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#13 | |
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Guest
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This is my current config:
Uses the CCC lvl-6, then tweaks a lot of things based on my research, experimentation, and some posts over at b3d. I think this is the best cfg you can get for a mid-high to high end setup (sans SLI). On my machine I get roughly 33-45fps at 1680*1050, in 90% of scenarios. More toward the higher end of the spectrum. The lowest I've seen it is ~28fps, in one of the wide open vistas (the rice fields, right before you get to the place where that scientist has the convo with the korean general in the bunker): Kotlar cfg; Based off Lvl-6 CCC cfg (used as base) ;File Release Version = 2.21 ;Config Version = LVL-6 [" VERY HIGH "] Config ;Operating System = DX9 Windows XP/Vista 32/64 ;File Name = Autoexec.cfg ;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~] sys_spec_Full = 1 sys_spec_ObjectDetail = 1 sys_spec_Shading = 1 sys_spec_VolumetricEffects = 1 sys_spec_Texture = 4 sys_spec_Physics = 1 sys_spec_PostProcessing = 1 sys_spec_Particles = 1 sys_spec_Sound = 4 sys_spec_Shadows = 4 sys_spec_Water = 4 sys_spec_GameEffects = 1 ;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~] con_restricted = 0 r_width = r_height = r_VSync = 0 d3d9_TripleBuffering = 1 r_displayinfo = 0 sys_physics_CPU = 0 ;[~]BASE PERFORMANCE BOOSTERS[~] e_cbuffer = 2 cl_hitBlur = 0 cl_hitShake = 1 r_GeomInstancing = 1 e_particles_thread = 1 es_ondemandphysics = 1 gpu_particle_physics = 1 r_CullGeometryForLights = 1 e_vegetation_static_instancing = 0 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_version = 0 e_terrain_occlusion_culling_max_dist = 400 r_rain = 1 r_RainMaxViewDist = 32 e_occlusion_culling_view_dist_ratio = 1 ;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2) e_screenshot_width = 2048 e_screenshot_height = 1536 e_screenshot_quality = 100 e_screenshot_file_format = jpg ;[~]SPEAKER CONFIGURATION SETTINGS[~] s_SpeakerConfig = 5 ;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~] r_HDRRendering = 2 r_HDRLevel = 1.2 r_HDRBrightOffset = 35.3 r_HDRBrightThreshold = 7 r_Glow = 1 r_GlowScreenMultiplier = 0.4 ;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~] e_terrain_ao = 1 r_TerrainAO = 7 r_TerrainAO_FadeDist = 12 ;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~] r_SSAO = 1 r_SSAO_amount = 1 r_SSAO_blur = 4 r_SSAO_blurriness = 1 r_SSAO_darkening = 0.35 r_SSAO_quality = 2 r_SSAO_radius = 1.6 ;[~]OBJECT-QUALITY SETTINGS[~] e_view_dist_custom_ratio = 150 r_distant_rain =1 e_obj_quality = 4 e_proc_vegetation = 1 ca_useDecals = 1 e_decals = 1 e_decals_allow_game_decals = 1 e_decals_life_time_scale = 2 e_lod_ratio = 6 e_lod_min = 0 e_lods=1 e_view_dist_ratio_detail = 80 e_view_dist_ratio_vegetation = 50 e_vegetation_min_size = 1 i_rejecteffects = 1 e_vegetation_bending = 2 sys_flash_curve_tess_error = 4 e_view_dist_ratio = 65 e_max_view_dst_spec_lerp = 1 e_vegetation_sprites_distance_custom_ratio_min = 1.1 e_vegetation_sprites_distance_ratio = 1.6 e_detail_materials_view_dist_z = 256 es_DebrisLifetimeScale = 1 e_cbuffer_resolution = 256 e_dissolve = 1 ca_DrawFaceAttachments = 1 ca_AttachmentCullingRation = 200 ;[~]GAME EFFECTS SETTINGS[~] i_lighteffects = 1 i_lighteffectShadows=3 g_ragdollMinTime = 15.0 g_ragdollUnseenTime = 2 g_ragdollDistance = 35.0 g_battleDust_enable = 1 ;[~]PARTICLE SETTINGS[~] e_particles_quality = 4 e_particles_lod = 1 e_particles_lights = 1 e_particles_receive_shadows = 0 r_UseSoftParticles = 1 e_water_ocean_soft_particles = 1 e_particles_object_collisions = 1 e_particles_max_emitter_draw_screen = 32 r_UseParticlesRefraction = 1 ;[~]PHYSICS SETTINGS[~] e_cull_veg_activation = 50 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 p_max_MC_iters = 5000 e_phys_foliage = 2 e_vegetation_wind = 1 es_MaxPhysDist = 150 es_MaxPhysDistInvisible = 15 e_phys_ocean_cell = .5 