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Old 02-17-10, 03:14 PM   #97
NarcissistZero
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Default Re: ***Official AVP 2010 (PC) Thread***

Seriously... great shots.
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Old 02-17-10, 03:34 PM   #98
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Default Re: ***Official AVP 2010 (PC) Thread***

Nice work, K-1. Got me looking forward to this game now
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Old 02-17-10, 04:09 PM   #99
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Default Re: ***Official AVP 2010 (PC) Thread***

Thanks! A lot of those screenshots did not end too well for the Rookie unfortunately, as he ended up getting clawed to death or being sprayed with acid . That stuff stings bad on hard difficulty!
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Old 02-17-10, 04:17 PM   #100
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Thanks! A lot of those screenshots did not end too well for the Rookie unfortunately, as he ended up getting clawed to death or being sprayed with acid . That stuff stings bad on hard difficulty!
What's your impression of the difficulty settings? Is it worth playing on hard first time through for most experienced FPSers or is normal enough?
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Old 02-17-10, 04:23 PM   #101
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What's your impression of the difficulty settings? Is it worth playing on hard first time through for most experienced FPSers or is normal enough?
Normal is rather difficult for me I die a lot.
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Old 02-17-10, 04:38 PM   #102
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Default Re: ***Official AVP 2010 (PC) Thread***

I dont understand how the reviewers gave the graphics low scores looks pretty good to me.







Loving the game as marine so far.
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Old 02-17-10, 04:54 PM   #103
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What AA mode for DX9? The only one I used that worked was STALKER and it cost way too many frames.
so you can't force AA in any way?
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Old 02-17-10, 05:03 PM   #104
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What's your impression of the difficulty settings? Is it worth playing on hard first time through for most experienced FPSers or is normal enough?
I think hard is the right way to go. I haven't actually tried normal but I did watch a video of someone playing on normal and it seemed a bit too easy (he was taking a lot of damage before dying). Hard feels right, the aliens are deadly and if an alien gets in close you need to make sure your melee skills are up to par or else you will die very very quickly. Close range acid spray is pretty much instant death.

I hate to admit it, but the second alien you meet in the campaign must have killed me like 5 times before I successfully killed him . He would get in close (you only have your dinky pistol at this point) and I'd block when I should have melee'd or vice versa, felt great when I finally countered his melee properly and stunned him, then emptied my pistol magazine into his head!

Oh, that's a major difference between normal and hard; on normal when you counter an alien he gets knocked to the ground and is an easy kill, on hard the alien will only briefly get stunned. Normal also gives you button cues when you should block and when you should melee. I'd gotten used to that in the demo so I didn't miss it too much, but if you aren't familiar with it you may want to start with normal (you can change difficulty at any time).
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Old 02-17-10, 05:42 PM   #105
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Default Re: ***Official AVP 2010 (PC) Thread***

Awesome so far, but one complaint, maybe its because I started on normal, but the guns so far feel like pea shooters. I aim fairly well, and it seems like I have to use 1/3rd of a clip out of the pulse rifle to kill a single alien, and more than a whole pistol clip. Also, you can land a grenade within 5 feet of an alien, and they just get knocked down, you pretty much have to hit them directly to kill them with a grenade. What are they tickle me elmo grenades?

A grenade that lands within 10 feet of them should kill them, at the least. I've heard the flamethrower it weaksauce too, so that leaves the smartgun for being a good weapon, hope they fix that.
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Old 02-17-10, 06:01 PM   #106
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Default Re: ***Official AVP 2010 (PC) Thread***

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so you can't force AA in any way?
You get options for AA in DX11 mode
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Old 02-17-10, 06:59 PM   #107
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Default Re: ***Official AVP 2010 (PC) Thread***

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You get options for AA in DX11 mode
hmm, I guess that's a pass for me then. I can't play a game with no AA.
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Old 02-17-10, 07:57 PM   #108
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Default Re: ***Official AVP 2010 (PC) Thread***

yeah i have mine maxed out with directx11
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