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Old 05-02-10, 12:20 PM   #109
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Default Re: Official Splinter Cell Conviction Thread

The only dips I see are when I hit larger areas with more lights and shadows... you could say it is generally unoptimized, but it's not glitchy in some way.
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Old 05-03-10, 01:50 PM   #110
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Default Re: Official Splinter Cell Conviction Thread

There are like two or three levels out of 10 in this game that are very linear shooter experiences, and they all suck. One wonders why they put them in there.

The last level is one of these, at least at first, and with three or more large areas with 10 guards a piece and linear shooting which the controls were not made for... and NO checkpoints at all in between... it gets very annoying. I have quit out of frustration twice now.

I guess I could lower the difficulty to normal, but that feels like a defeat, and the real problem is it's suddenly a corridor shooter and not the hunt and kill game it usually is.

Those levels lower the game's score to at least a 7 for me.
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Old 05-03-10, 03:01 PM   #111
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Default Re: Official Splinter Cell Conviction Thread

The last level of a few SC games have been almost shooters, well maybe not the WHOLE level, but Pandora Tomorrow had a fairly hectic final sequence IF I remember correctly.
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Old 05-03-10, 04:09 PM   #112
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Default Re: Official Splinter Cell Conviction Thread

Funny to see such low performance, I believe the game is still running on the Unreal 2.5 Engine...
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Old 05-03-10, 04:11 PM   #113
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Default Re: Official Splinter Cell Conviction Thread

Can you disable the mission goal overlays or are they on the whole time? While its a neat idea at first, I can totally see it destroying the immersion of the game if it is there the whole time.
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Old 05-03-10, 05:24 PM   #114
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Default Re: Official Splinter Cell Conviction Thread

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Can you disable the mission goal overlays or are they on the whole time? While its a neat idea at first, I can totally see it destroying the immersion of the game if it is there the whole time.
Surprisingly it really doesn't.

Beat the game... crap ending, but what else is new.
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Old 05-03-10, 06:25 PM   #115
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Default Re: Official Splinter Cell Conviction Thread

Other than bad porting, I don't see a reason why this game should run slow on good rigs. Judging from these screen shots, apart from utilizing SSAO and more polygons on characters, Conviction is hardly an improvement over Chaos Theory's graphics.
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Old 05-03-10, 07:22 PM   #116
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Default Re: Official Splinter Cell Conviction Thread

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Which brings up a good point, that the US has varying cost of living standards from state to state, area city to city even, yet games cost the same everywhere.
what
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It is nothing like Gears of War, stop spreading idiocy.
Not really - I thought it was GoWish as well.

Not sure if I'm doing it wrong, but it feels like GoW/Prototype... the controls aren't too intuitive either.
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Old 05-04-10, 01:07 AM   #117
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Default Re: Official Splinter Cell Conviction Thread

The mission overlays work fine. They basically replace a HUD with a mission objective. Because they tend to blend in with the scene well it seems to work. Early on they help you a lot and there are some silly cases of spilling Sam's feelings out onto the walls but its just a presentation thing.

The last few levels don't really have to be guns blazing, but a few parts the enemies came straight at you. You can't wait for them to go on patrols. What I did was use the 4 shot mark and execute with my pistol, delt with most groups fairly well but yo u have to be very quick to avoid detection.

Also the enemies with sonar vision suck, basically you can't stay undetected as they instantly find you everytime their sonar buzzes. Its clear they wanted to make some sections more action like, on realistic (the most SC like) these sections break down pretty quickly.
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Old 05-04-10, 06:36 AM   #118
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Default Re: Official Splinter Cell Conviction Thread

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what
What part did you have a problem with? Games cost the same throughout the US, despite some states or even cities having vastly different economies.

Quote:
Not really - I thought it was GoWish as well.

Not sure if I'm doing it wrong, but it feels like GoW/Prototype... the controls aren't too intuitive either.
Prototype? How is it like Prototype?

As for Gears of War, that was straight-up shooting for 6 hours... I guess you could play Conviction that way, but it was not meant to be. The shining moments of the game are the predatory hunt and kill levels, where you stay hidden and pick people off. They never did that in GoW.
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Old 05-04-10, 06:38 AM   #119
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Default Re: Official Splinter Cell Conviction Thread

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The last few levels don't really have to be guns blazing, but a few parts the enemies came straight at you. You can't wait for them to go on patrols. What I did was use the 4 shot mark and execute with my pistol, delt with most groups fairly well but yo u have to be very quick to avoid detection.
Well I never used mark & execute, which may be why I had to play a couple levels more as a shooter. At the end in the final level, the street section in the early part was just one small linear corridor shootout after another for me, but with mark & execute it likely would not have been.

Most of the game is the hunting one at a time style, which I loved, I just thought a couple levels had too much straight on corridor stuff which made it hard to pick them off one by one, but that easily could have been me not using mark & execute.

And also playing on realistic.
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Old 05-04-10, 11:01 AM   #120
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Default Re: Official Splinter Cell Conviction Thread

I think the new Sam is getting better and better.
I'm also trying not to use the Mark and Execute Feature too often. I'm more a fan of being quiet and getting rid of enemies undetected.

Of course in some situations it's quite cool to use the feature. Because it looks just stylisch when Sam bashes a door and takes out three foes at one time.

Story is also exciting so far and keeps the player attached to the keyboard and mouse
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