e_foliage_wind_activation_dist = 25 g_breakage_particles_limit = 150 v_vehicle_quality = 4 p_max_substeps_large_group = 5 p_num_bodies_large_group = 100 p_max_object_splashes=3 p_splash_dist0=7 p_splash_dist1=30 p_splash_force0=10 p_splash_force1=100 p_splash_vel0=4.5 p_splash_vel1=10 ;[~]POST PROCESSING EFFECTS SETTINGS[~] r_PostProcessEffects = 1 r_MotionBlur = 1 r_Flares = 1 r_Coronas = 1 r_UseEdgeAA = 2 r_sunshafts = 1 r_colorgrading = 1 r_WaterGodRays = 1 r_DepthOfField = 1 g_Dof_Ironsight = 1 ;[~]SHADER QUALITY SETTINGS[~] q_ShaderGeneral = 3 q_ShaderMetal = 3 q_ShaderGlass = 3 q_ShaderVegetation = 3 q_ShaderIce = 3 q_ShaderTerrain = 3 q_ShaderShadow = 2 q_ShaderFX = 3 q_ShaderPostProcess = 3 q_ShaderHDR = 3 q_ShaderSky = 3 q_Renderer = 3 r_LightsSinglePass = 0 ;[~]SPECIFIC SHADER SETTINGS[~] e_sky_type = 1 e_sky_update_rate = 1 r_DetailTextures = 1 r_DetailNumLayers = 2 r_DetailDistance = 10 e_ram_maps = 1 e_vegetation_use_terrain_color = 1 e_max_entity_lights = 11 r_UsePom = 0 r_EnvTexUpdateInterval = 0.01 r_TexturesFilteringQuality = 0 r_HairSortingQuality = 1 r_FillLights = 14 e_particles_lights = 1 ;[~]SHADOW SETTINGS[~] e_gsm_cache = 1 e_shadows = 1 r_ShadowJittering = 1.5 e_shadows_max_texture_size = 1024 e_shadows_cast_view_dist_ratio = .8 e_shadows_on_alpha_blended = 1 e_shadows_from_terrain_in_all_lods = 0 e_gsm_lods_num = 6 e_gsm_range = 4 e_gsm_range_step = 2 r_ShadowBlur = 0 e_shadows_clouds = 1 e_gsm_cache_lod_offset=2 (<--- change this to speed up global shadow refresh...at this rate it is not noticeable except in rare instances (such as helicopter casting shadow)...fps hit is about 10% per level in maxed out and shadow heavy scenes... 3 is pretty much perfect, but 2 gives noticeable fps boost) ;[~]SOUND SETTINGS[~] s_FormatSampleRate=48000 s_CacheSize=80 s_MPEGDecoders=32 s_Obstruction=1 s_ObstructionAccuracy=1 s_ObstructionUpdate=0.1 s_SoundMoodsDSP=1 s_VariationLimiter=1.0 s_ReverbType=2 ;[~]TEXTURE SETTINGS[~] sys_LowSpecPak=0 r_TexSkyResolution=0 r_ImposterRatio=1 r_EnvCMResolution=2 r_EnvTexResolution=3 r_DynTexMaxSize=80 r_TexAtlasSize=2048 r_DynTexAtlasCloudsMaxSize=32 r_DynTexAtlasSpritesMaxSize=32 r_VegetationSpritesTexRes=64 sys_flash_edgeaa=1 ;[~]VOLUMETRIC EFFECTS SETTINGS[~] r_Beams = 3 r_BeamsDistFactor = 0.05 r_BeamsMaxSlices = 160 e_Clouds = 1 r_CloudsUpdateAlways = 0 ;[~]OCEAN/WATER SETTINGS[~] r_WaterRefractions=1 r_WaterReflections=1 r_WaterUpdateFactor=0.01 e_water_tesselation_amount=10 e_water_tesselation_swath_width=10 r_WaterUpdateDistance=0.2 r_WaterCaustics=1 r_WaterReflectionsQuality=3 e_water_ocean_fft=1 q_ShaderWater=3 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 ;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important e_terrain_normal_map = 1 e_terrain_lod_ratio = 1 e_terrain_texture_lod_ratio = 1 e_detail_materials_view_dist_xy = 4096 r_TexturesStreaming = 0 sorry, not sure how to do the "code" tag. use AF with this (enable in cntrl panel). this gives much nicer quality than lvl-6, and better img quality for the most part compared to very-high. the only things missing are object motion blur, and the update rate on some global shadow casts is a bit slow (can change easily, see above). |
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#14 | |
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Guest
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#15 | |
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Guest
Posts: n/a
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Quote:
congrads on the new card! gtx 275 is fast! |
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#16 | |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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the user made tods are terrible(unless u like your game looking like blurry vaseline pea soup). the only thing u can improve over vanilla very high is pushing out the lod levels which has diminishing returns at levels higher than very high already has them.
