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#85 | |
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Join Date: Apr 2004
Posts: 534
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You also ignored the fact how ATI PROMISED GPU based physics solution with OpenCL and Haovk, yet here we are, OCL is here, Havok has been here and to date still just the one demo. Yawn, yet another broken promise from ATI, Atleast Nvidia IS doing and PUSHING GPU based physics and has answers for when other options become available. ATI has given lip service and nothing else, they are waiting on everyone else to do the hard work. Also, I noticed you ignored the point of how ATI 10.2 and .3 drivers break their own CCC app if physx is loaded and running. Gee, I wonder if Nvidia had left it open and an ATI driver breaks physx driver who you would be blaming for that. I'm very confident it WOULDN'T be ATI.
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#86 | |
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Join Date: Jul 2003
Posts: 1,526
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It supports a custom version of OpenGL if i'm not mistaken,and i'm guessing it's up to ID to make sure that a port from D3D to what Sony uses is possible,and besides,the version that consoles will use is a watered down version since they're still stuck with DX9 GPU's anyhow,so it won't have the looks that the full DX11 PC version will have. |
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#87 | |
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Join Date: Apr 2009
Location: EU
Posts: 1,041
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#88 | |
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Join Date: Jul 2003
Posts: 1,526
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#89 | |
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Join Date: Apr 2004
Posts: 534
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And SM3 was getting wide spread use and support way before ATI brought it to the public in the R5XX line. FC was the first game to use it. by the time teh R5XX line launched there were already more than 20 AA title games that used it, more if you wanna count all games. Try again please. The reason for that was because when the 6x00 series launched, Nvidia helped many a Dev add SM3 to the game code.
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#90 | ||
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Join Date: Jul 2003
Posts: 1,526
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Sounds like a challenge.....I'll see if i can dig up something Quote:
Not even close to the extent it did once both ATI and Nvidia supported the feature,which is pretty much the minimum requirement in every shipping game being released these days. So that particular situation in the past resembles the support that GPU based physics is getting right now.....Basically only a few games are actually bothering with it at all,and the vast Majority are not,and support for it will only increase once both ATI and Nvidia support it,or even better yet,it'll be also integrated into a future DX version. It's how it's been working for the past 15 years now when it comes to new feature support,so why would some people believe it'll be any different now is beyond me. |
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#91 |
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Join Date: Apr 2004
Posts: 534
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And it is still the only comment on record from him concerning what he is using for the engine. Be nice if someone would get him on record again as to what he is using.
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#92 | |
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Registered User
Join Date: Nov 2005
Location: Toronto-CAN, Hamburg-DE, Prague-CZ
Posts: 1,893
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@ XMAN52373
One more time. Enough said in my first reply I'm not going to repeat myself. Actually since I'm repeating myself already here is the reply just in case you didn't read. Quote:
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#93 | |
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Join Date: Apr 2004
Posts: 534
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#94 |
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Join Date: Apr 2004
Posts: 534
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And yet again a post WITH NOTHING but an oppion or an answer to any of the points I brought. Havok is not better. Hell, as I said, HL2 grav gun is far better than anything Havok has done to date. But go ahead, love your prescripted, repeating prerendered totally programmed, non-realistic or reactionary physics based tool.
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#95 | |
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Join Date: Jul 2003
Posts: 1,526
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My point still stands that while developers were using Nvidia cards to test and implement SM3 in their games,since Nvidia supported the feature first,the number of games that landed on retail shelves with SM3 support was much smaller than it was once both companies supported the feature. Even john Carmack himself stated that he hated having to make choices in what features to support when GPU's from both compaines didn't support the same features,as it made game development a bigger pain in the ass than it had to be,and it was the reason why Microsoft did what it did starting with DX10. All features are mandatory to support it hardware,and there's no possibility to support extra features beyond the DX10 spec,and the same goes for DX10.1,and of course DX11 as well.... Here's a question for you?....Don't you find it funny that features like 3D vision or GPU physics or Cuda or Eyefinity or stream,only started to really being developed after the DX10 specification was released a little over 3 years ago,and made it mandatory to support the same features on all graphics cards,from all makers,therefore there's nothing special to be gained on that front from GPU makers anymore,in order to make their cards "Special" in marketing terms,and all these features above have nothing to do with the DX standard. I do find it histerical really....Just me though. |
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#96 | ||
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Registered User
Join Date: Nov 2005
Location: Toronto-CAN, Hamburg-DE, Prague-CZ
Posts: 1,893
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