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Old 05-09-10, 08:53 PM   #49
smashingpunk009
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Default Re: New screen shots of ID's Rage

Super low res textures from a game engine that uses something called "mega" texture, oh the irony...

Hopefully the gameplay is good, the only people the game has been shown to so far are the console "journalists" and they seem to like it, but what don't they like.
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Old 05-11-10, 09:33 AM   #50
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Default Re: New screen shots of ID's Rage

LOL, this guys left foot is clipping into the floor:



hopefully that's just because the game is unfinished. but you'd think they would review these screenshots a little more closely before releasing them...
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Old 05-11-10, 09:44 AM   #51
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Default Re: New screen shots of ID's Rage

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Originally Posted by josiahsuarez View Post
LOL, this guys left foot is clipping into the floor:



hopefully that's just because the game is unfinished. but you'd think they would review these screenshots a little more closely before releasing them...
Maybe he's stepping in a puddle of mercury?
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Old 05-11-10, 10:49 AM   #52
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Default Re: New screen shots of ID's Rage

When I first read about mega textures I thought it was a great idea - no more tiling and every single part of a 'map' could be unique in its texturing.

But seeing that these mega textures are so vast and don't look too great up-close, I'm beginning to think that you get a better looking game doing things the 'old fashion way'. OK, so you get some repeating textures and the odd 'join', but overall the games look better and more detailed.

The models in those screenshots also look shocking IMO. The polly count looks as if it's on a par with Doom III (really sharp edges on what should be more rounded - legs and arms for example). I guess that's what you get when things are designed to run primarily on a console

I don't think there is any hope of 3D Vision support either. As far as I know, 3D Vision only works on DirectX (but willing to be proved wrong ).

<edit>OK, so it seems 3D Vision DOES work with OpenGL. At least that's something to look forward to then.</edit>
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Old 05-11-10, 12:08 PM   #53
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Default Re: New screen shots of ID's Rage

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Originally Posted by Destroy View Post
Maybe he's stepping in a puddle of mercury?
hah, or maybe the meteor just made one of his feet mutate into a half foot. now that I mention it how is it that a meteor created mutants anyway? it's like they just took a bunch of movie cliches and mixed them together.
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Old 05-11-10, 12:10 PM   #54
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Default Re: New screen shots of ID's Rage

Looks nice and good. Dont give a crap about noclip foot. Its normal and impossible to avoid with current technology in gaming.
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Old 05-11-10, 12:29 PM   #55
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Default Re: New screen shots of ID's Rage

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Originally Posted by josiahsuarez View Post
LOL, this guys left foot is clipping into the floor:

hopefully that's just because the game is unfinished. but you'd think they would review these screenshots a little more closely before releasing them...
True but there are a ton of games that don't do clipping right. It's a real problem in games and it seems to be overlooked why too much.

I must admit, clipping is terrible in Just Cause 2, your parachute goes straight through city road ways and trees.
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Old 05-11-10, 04:36 PM   #56
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Default Re: New screen shots of ID's Rage

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True but there are a ton of games that don't do clipping right. It's a real problem in games and it seems to be overlooked why too much.
that's true. I suppose, considering this game is being developed with consoles in mind, I should be thankful the characters even have feet. although they still don't have any hair which is another common problem in games.
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Old 05-11-10, 04:54 PM   #57
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Default Re: New screen shots of ID's Rage

Yeah man. Since this was made with consoles in mind we are lucky it has color. RITE? RITE? Freaking idiots.
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Old 05-11-10, 06:51 PM   #58
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Default Re: New screen shots of ID's Rage

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Originally Posted by jlippo View Post
That is pretty much impossible.
The game has already texture sizes ranging from 32kx32k to 128kx128k textures which have GI baked on.

Releasing the game with bigger textures on PC would mean that it would take even more space and that they would re-render them in higher resolution.
Rendering GI for the scene in resolution around 128000x128000 image is not fast.

The lighting is pretty much perfect in the environments and pretty much looks stable without that horrible crawling of light and shadows.

Considering that there is no console game which has more texture data I do wonder this comment.
Actually I'm pretty sure that only game which games currently close in textures are flight simulators with texture packs.
Baked GI?
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Old 05-12-10, 03:16 AM   #59
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Default Re: New screen shots of ID's Rage

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Originally Posted by Mr. Hunt View Post
Yeah man. Since this was made with consoles in mind we are lucky it has color. RITE? RITE? Freaking idiots.
That's a bit harsh Mr.Hunt! I think it's quite reasonable to think the game will be designed and developed with the console 'restrictions' in mind.
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Old 05-12-10, 09:06 AM   #60
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Default Re: New screen shots of ID's Rage

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Originally Posted by HiCZoK4 View Post
Looks nice and good. Dont give a crap about noclip foot. Its normal and impossible to avoid with current technology in gaming.
+1
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