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Old 09-22-09, 02:37 AM   #181
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Default Re: Official Need For Speed Shift thread

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Originally Posted by Destroy View Post
To those gushing over this game, did none of you play rFactor/GTR/GTR2/LFS? Shift really isn't bringing anything fresh or interesting to the table.
How about if I said no? I dont have any of the next gen consoles, so my racing library is only what is on PC.
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Old 09-22-09, 02:54 AM   #182
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Default Re: Official Need For Speed Shift thread

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How about if I said no? I dont have any of the next gen consoles, so my racing library is only what is on PC.
The games he listed ARE PC games...
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Old 09-22-09, 09:37 AM   #183
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Default Re: Official Need For Speed Shift thread

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Originally Posted by Shamrock View Post

While the content may not be bringing anything "fresh", it is bringing it mainstream.
How? Just cause its available on consoles now?
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Old 09-22-09, 10:30 AM   #184
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Default Re: Official Need For Speed Shift thread

New patch out guys.

"This patch adds two new features: LAN (Local Area Network) play, enhancing the multiplayer experience and Mouse Support, providing full menu navigation through the game using your PC mouse."
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Old 09-22-09, 01:12 PM   #185
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Arrow Re: Official Need For Speed Shift thread

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Originally Posted by slaWter View Post
Sure I'm expecting a bit too much but I also enjoy arcadey games like Forza, GT, Grid or Dirt.
But since I've been playing Dirt 2 lately, Shift just doesn't seem right. Dirt 2 does a much better job at car control and feedback. Even with a gamepad (360 version).
GT is surely not an arcadey game

.....

They have some nice cars and tracks in this game. This game reminds me of grid, may be it has slightly better graphics ?. Also I read the PS3 version is not having damage ? and some stuttering issues so if that is true EA have done crap job
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Old 09-22-09, 04:47 PM   #186
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Default Re: Official Need For Speed Shift thread

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You gotta get something, right? I feel so horrible if I come back from a PC hardware store empty handed.
Yea... otherwise I feel I wasted a trip... lol.
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Old 09-22-09, 07:21 PM   #187
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Default Re: Official Need For Speed Shift thread

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Originally Posted by MowTin View Post
I blew the dust off LFS and did a few laps using the XR GTR around Westwind (sp?) using the DFP. Then I played the Shift demo. Did some laps around London using the GTR.

Mind you I am not a sophisticated sim racer.

The force feedback in LFS is better but it's a subtle difference. Also spinning out feels more natural in LFS. Other than that I did not experience much difference. You can try it out for yourself using the LFS demo's turbo car.

One ugly mark for Shift is the collisions. Those are very arcadey and feel out of place in this game. You can basically plow through cars without any problems. But if you don't go around crashing into cars you won't notice.

Also the damage model is nearly non-existent. Your car is indestructible. You can dent it up a little but a 150 mph head on collision with a wall won't stop you. There really should be an option for more advanced damage.

This game chokes my old GTS. Had to bring things down to no AA and medium track @ 1900x1080. At those settings it looked good much better than current PC sims but not as good as GT5P on the PS3.

Also the replays aren't as good as GT5 replays.

Except for the collisoin nonsense it's better than Forza/GT5 but not as good as LFS/GTR2/iRacing.
is it really better than GT5 / forza ? i don't know , but having play forza , i would say no , different feeling yes, the grip simulation is not comparable.
but where i totally agree is , this title is not as good as PC standard for "drive" . there are nice track , nice FX , acceptable 3D mesh (not very high quality ! ) , but the physic is defintly too far from what i feel with my old school sim GTR2/rfactor
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Old 09-22-09, 09:32 PM   #188
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Default Re: Official Need For Speed Shift thread

I cannot for the life of me handle the tier 4 cars, I need to tone down my driving settings i guess.


I wish I had steering wheel setup though, c0ckpit view with no hud = sex

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Originally Posted by slaWter View Post
Yeah it does but that view looks ridiculous. There you can see how bad the physics are with a sliding rear and sticky front.
I didn't notice this until you mentioned it, and I think this is why the cars bounce all over the road when you upgrade them. Is there anyway to alleviate this, or have you given up on the game?
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Old 09-22-09, 09:42 PM   #189
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Default Re: Official Need For Speed Shift thread

tier 4? is that like the zonda?

I drive them them pretty much same way as the slower cars. If it has good braking, you can brake late and overtake those AI mofos even if they are really far in front.
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Old 09-22-09, 10:15 PM   #190
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Default Re: Official Need For Speed Shift thread

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Originally Posted by Destroy View Post
To those gushing over this game, did none of you play rFactor/GTR/GTR2/LFS? Shift really isn't bringing anything fresh or interesting to the table.
Those games are 5 years old. I own GTR2 and LFS. The graphics on those games are dated. Shift brings fresh graphics to the table. It's something sorely needed on the PC.

I did some LFS laps followed by Shift laps. It's not the big difference people make it out to be. (except for car collision)

But there is a huge difference in graphics and sound.

Also, I get the feeling that Shift is really GTR2 with some EA polish and the difficulty turned down a notch.
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Old 09-23-09, 01:38 PM   #191
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Default Re: Official Need For Speed Shift thread

slaWter,

do you feel SLi was working correctly for you? what drivers, rez, and fps are you getting? i'm @ 1600x1200 4xAA 16xAF max ingame, and getting around 35-55 fps? thought i would get a bit more ... oh and im using 191.00
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Old 09-23-09, 05:29 PM   #192
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Default Re: Official Need For Speed Shift thread

What are you guys using for input? I've been playing the demo with a twist grip joystick for steering, up/down arrow for gas/break, and trigger for shifting. I checked best buy and the G25 is $240, so quite spendy. Can anybody comment on joystick vs wheel for input?
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