|
|
#37 | |
|
Registered User
Join Date: Jul 2004
Posts: 574
|
Quote:
All of these things, you forget that now the glass in Mirror's edge also causes damage to the player, as in per poly collision detection, and also now the amount of object calculations of the glass itself. What am I talking about? The amount of calculations to do these things, aren't just a visual crap shot. This is what you guys are missing, you think game developement is still like the text based games of the 80's? I think you guys think it is. Guess what I've been around long enough to know some of the best things in games, that I like, I don't see them in the best games today, and thats why I still play at times text based games. You guys want realism in physics, lets go through some simple neutonian fluid dynamics http://en.wikipedia.org/wiki/Newtonian_fluid now what were we using in games 5 years ago, were we using physics for water? Whats the difference in calculations amounts? Are we using physics in todays water, yeah on a per poly basis, to show interaction, lets get some real physics involved the increase is in the tens of thousands of increase in calculation amounts and more so because we have to use particles. I don't need to keep posting but a basic understanding is all I'm looking for, if you think physics is easy to implement there are quite alot of implications from design, hardware side that without understanding now computers and games evolve on features, anyone even a two year old can say something is a gimmick. I can say Sh*t my favorite games are wizardary 1, 2, 3 and they still are, and everything since then has been a gimmick with game design is involved. |
|
|
|
|
|
|
#38 | |
|
Registered User
Join Date: Jul 2004
Posts: 574
|
Quote:
Well I'm an enthusiast have a mac pro with 2 quad core xeons at 2.93 ghz with 16gigs of ram, I spend 6 grand total on my computer (with a 30 inch monitor) a year and half back, and I know I don't need to touch my cpu's for another 2 years. Good investment, I know CPU power won't hold me back for a while. I never really cared about SLi or Crossfire. If I did I would probably have gotten a system from titanus or some company like that, back then. |
|
|
|
|
|
|
#39 |
|
Join Date: Jul 2003
Posts: 1,719
|
Hmmm.
My only point in posting this was to note this game kicks ass in DX11 with PhysX- very immersive. Personally, given the choice between an ATi DX11 card and an NVIDIA DX11 card, I'd buy the NVIDIA card for this game alone. (not to mention all the other games with PhysX I have, and the ones that are still in development) The thread isn't meant to be about marketshare of PhysX vs Havok, what can be done on cpu and what can't, whether NVIDIA should give ATi users PhysX capability. This is a very nice game, it would really annoy me if I knew I couldn't see it at it's best after buying a high end graphics card. ![]()
__________________
Rig1: intel 990X + 2 X EVGA 3GB GTX580 + 3 X Acer GD235Hz 3D Vision Surround Rig 2: intel 2500K + NVIDIA GTX590 + Dell 3007 WFPHC [SIZE="1"]NVIDIA Focus Group Member [B]NVIDIA Focus Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the Members.[/B][/SIZE] |
|
|
|
|
|
#40 | |
|
Registered User
Join Date: Jul 2003
Posts: 1,526
|
Quote:
The point is that we're not even close enough to have enough processing power simulate physics interation properly,the way it happens in real life,while having acceptable performance anyhow....That's the point,so shortcuts have to be taken,which is what developers do in the end. Push physics to it's logical limits and see Current GPU's dragging along at 1 fps in desktop systems,even enthusiast level setups...No thanks. Here's the link for the CPU's i'm thinking of using with the above board btw: http://www.ncix.com/products/index.p...ufacture=Intel Basically Xeon versions of the i7 920 and can be overclocked to 4 Ghz,and they're only 350$ each and i'd have 16 CPU threads to play with....I'd only upgrade to 6 core/12 thread processors when they get much cheaper of course(1200~1300$ a pop right now..ouch). Add some nice DDR 3 memory from corsair(12GB of it),and voila,super computer as your home system,and it would cost about 2000$ between the motherboard,the CPU's and the ram.....I could fit that motherboard in my coolermaster HAF 932 case with room to spare. |
|
|
|
|
|
|
#41 | |
|
.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
|
Quote:
If, and when, nvidia chooses to properly support PhysX on multicore CPUs and allow people to use dedicated physx cards along with their ATI gpus I'll definitely support it, but until then I won't.
__________________
: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : : |
|
|
|
|
|
|
#42 | |
|
Registered User
Join Date: Jul 2004
Posts: 574
|
Quote:
|
|
|
|
|
|
|
#43 | |
|
Registered User
Join Date: Jul 2004
Posts: 574
|
Quote:
|
|
|
|
|
|
|
#44 | |
|
Registered User
Join Date: Jul 2003
Posts: 1,526
|
Quote:
Played it for quite a bit now and i got to say that always dealing with low ammo and filters when you go outside or near radioactive areas can and does piss me off some....Died many times already coming up with different strategies. |
|
|
|
|
|
|
#45 | |
|
Registered User
Join Date: Jul 2003
Posts: 1,526
|
Quote:
Then you get super realistic physics with no graphics to go along with those,which kinda defeats the whole point doesn't it,regardless if they're attempted on CPU's or GPU's. I'm trying to look at it globally here,from gameplay,to graphics,to interactivety and of course physics,the system that can pull off Crysis caliber graphics along with full newtonian physics simply doesn't exist yet. |
|
|
|
|
|
|
#46 | |
|
.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
|
Quote:
What I think is going on is that nvidia knows that a single GPU running both physics and rendering wouldn't outperform a multicore CPU + GPU doing the same task(fluidmark proves this, see chart below). They also know that most people wouldn't shell out for an extra card unless there are games out there that make use of it(reason why I think ageia would have failed). So they gimped the cpu support of physx to make having a physx-capable card look more attractive. It's marketing and makes them money they otherwise wouldn't get, but unless you own nvidia stock this is not behavior you should support as it hurts the consumer. ![]()
__________________
: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : : |
|
|
|
|
|
|
#47 |
|
Administrator
Join Date: Jan 1997
Location: Virginia
Posts: 2,831
|
I'll second Rollo's opinion.
http://www.nvnews.net/vbulletin/showthread.php?t=149249 BTW, if you dislike PhysX, just turn it off in the control panel ![]() Excellent debate between PhysX and Havok... |
|
|
|
|
|
#48 | |
|
.<<o>>.
Join Date: Oct 2004
Location: Finland
Posts: 4,763
|
Quote:
Nice to see that nvnews' got a day 1 review! Can't wait til' Friday!
__________________
: :Benq FP241W : : Optoma HD80 Projector + 92" Screen : : Genelec 8020B speakers : : Sony MDR-XB700 Headphones : : Razer Lycosa : : Razer Lachesis : : |
|
|
|
|
![]() |
| Thread Tools | |
|
|