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#13 | |
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
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Quote:
PhysX is a gimmick. If nvidia was serious about "advancing the gaming experience" they would make it work on all cards so that developers wouldn't have to use it only for minor effects that could be run on any physics engine 10 years ago(or at least let us with ATI cards use a separate PhysX card as well). Mirror's Edge is a perfect example of this. That Metro 2033 video is pathetic as well. Oh and guess what? They've limited the code they've written for PhysX games so that it only runs on one core when using the software version. When properly utilized PhysX runs perfectly on a CPU as well as shown here. Only when running a separate card for PhysX does it outperform the CPU+GPU setup, but that nvidia has kindly chosen not to mention on the box of their graphics-cards. 3DVision is a great feature however. Wish there were better monitors out for it though(3D TVs coming this year).
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#14 | |
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Registered User
Join Date: Jul 2004
Posts: 574
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#15 |
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Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,405
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wow flame bait thread lol...thread should belong in the offtopic or rumorville or just be locked
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#16 | |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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Although the original post I thought was pretty innocent, I can't help but say this.
PhysX was and still is a gimmick. The only game that I have ever seen a significant difference in was Mirror's Edge where you walk through the plastic drapes in the warehouse. There's hardly any difference in PhysX/non-PhysX in that metro video. Oh wow.. you mean my smoke cloud radius is enlarged by half an inch. Cool. And three more metal shards fall to the ground after I shoot a wall. Extra cool. If you want to see games with really good physics effects then check out the new Battlefield BC or Ghostbusters. Both of those are incredible and stomp Metro's physics into the ground, and both are CPU-based physics--proving that it doesn't take a GPU to render great physics effects. 3D I won't speak for, because I have yet to try it, and it does sound cool. But I'm reluctant to try it until prices on TVs come down, and I also don't like that, up until recently, it's been proprietary. That will always hold new tech back.
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#17 | |
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
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PhysX marketshare lead? Since when?(Note that I'm talking about GPU-assisted PhysX.) Havoc is still the norm in pc-gaming today. Wish nvidia had never bought Ageia... K007: As long as people don't resort to name calling a thread like this can be fun! ![]()
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#18 | |
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Registered User
Join Date: Feb 2010
Location: Germany
Posts: 186
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#19 | |
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Registered User
Join Date: Jul 2004
Posts: 574
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http://physxinfo.com/articles/?page_id=154 I suggest you do your research..... PhysX has exploded in marketshare since nV bought out Ageia. |
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#20 | |
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
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Quote:
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: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : : |
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#21 |
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Registered User
Join Date: Jul 2004
Posts: 574
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http://physxinfo.com/articles/wp-con...tion_graph.jpg
yeah there is a various platform uptake chart there too ![]() Without consoles in the mix, phsyX has more then a two fold advantage over Havok. If you want GPU only physics, why even have this discussion, because is there any game that isn't using PhysX for gpu accellerated physX? |
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#22 |
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Registered User
Join Date: May 2006
Posts: 208
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PhysX was and still is a gimmick
You may think that if you know absolutely nothing about APIs You might as well say that correct physics in gaming is a gimmick. But I hope you won't compound your error ![]() |
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#23 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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#24 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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Havok still has a lead in tier 1 titles. Heck, per the graphs on the site you linked, it has the lead in the top 3 tiers while PhysX dominates in the bargain basement titles that likely see few installs. |
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