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Old 08-09-09, 03:28 PM   #85
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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QFT
I never like to have batman run I just like feeling like a badass by having him walk around like the terminator. This is how 3rd person games should feel like. Uses widescreen to a great effect.
Batman never looked so scary. How the hell can he double as Bruce Wayne being built like that lol?
You mean Bruce Lee ? Well he does have some badass moves, but nothing like Bruce Lee, who moves super fast. Batman moves like a Middleweight boxer, which is still quite nimble.
If you actually meant Bruce Wayne, well they're about the same size, and both, you know BATMAN, so it makes sense doesnt it.

I also like the sense of weight he has. He shouldn't be running around like a panzy. The man is in a prison, no ways out, he should walk and stalk like a demon.

I actually got Dark Athena after being inspired by Batman, and while both games are cool, I actually like Batman better (Although I'm playing Butchers Bay the 2nd time). The advances in gameplay mechanics are noticeable, although Butcher's Bay is amazing, and gets quite a bit better after you get shine, what 1/3rd of the game through? I just killed Rusty so I'm still really early on. Butcher's Bay has proven itself to have legs, while we will see with the full Batman release.

This is definetely the most promising superhero game ever though. Well, as long as you don't count Vin "breakdance" Diesel as a superhero, which I know we all do.
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Old 08-09-09, 03:36 PM   #86
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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I disabled sli and the game runs faster by using the second 280 for physix only. Stays 60fps most of the time and dips to high 40's upper 50's with steam and paper floating around. In sli the game goes to 30...yuck. Unreal engine game's graphics do fine with 1 280 anyways.
Good enough for me. Use nhancer.
will that work with a gtx295 I don't have the batman demo anymore so i cant try it
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Old 08-09-09, 03:48 PM   #87
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The other thing to consider is that Crysis (to my knowledge) does not have real time smoke effects, nor does it have cloth tearing.
It doesn't do soft body physics, no, only rigid body, but it absolutely has collision detection for smoke, or, as you said "real time smoke effects". Check the DX10 stalker alien video, when it blows the smoke all over the place. I've seen that happen in game. Also, throwing something through smoke will have it realistically interact, although it is not as pronounced as in Batman. I also very much doubt that Crysis is doing any, hower perfunctory, fluid dynamic simulations for its smoke effects, which the PhysX package clearly is (although incredibly mundane and simplistic).
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Old 08-09-09, 03:49 PM   #88
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Problem is there was Mirrors Edge, now Batman. Its not like there are a ton of PhysX games worth having a second GPU in your PC for. Yes, it gives you playable FPS with PhysX on high... but do we really need PhysX?

I had the card sitting here, bought it when I played through ME, made it butter smooth with PhysX on - still for people thinking of going this route consider it.
It's not a problem if the card is ~50-70 dollars.
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Old 08-09-09, 04:42 PM   #89
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

I'm thinking that the UE3 engine gets bashed for no reason.I ran the demo at 1600x1200 with 2xaa forced with my 88's with full physx and it didnt dip below 40fps,Bioshock 2 needs to watch these devs.I cant wait,mines paid for already.Imma trick that jackass and steal his crazy ol' lady
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Old 08-09-09, 04:55 PM   #90
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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You mean Bruce Lee ? Well he does have some badass moves, but nothing like Bruce Lee, who moves super fast. Batman moves like a Middleweight boxer, which is still quite nimble.
No he means Bruce Wayne . Bruce Wayne IS Batman (like Peter Parker is Spiderman )
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Old 08-09-09, 07:36 PM   #91
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It's not a problem if the card is ~50-70 dollars.
True but you need a board with 2 x PCI-e slots. And P35 / p965 will drop to 4x/8x. P45 to 8x/8x with 2 x PCI-e cards in. Also, you need enough power supply and there is extra heat. Sure it's $50-70 for the card but you might need more hardware than just another GPU to pull it off.
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Oh, if the whole world had only one neck for me to squeeze in my hands...
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Old 08-09-09, 07:38 PM   #92
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

Oh, Nekro made a comment about not being able to jump. If you tap space bar twice he dives and rolls. However, if you do this near a baddie he does a bad ass spin kick and will flip right over the baddie and attack from the rear. F'n awesome move!!
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Old 08-09-09, 10:16 PM   #93
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The other thing to consider is that Crysis (to my knowledge) does not have real time smoke effects, nor does it have cloth tearing.
Cloth tearing is nothing special... hell Bloodrayne does it...
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Old 08-09-09, 10:22 PM   #94
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

I remember how awesomesauce the fabric physics were in Splinter Cell and Prince of Persia.
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Old 08-10-09, 12:16 AM   #95
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

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No he means Bruce Wayne . Bruce Wayne IS Batman (like Peter Parker is Spiderman )
Lol did you read my entire post? Check below that line

I totally thought he meant John Wayne cowboy extraordinaire for a minute, then Bruce Wayne as is in Batman, but Batman is Bruce Wayne so WTF of course he moves like Bruce Wayne. I think he meant Bruce Lee for the super kung fu, i'm sticking with that.
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Old 08-10-09, 02:59 AM   #96
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Default Re: Batman: Arkham Asylum Demo Feedback Thread

What is the difference with ambient occlusion ON?
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