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Old 05-22-09, 08:30 AM   #1
pjwhite
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Join Date: May 2009
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Question openGL gets "stuck" when window is selected (various drivers)

Hi All. This is an odd issue. I can't figure it out and have googled for a few hours to try to find similar issues. This happens on only a subset of computer here and other computers around the office here are not symptomatic.

In my application I am writing if I choose the window by clicking on the window itself the content stops updating. When going into the logs I get stuck on the first glBeing(GL_QUADS) call that I make after i select the window.

The exact same symptoms are seen when using glxgears. When I click directly on the gears bringing the window to the top it stops updating until i select another window.

The computer is a fully up-to-date Ubuntu 8.04, with screens configured in a two panel xinerama system (which I think might be a part of the problem).
Kernel = 2.6.24-23
X server = 1.4.0.90
Nvidia Driver (Installed from a deb package): 180.29

However, this is also happening on a fully-up-to-date Fedora 8 computer with a 177.81 driver. I have also removed the 180.29 deb package and installed the 180.51 driver directly from the .run package and it still occurs. The symptoms are the exact same. The problem does not occur for a while after a X-reboot, but only after half a day or two.

I have attached the nvidia-bug-report.log as well.
Attached Files
File Type: gz nvidia-bug-report.log.tar.gz (29.9 KB, 77 views)
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Old 06-02-09, 10:38 AM   #2
pjwhite
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Default Re: openGL gets "stuck" when window is selected (various drivers)

Hi. I am just bumping this. I still occasionally see this issue and am wondering if anyone knows anything about it or could help me further debug this.
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Old 12-08-09, 10:27 AM   #3
mbogucki
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Location: Skokie, Illinois
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Default Re: openGL gets "stuck" when window is selected (various drivers)

Hello,

I've recently upgraded to Karmic Koala and have started experiencing the same problem.

I've noticed that it occurs with applications that have opengl in them.

I've attempted to upgrade my Xserver, Nvidia drivers, etc.

I started noticing the problem when running applications such as the SecondLife Emerald client (and other SL clients)... as well as Opengl code that I've written.

Usually if I grab the window and move it, the application starts working again.
(Additionally if I use the mouse scroll where to "select" the window avoids the freezing)

I've downgraded my display to either a single display and dual headed and noticed that the problem disappears. So to me it seems like the issue may be xinerama related.

Any ideas and or updates?

Thank you.

--Mike
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Old 12-08-09, 11:30 AM   #4
mbogucki
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Default Re: openGL gets "stuck" when window is selected (various drivers)

Hi All,

In case anyone asks for hardware/software specifications... here they are:

(Karmic Koala)
kernel 2.6.31-15
Nvidia driver: 190.42
Xserver 1.6.4

i7 quad core 920 @2.67Ghz
3 gigs ram
GTX 260 (pair))




### xorg.conf ###

Section "ServerLayout"
Identifier "Layout0"
Screen "Screen0" 0 0
Screen "Screen1" LeftOf "Screen0"
#InputDevice "Keyboard0" "CoreKeyboard"
#InputDevice "Mouse0" "CorePointer"
Option "Xinerama" "True"
EndSection

Section "Module"
Load "ddc"
Load "dbe"
Load "extmod"
Load "glx"
Load "record"
Load "bitmap"
Load "freetype"
Load "speedo"
Load "type1"
Load "vbe"
Load "int10"
EndSection

Section "Files"
EndSection

Section "ServerFlags"
Option "Xinerama" "True"
EndSection

Section "InputDevice"
# generated from default
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/psaux"
Option "Emulate3Buttons" "no"
Option "ZAxisMapping" "4 5"
EndSection

Section "InputDevice"
# generated from default
Identifier "Keyboard0"
Driver "kbd"
EndSection

Section "Monitor"
# HorizSync source: edid, VertRefresh source: edid
Identifier "Monitor0"
VendorName "Unknown"
ModelName "DELL E228WFP"
HorizSync 30.0 - 83.0
VertRefresh 56.0 - 75.0
Option "DPMS"
EndSection

Section "Device"
Identifier "Device0"
Driver "nvidia"
VendorName "NVIDIA Corporation"
BoardName "GeForce GTX 260"
BusID "PCI:2:0:0"
EndSection

Section "Device"
Identifier "Device1"
Driver "nvidia"
VendorName "NVIDIA Corporation"
BoardName "GeForce GTX 260"
BusID "PCI:3:0:0"
EndSection

Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "1"
Option "ConnectedMonitor" "LCD,LCD"
# Option "metamodes" "DFP-0: nvidia-auto-select +0+0, DFP-1: nvidia-auto-select +1680+0"
SubSection "Display"
Depth 24
EndSubSection
EndSection

Section "Screen"
Identifier "Screen1"
Device "Device1"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "1"
Option "ConnectedMonitor" "LCD"
# Option "metamodes" "DFP-0: nvidia-auto-select +0+0, DFP-1: nvidia-auto-select +1680+0"
SubSection "Display"
Depth 24
EndSubSection
EndSection

Section "Extensions"
Option "Composite" "Disable"
EndSection
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Old 12-08-09, 03:10 PM   #5
mbogucki
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Location: Skokie, Illinois
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Default Re: openGL gets "stuck" when window is selected (various drivers)

Hi Guys,

Slowly learning.... I've included the nvidia-bug-report.log.gz file here...
Attached Files
File Type: gz nvidia-bug-report.log.gz (44.6 KB, 75 views)
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