = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 11
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1

;[~]SHADOW SETTINGS[~]

e_gsm_cache = 1
e_shadows = 1
r_ShadowJittering = 1.5
e_shadows_max_texture_size = 1024
e_shadows_cast_view_dist_ratio = .8
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 0
e_gsm_lods_num = 6
e_gsm_range = 4
e_gsm_range_step = 2
r_ShadowBlur = 0
e_shadows_clouds = 1
e_gsm_cache_lod_offset=2 (<--- change this to speed up global shadow refresh...at this rate it is not noticeable except in rare instances (such as helicopter casting shadow)...fps hit is about 10% per level in maxed out and shadow heavy scenes... 3 is pretty much perfect, but 2 gives noticeable fps boost)

;[~]SOUND SETTINGS[~]

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

;[~]TEXTURE SETTINGS[~]

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
sys_flash_edgeaa=1

;[~]VOLUMETRIC EFFECTS SETTINGS[~]

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 160
e_Clouds = 1
r_CloudsUpdateAlways = 0

;[~]OCEAN/WATER SETTINGS[~]

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.01
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=3
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important

e_terrain_normal_map = 1
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0

sorry, not sure how to do the "code" tag. use AF with this (enable in cntrl panel).

this gives much nicer quality than lvl-6, and better img quality for the most part compared to very-high. the only things missing are object motion blur, and the update rate on some global shadow casts is a bit slow (can change easily, see above).
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Old 07-12-09, 03:04 PM   #14
pakotlar
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Default Re: New GTX 275 = ZOMG

Quote:
Originally Posted by m3dude View Post
vanilla very high is still the best looking if u dont care about fps.
yeah this is definetely not true. you can easily tweak the cfg file to give you a better looking game in a number of ways, before you even delve into user-made TOD mods.
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Old 07-12-09, 03:06 PM   #15
pakotlar
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Default Re: New GTX 275 = ZOMG

Quote:
Originally Posted by FastRedPonyCar View Post
Well... it's described as a visuals quality mod... the thing definately puts a beating on the system becuase my old config I used with my 8800 was getting about 20fps on average more than this config.

I've got all the popular configs that promised better visuals and more fps but right now, I'm more interested in best visuals and not really concerned with fps.. to an extent.

I'll try the CCC lvl 6 next.
I've used that Config, and its balls performance wise. They didn't really optimise performance in any way. But your shots do look great.

congrads on the new card! gtx 275 is fast!
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Old 07-12-09, 03:07 PM   #16
m3dude
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Default Re: New GTX 275 = ZOMG

the user made tods are terrible(unless u like your game looking like blurry vaseline pea soup). the only thing u can improve over vanilla very high is pushing out the lod levels which has diminishing returns at levels higher than very high already has them.
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Old 07-12-09, 04:00 PM   #17
pakotlar
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Default Re: New GTX 275 = ZOMG

Quote:
Originally Posted by m3dude View Post
the user made tods are terrible(unless u like your game looking like blurry vaseline pea soup). the only thing u can improve over vanilla very high is pushing out the lod levels which has diminishing returns at levels higher than very high already has them.
Yep, mostly, but that's still better than "very high". Also, you can, at your preference reduce the quality of certain things that you can't really notice anyways, or give questionable quality benefit. For instance, IMO using shaderShadows = 3 gives pretty crummy looking shadows. By lowering the shader complexity (which seems the pretty much just target penumbra) you give yourself a nice boost in framerate and quality. There are also some other shadow-specific tweaks that give framerate boosts with no real loss of quality. And then using that extra performance you can target things that matter, improving that quality over very high.

and for those skeptical that user made mods can make a positive difference check out hawkeye's work.
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Old 07-13-09, 05:02 AM   #18
m3dude
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Default Re: New GTX 275 = ZOMG

no disrespect to hawkeye but his tods look bad and completely unrealistic. and i think shadershadow set to 2 looks noticeably worse than 3.
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Old 07-23-09, 03:59 AM   #19
bob saget
 
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Default Re: New GTX 275 = ZOMG

I got the game, and I am going to play tomorrow. Can someone just link me to a solid, "fail-safe" config that should utilize my system. The cpu/gpu are not overclocked. And the resolution is 1680x1050. Any tips/hints are appreciated.
Crysis sites are way over my head
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Old 07-23-09, 07:21 AM   #20
FastRedPonyCar
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Default Re: New GTX 275 = ZOMG

