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#25 | |
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Registered User
Join Date: May 2006
Posts: 208
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nV bought out Ageia
3dfx team's on board too Quote:
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#26 | |
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Guest
Posts: n/a
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Could we please stay on topic?
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#27 |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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What is the topic?
Seeing the future? Let's talk star trek in that case ![]() |
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#28 | |||
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Registered User
Join Date: Jul 2004
Posts: 574
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Quote:
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If you can't read it and just looking at one graph to make a point its a pretty weak arguement. Havok leads in Consoles, and thats it, when it comes to PC titles, they aren't even close. Quote:
And problem is now that PhysX is also available on PS3 and PS2 is now gone, added to physX works on cellphones like the Iphone, guess what the market is going to be ?If you look at AAA titles for the PC from a year to year basis, its pretty equal for physX to Havok in recent years, but then again, GPU physics, only one it town. Havok looses at the end, and Havok will continue to loose marketshare as long as Intel doesn't allow them to come out. Why do you think ATi is now with Bullet? What happened with Havok? Intel screwed AMD, AMD did a stupid move to promote Havok GPU physics after Intel bought them out. They should have know Intel would lock them out (well not lock them out but drop the ball because Larrebbee just wasn't up to snuff) As of 2008 Havok hasn't been implemented as much as PhsyX and this is when PhysX came out after nV bought them. My point being, nV is doing a good job at pushing it out there, if you don't like the effects, thats up to you, and I really could care less, because others like what they see, and the potential of more is there, just takes time to get those out. |
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#29 | ||
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
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Quote:
Here's the list of all of the titles currently using Havok. If you do a simple search you'll see that there are ~124 PC titles in there. All in all there's over 200. Note here that I'm not saying in any way that Havok is better than PhysX, because clearly it isn't. Instead of saying "Havok" I could have said "physics run on the CPU". Quote:
I would very much like to see future titles make use of the PhysX effects shown in the plethora of different demos out there, but with only one camp having access to those features I don't see it happening.
__________________
: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : : |
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#30 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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Quote:
![]() So yah, Havok leads in quality games. You're absolutely right. Physx has the lead in most overall titles apparently, but the vast majority appear to be low-end/crap games with who knows how good an implementation. |
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#31 |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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One also has to make the distinction between CPU based and GPU based physics,since PhysX can run on the CPU as well,if the user doesn't have a video card that supports GPU based physX,and the game itself needs specific support for GPU based physX.
So under those circumstances,the total amount of games supporting GPU based physX drops to about 10 games over the last 2 years,so it's hardly impressive in that sense. I really don't care about differences between PhysX,havok,bullet as long as all 3 run on CPU's,as they're pretty similar when it comes to overall capabilities,and it comes down to which one uses less CPU power for a given effect which decides the best one,and even then,it depends on the game itself and what type of effects have the developers planned for it. Lots of variables come into it basically. |
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#32 | |
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Registered User
Join Date: Jul 2004
Posts: 574
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Quote:
What are you talking about now? First you want to talk about PC only, the list you just showed me a list that isn't PC only. What do you exactly want to talk about? Because throwing a billion darts at a board you are bound to hit something correctly. There is only one camp because ATi doesn't get off their butt to do anything, they can talk and show powerpoint slides all they want it, buts till they actually get some decent opencl and direct compute drivers and with bullet with some games, they don't have much of a choice (yeah they aren't in the greatest shape right now). Funny thing is games 10 years ago had very little outside of collision detection based on bound box, even games 5 years ago, same old collision detection based on pre poly (acutally just more precise bound box based on skeletons), now we are doing per poly with physX, see the difference in escalation. When you really want to talk about things like this, guys really read some basic game programming books, don't need to know the real thing and make a game, just the basics and history have how games have evoloved from a tech point of view. To me when people put out for the most part pointless arguements based on crap knowledge, guess what......... |
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#33 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
They don't really need to do anything when viewed in broader terms,as ATI is owned by AMD and AMD makes CPU's,which are used to run physics in games,among other things of course,and obviously,intel also has a say in the matter,since they're also primarily a CPU business afterall,and both are interested in selling the fastest and most expensive CPU's they can make to hardware enthusiats. The other point is that i have yet to see a single user claim that at least with Nvidia's current hardware(might be different with Fermi),that they can run a game and GPU physics on the same GPU and still get acceptable performance,especially if the user in question like to play games at high quality settings,so at least for now,GPU physics are relegated to either Dual GPU cards,or multi card SLI setups,which have the extra power to pull it off with good performance. Nvidia will have a real edge when they develop a single card with a single processor in it, that can do both workloads(graphics + physics),at high graphics quality,while still having playable performance....Until then,it's a gimmick plain and simple. |
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#34 | |||
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Registered User
Join Date: Jul 2004
Posts: 574
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Quote:
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, but another note as I stated about escalation.Lets take a simple cape flowing effect, in the past we used skeletal animation for this, to make a nice (reletively speaking for that time) flowing cape you would use around 20 bones. Now a nice looking cape would be modelled with around 200 polys or so, it get the bones to flex properly so you won't get any sharp angles or stretching and what not. Now put that into a per poly situation, mind you the skeleton is still there for over all movement of the cape, but now the calculations just increased 200 fold because its based on the poly that was hit. Quote:
CPU's in the past 5 years have increased in preformance 10 times or so, not much more then that, animations of physics that were based on skeletons before, now that are based on per poly, the increase is much larger, the cape example is nothing to some of the effects I've seen in some up coming games. |
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#35 | ||||
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.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
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Quote:
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Mirror's Edge: Just to prove that you don't need a gpu to simulate broken glass. Funny how a game made in 2001 can look better than a game made in 2009. Quote:
__________________
: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : : |
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#36 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
Well,this is what i'm thinking about getting this year,being the enthusiast user that i am,and i think i'm covered for CPU power for the next couple of years at least,no matter how sophisticated physics get: ![]() Dual socket enthusiast board,costing 600$,and can support 6 core/12 thread CPU's in each socket,for a grand total of 24 threads and with 48 GB of memory in total as a maximum and support for both SLI and crossfire,and unlike standard server boards,it has plenty of options for overclocking too. Expensive,sure,but problem solved for a long time to come...It's an EVGA classified SR-2 motherboard btw,and it's out now. |
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