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Old 08-09-09, 11:08 AM   #73
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

I just set PhysX to Normal from off on my rig... it's nice that the ATI setup was able to execute, but it did bring the framerate down to the teens.

Fog and cobwebs really didn't do it for me. I'll keep PhysX set to off. Good game, I'll definitely buy the full version when it comes out. It performs great on my system, and I suspect that it could even do all right @ 12x10 medium settings on my 939/3850 rig.
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Old 08-09-09, 12:04 PM   #74
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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This game has some neat cloth tearing effects with PhysX, also has anyone noticed that the sparks will bounce off of you realistically?
You do know that Crysis has this feature (among others) and doesn't need any Physics card. Crytek really created an excellent game engine (and kudos to YodaStar for his incredible Mod) and it's hard to be impressed with Batman when you've been playing Crysis with the FXMod





http://crymod.com/filebase.php?fileid=3058
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Old 08-09-09, 12:51 PM   #75
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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This video shows the PhysX stuff added. More than just the cloth and sparks. Destructible envro, smoke, fog, sparks, cloth tear, etc.

http://www.youtube.com/watch?v=vINH6Z9kqgI
Those are some awesome effects.

I wish I had a free PCI-E slot to install my 9600GT for Physx.

Does anyone know what the differences are between the different levels of Physx?
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Old 08-09-09, 12:55 PM   #76
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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You do know that Crysis has this feature (among others) and doesn't need any Physics card. Crytek really made an excellent (as did YodaStar with his incredible Mod) and it's hard to be impressed with Batman when you've been playing Crysis with the FXMod
Its too bad Crysis didnt use physx though, having a second GPU would probably deliver much better framerates than the game does now. Granted its nice for people with quads Im sure the GPU would be much faster for Physics calculations.
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Old 08-09-09, 12:57 PM   #77
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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Its too bad Crysis didnt use physx though, having a second GPU would probably deliver much better framerates than the game does now. Granted its nice for people with quads Im sure the GPU would be much faster for Physics calculations.
I don't think Crysis was CPU limited for most people. It was already very GPU heavy, so hardware Physx would have actually made it slower in most cases.
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Old 08-09-09, 12:57 PM   #78
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

can I use my 8800 gts 92 or gtx280 as a physx dedicated card ?
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Old 08-09-09, 01:12 PM   #79
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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Originally Posted by JohnDio View Post
You do know that Crysis has this feature (among others) and doesn't need any Physics card. Crytek really made an excellent (as did YodaStar with his incredible Mod) and it's hard to be impressed with Batman when you've been playing Crysis with the FXMod
Well of course but that is Crysis though! We all know that Cryengine is the most powerful engine ever made.

Did anyone really expect a new Batman game to have all the effects of Crysis?

I don't think it is healthy to compare every game to Crysis, you may always be disappointed!
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Old 08-09-09, 01:12 PM   #80
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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can I use my 8800 gts 92 or gtx280 as a physx dedicated card ?
You can. If there are more games with great PhysX effects (and not just 2 or 5 titles) i might also put my beloved 8800GTX.
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Old 08-09-09, 01:15 PM   #81
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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Well of course but that is Crysis though! We all know that Cryengine is the most powerful engine ever made.

Did anyone really expect a new Batman game to have all the effects of Crysis?

I don't think it is healthy to compare every game to Crysis, you may always be disappointed!
What really impresses me in Batman is the shadows, the main character models and its performance for these graphics... and not the physx effects. There are shadows everywhere, you won't find a spot (at least i haven't found ) where your character doesn't cast one (compared to Assassin's Creed 2 and some other games where the shadows of the characters are only being affected by the moon/sun light and not the environmental light sources)
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Old 08-09-09, 01:28 PM   #82
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

The other thing to consider is that Crysis (to my knowledge) does not have real time smoke effects, nor does it have cloth tearing.
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Old 08-09-09, 03:18 PM   #83
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

I disabled sli and the game runs faster by using the second 280 for physix only. Stays 60fps most of the time and dips to high 40's upper 50's with steam and paper floating around. In sli the game goes to 30...yuck. Unreal engine game's graphics do fine with 1 280 anyways.
Good enough for me. Use nhancer.
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Old 08-09-09, 03:23 PM   #84
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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Originally Posted by JohnDio View Post
What really impresses me in Batman is the shadows, the main character models and its performance for these graphics... and not the physx effects. There are shadows everywhere, you won't find a spot (at least i haven't found ) where your character doesn't cast one (compared to Assassin's Creed 2 and some other games where the shadows of the characters are only being affected by the moon/sun light and not the environmental light sources)
QFT
I never like to have batman run I just like feeling like a badass by having him walk around like the terminator. This is how 3rd person games should feel like. Uses widescreen to a great effect.
Batman never looked so scary. How the hell can he double as Bruce Wayne being built like that lol?
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