Quote:
Originally Posted by bob saget View Post
I got the game, and I am going to play tomorrow. Can someone just link me to a solid, "fail-safe" config that should utilize my system. The cpu/gpu are not overclocked. And the resolution is 1680x1050. Any tips/hints are appreciated.
Crysis sites are way over my head
create a new text file in the main crysis/game folder, paste the following into that text file and name the file autoexe.cfg

enjoy

Code:
+------------------------------+
|FastRedPonyCar's Crysis Config|
+------------------------------+



con_restricted=0

+=======================+
| Primary Game settings |
+=======================+

sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4


+==================+
| Objects settings |
+==================+

ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1
e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 8
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 1
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1




+==================+
| Texture Settings |
+==================+

r_usepom = 1
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32



+=================+
| Shader settings |
+=================+

r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.75
r_FillLights = 7
r_HairSortingQuality = 0
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 2
q_ShaderFX = 3
q_ShaderGeneral = 2
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 2
q_ShaderIce = 3
q_ShaderShadow = 2
q_ShaderSky = 3 
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1



+====================+
| Particles settings |
+====================+

e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 0
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1



+==========================================+
| HDR, SSAO and Vision Adaptation settings |
+==========================================+

r_SSAO = 1
r_SSAO_darkening = 0.3
r_ssao_quality = 1
r_ssao_radius = 1
r_ssao_amount 0.2
r_HDRRendering = 2
r_HDRlevel = .6
r_SSAO_blur = 1
r_SSAO_blurrines .8
r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=0.1
r_eyeadaptationbase = .55
r_hdrbrightoffset = 25
r_eyeadaptationspeed = .1
r_eyeadaptationfactor = .75


+=================+
| Shadow settings |
+=================+

e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 1024
e_shadows_from_terrain_in_all_lods = 0
e_shadows_on_alpha_blended = 1
e_gsm_lods_num = 5
e_gsm_range = 3
r_ShadowJittering = 1.5
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0



+================+
| Water settings |
+================+

r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10


+=====================+
| Vegetation settings |
+=====================+

e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 65
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
 

+=======================+
| Viewdistance settings |
+=======================+

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1


+=========+
| Physics |
+=========+

e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 190
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 6w0



+================+
| Sound settings |
+================+

s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1


+================================+
| Lighting & Volumetric settings |
+================================+

-- Sunshafts -- 
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 250
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1



+==========================+ 
| Post Processing settings |
+==========================+

r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1
cl_hitblur = 1
cl_hitShake = 1
g_Dof_Ironsight = 1





+===================+
| Other Misc tweaks |
+===================+

r_GeomInstancing=1
e_cbuffer = 1
r_CullGeometryForLights = 1
g_battleDust_enable = 1
e_recursion_occlusion_culling = 1
e_particles_preload = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
v_vehicle_quality = 4
i_lighteffects = 1
r_TexturesStreaming = 0
r_useEdgeAA = 1

M3dude, try the UltimateRage TOD mod. Normally I didn't like the community TOD mods but his was an exception. with the right config, it really enhances the overall atmosphere.
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Old 07-23-09, 02:24 PM   #21
bob saget
 
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Default Re: New GTX 275 = ZOMG

Thanks you fastred. Gonna fire it up
Crysis uses Physx?
EDIT= what are the settings for god mode?
Thanks again.
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Old 07-24-09, 12:26 AM   #22
pakotlar
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Default Re: New GTX 275 = ZOMG

Quote:
Originally Posted by m3dude View Post
no disrespect to hawkeye but his tods look bad and completely unrealistic. and i think shadershadow set to 2 looks noticeably worse than 3.
depends if you like blurry grainy black soap, or shadows.
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Old 07-25-09, 04:35 PM   #23
bob saget
 
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Default Re: New GTX 275 = ZOMG

That one looks great fastred, and i was getting between 30 and 50 fps at 1680x1050. Next its time to try with some AA
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Old 07-26-09, 03:41 PM   #24
bob saget
 
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Default Re: New GTX 275 = ZOMG

even with 4xaa, frames almost never dropped below 30. Just finished the nanosuit fight.
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