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#17 | |
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Guest
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Quote:
and for those skeptical that user made mods can make a positive difference check out hawkeye's work. |
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#18 | |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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no disrespect to hawkeye but his tods look bad and completely unrealistic. and i think shadershadow set to 2 looks noticeably worse than 3.
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#19 |
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I got the game, and I am going to play tomorrow. Can someone just link me to a solid, "fail-safe"
config that should utilize my system. The cpu/gpu are not overclocked. And the resolution is 1680x1050. Any tips/hints are appreciated. Crysis sites are way over my head ![]() |
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#20 | |
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Resident Tire Destroyer
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Quote:
enjoy Code:
+------------------------------+ |FastRedPonyCar's Crysis Config| +------------------------------+ con_restricted=0 +=======================+ | Primary Game settings | +=======================+ sys_spec_GameEffects = 4 sys_spec_ObjectDetail = 4 sys_spec_Particles = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Quality = 4 sys_spec_Shading = 4 sys_spec_Shadows = 4 sys_spec_Sound = 4 sys_spec_Texture = 4 sys_spec_VolumetricEffects = 4 sys_spec_Water = 4 +==================+ | Objects settings | +==================+ ca_AttachmentCullingRation = 200 ca_DrawFaceAttachments = 1 ca_UseDecals = 1 e_cbuffer_resolution = 256 e_decals_allow_game_decals = 1 e_decals_life_time_scale = 2 e_decals = 1 e_dissolve = 1 e_lod_min = 0 e_lod_ratio = 8 e_obj_quality = 3 e_view_dist_ratio = 60 e_view_dist_ratio_detail = 33 es_DebrisLifetimeScale = 1 i_rejecteffects = 1 sys_flash_curve_tess_error = 2 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_max_dist = 200 e_terrain_occlusion_culling_version = 0 e_terrain_lod_ratio = 0.8 e_lods = 1 +==================+ | Texture Settings | +==================+ r_usepom = 1 r_DynTexMaxSize = 80 r_EnvTexResolution = 3 r_EnvCMResolution = 2 r_ImposterRatio = 1 r_TexAtlasSize = 1024 r_TexSkyResolution = 0 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesFilteringQuality = 0 r_DynTexAtlasSpritesMaxSize = 24 sys_LowSpecPak = 0 r_VegetationSpritesTexRes = 128 r_DynTexAtlasCloudsMaxSize = 32 +=================+ | Shader settings | +=================+ r_DetailDistance = 8 r_DetailNumLayers = 2 r_DetailTextures = 1 r_EnvTexUpdateInterval = 0.75 r_FillLights = 7 r_HairSortingQuality = 0 r_LightsSinglePass = 0 e_max_entity_lights = 11 e_particles_lights = 1 e_ram_maps = 1 e_sky_type = 1 e_sky_update_rate = 1 e_terrain_ao = 1 e_terrain_normal_map = 0 e_vegetation_use_terrain_color = 1 q_Renderer = 2 q_ShaderFX = 3 q_ShaderGeneral = 2 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 2 q_ShaderIce = 3 q_ShaderShadow = 2 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 sys_flash_edgeaa = 1 +====================+ | Particles settings | +====================+ e_particles_lod = 1 e_particles_max_emitter_draw_screen = 20 e_particles_quality = 3 e_particles_object_collisions = 0 r_UseSoftParticles = 1 e_particles_thread=1 e_particles_receive_shadows = 1 +==========================================+ | HDR, SSAO and Vision Adaptation settings | +==========================================+ r_SSAO = 1 r_SSAO_darkening = 0.3 r_ssao_quality = 1 r_ssao_radius = 1 r_ssao_amount 0.2 r_HDRRendering = 2 r_HDRlevel = .6 r_SSAO_blur = 1 r_SSAO_blurrines .8 r_GlowScreenMultiplier = 0.2 r_TerrainAO = 7 r_TerrainAO_FadeDist=0.1 r_eyeadaptationbase = .55 r_hdrbrightoffset = 25 r_eyeadaptationspeed = .1 r_eyeadaptationfactor = .75 +=================+ | Shadow settings | +=================+ e_shadows = 1 e_shadows_cast_view_dist_ratio = 0.8 e_shadows_max_texture_size = 1024 e_shadows_from_terrain_in_all_lods = 0 e_shadows_on_alpha_blended = 1 e_gsm_lods_num = 5 e_gsm_range = 3 r_ShadowJittering = 1.5 r_ShadowBlur = 0 r_ShadowsMaskResolution = 0 +================+ | Water settings | +================+ r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 2 r_WaterRefractions = 1 r_WaterUpdateDistance = 0.2 r_WaterUpdateFactor = 0.05 r_WaterGodRays = 1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.001 q_ShaderWater = 2 e_water_ocean_fft = 1 e_water_ocean_soft_particles = 1 e_water_tesselation_amount = 8 e_water_tesselation_swath_width = 10 +=====================+ | Vegetation settings | +=====================+ e_vegetation_static_instancing=0 e_vegetation_sprites_distance_ratio = 1 e_cull_veg_activation = 50 e_view_dist_ratio_vegetation = 65 e_proc_vegetation = 1 e_vegetation_bending = 2 e_vegetation_min_size = 0 e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_wind = 1 +=======================+ | Viewdistance settings | +=======================+ e_detail_materials_view_dist_xy = 4096 e_detail_materials_view_dist_z = 256 e_max_view_dst_spec_lerp = 1 +=========+ | Physics | +=========+ e_foliage_wind_activation_dist = 25 e_phys_foliage = 2 e_phys_ocean_cell = 0.5 es_MaxPhysDist = 190 es_MaxPhysDistInvisible = 25 g_breakage_particles_limit = 220 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 p_max_MC_iters = 6000 p_max_substeps_large_group = 5 p_num_bodies_large_group = 6w0 +================+ | Sound settings | +================+ s_CacheSize = 80 s_FormatSampleRate = 48000 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_ReverbType = 1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 +================================+ | Lighting & Volumetric settings | +================================+ -- Sunshafts -- r_sunshafts = 1 r_Beams = 3 r_BeamsDistFactor = 0.03 r_BeamsMaxSlices = 250 e_clouds = 1 r_CloudsUpdateAlways = 1 r_Coronas = 1 r_Flares = 1 +==========================+ | Post Processing settings | +==========================+ r_ColorGrading = 1 r_DepthOfField = 2 r_MotionBlur = 1 cl_hitblur = 1 cl_hitShake = 1 g_Dof_Ironsight = 1 +===================+ | Other Misc tweaks | +===================+ r_GeomInstancing=1 e_cbuffer = 1 r_CullGeometryForLights = 1 g_battleDust_enable = 1 e_recursion_occlusion_culling = 1 e_particles_preload = 1 g_ragdollDistance = 30 g_ragdollMinTime = 15 v_vehicle_quality = 4 i_lighteffects = 1 r_TexturesStreaming = 0 r_useEdgeAA = 1 M3dude, try the UltimateRage TOD mod. Normally I didn't like the community TOD mods but his was an exception. with the right config, it really enhances the overall atmosphere.
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- Desktop - Core I7 D0 revision 920 @ 3.75 ghz - XSPC Rasa 750 RS240 H2o Cooling - EVGA GTX 680 @1325mhz - ASUS P6T Deluxe - 128 gig Crucial RealSSD C300 - 150 gig Velociraptor +2.75 Terrabytes of WD Sata 3.0 storage - 12 Gigs Mushkin DDR3 1600 - 910 watt PC P&C PSU - Saffire Pro 40 firewire audio interface w/ Adam A7 studio monitors - Corsair Obsidian 650D case - Win 7 Pro x64 - PCBank 2700 27" LED - Laptop - MSI 16F2-012 - i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop |
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#21 |
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Thanks you fastred. Gonna fire it up
![]() Crysis uses Physx? EDIT= what are the settings for god mode? Thanks again. |
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#22 |
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Guest
Posts: n/a
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#23 |
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That one looks great fastred, and i was getting between 30 and 50 fps at 1680x1050. Next its time to try with some AA
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#24 |
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even with 4xaa, frames almost never dropped below 30. Just finished the nanosuit fight.
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