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#25 | |
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Join Date: Apr 2009
Location: EU
Posts: 1,041
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![]() I don't know if you're on drugs or just drunk or you have no idea what Steam is, because you're not making any sense. |
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#26 | |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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Quote:
If that really is from steam, then that's probably as accurate as you're going to get from the gaming population. Steam handles everything.. not just Valve games.
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i7-2700k @ 5.0 GHz Nvidia GeForce 570 2.5GB Tri-SLI Asus P67 WS Revolution (Tri-SLI) OCZ Vertex SSD x 4 (Raid 5) G.Skill 8GB DDR3 @ 1600MHz PC Power & Cooling 950W PSU |
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#27 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Put it this way,ask someone who wants to play games like battlefield bad company,or any of the very latest releases,if the user still thinks a single or even dual core processor would be enough to play it smoothly....I'm betting the answer is no. The added incentive is that Quad core chips can be bought dirt cheap these days,especially for AMD models,as they sell for less than a midrange video card,never mind a high end one. |
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#28 | |
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noko
Join Date: Sep 2002
Location: Orlando Florida
Posts: 735
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Game is using PhysX, if it is using multithreading on the cpu then it should do OK, if not then I expect a rather cut down version for the rest of us without PhysX
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Gigabit DSL, Q6600 @ 3.4ghz, Mushkin 4gb DDR 800 OCZ 2x2gb , PowerColor HD 5870. 24" Acer LCD, 1TB hd with Vista 64 Home Premium. Foxconn 780G, Athlon64 X2 5600 @ 3ghz, Mushkin 4gb DDR 800 OCZ 2x2gb , eVga 260 GTX. 17" MagAcer LCD, 120gb Vista 32 |
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#29 | |
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Snowy
Join Date: Jul 2004
Location: Michigan
Posts: 973
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I don't think they enjoyed a best-in-class card at any point except for the 4870x2 which was easily beaten by the 295 when it came out. They were behind through the whole last set of cards
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#30 | |
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Registered User
Join Date: Feb 2007
Posts: 2,103
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The 4800s took first place in DX10 graphic cards over the 8800s in Steam's Hardware survey. That's pretty successful if you ask me. They may have not had superior performance but the price/performance ratio was good.
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#31 |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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#32 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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When the GTX295 came out 6 months later you mean....The HD4870X2 was without any challenge for the second half of 2008,as the GTX295 was only released in early 2009(january i think). The HD5970 has been out since november 2009(5 months now),and there's still no word on when we'll see a dual Fermi card on retail shelves. |
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#33 |
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Registered User
Join Date: Apr 2004
Posts: 534
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Actually, its a give and take thing between CPUs and GPUs. CPUs can handle about half of what is done in PhysX just fine without causing to much of an issue. Its when you get into the area of interactiveness, realism that even a lowly 8600GT can make an i7 920 at 4GHX look mighty puney in comparison because of the way the GPU handles the coding. Maybe you should revisit the PhysX thread you commented in once or twice Ninja and get a reminder over at B3D. I ferget who over there, but someone posted a link to a 16 core PhysX run of a fluid sim that was about on par with a 9600GT. 16 cores to equal 1 GPU for a fluid sim. Somethings are just better left to GPUs for now. And having looked at the PhysX SDK, it is the same one used for consoles which somehow manage to work fine with multi core CPUs. I'm more inclined to believe Devs laziness on this then somehow Nvidia playing with blocking of CPU cores. To code for paralle processing using PhysX takes alot of work. As consoles already do most everything in paralle, they dont think of the added work much, but to get the code to work right on CPUs not designed for that by default takes more work and almost all Devs wont do that unless they are exspecting their game to be a AAA massive seller. IE Metro 2033.
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C2Q6600@3.3 ![]() ASUS GTX570 eVGA 780i SLi AR 8GB DDR2 PC8500 Windows 7 U x64 |
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#34 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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B: Its not about benchmarks like "fluid sim" which I'm guessing is fluidmark. Its about what is needed for physics in games. Yeah, a GTX 280 could crush a CPU in random physics benchmark #1, but, is anyone going to use that much power in a game? No. Do they need that much power? No. If they had that much power on every system could they even use it in games? I doubt it. My point was, its to the point where some CPU cores is going to be enough, and certainly in the future with 6-8 cores, you will have enough power on CPU cores. 3: Last time I checked, fluidmark wasn't a game. Last time I checked, no game has any effects even close to similar to what fluidmark has. So then, what does fluidmark have to do with games? Nothing. Its furmark, but for physics. E: Your final point, is that devs are lazy and that is why physx doesn't use multicore hardly at all, right? So you're saying, devs are lazy, so they spend extra time coding for a feature (physx) that most people won't use, but they won't spend extra time coding for something that most people can use, i.e. multicore support. Is that right? Edit: Upon further review, the thread you referenced at B3D seems to have everyone arguing against you, and you got banned for it. Not sure you wanted to bring that up in support of yourself... |
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#35 | |
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Join Date: Jul 2003
Posts: 1,719
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You guys are just going to have to do without. For example, I'm in the middle of Metro 2033 right now. It kicks ass: http://www.gamespot.com/pc/action/me...uge/index.html and because I'm using a NVIDIA GTX480 + 8800GT, I can see it like the devs meant, with all the effects turned on. Optomized for 3d Vision, includes PhysX effects. If I had an ATi card, I'd only be able to decide if I could use "advanced" features like "AA" and "AF" that I was using back in GF2 days. ![]() Luckily for me, the upcoming Terminator Salvation will be sporting some killer PhysX effects as well: http://www.youtube.com/watch?v=iWukRISu8cg And of course other games are on the way....but for NVIDIA users......
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#36 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
Secondly, whats so great in the terminator video there? I see... a bunch of crap flying around, that doesn't interact. I see a smoke effect that could be done on a CPU... hell it could be done on a game from 2004. I see some wavy cloth in front of windows or doors that doesn't serve any purpose and has no reason to be a physics effect, it could be a static animated thing and no one could tell or would care. Kinda looks like a lot of fail to me, I wouldn't showcase anything with that. In fact, I bet I could dig up some non-physx games that have every one of those "advanced effects" in them, if I were so inclined. |
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