We're well into planning for this year's GPU Technology Conference
(GTC) at the San Jose Convention Center Sept. 20-23, 2010. In fact, we just announced the initial list of speakers
, presentation topics and tutorials. We're still accepting submissions and reviewing proposals for the conference, so if you're a GPU researcher or developer with an interesting topic, we'd love to hear from you. The call for submissions deadline is June 1st, and we're reviewing great proposals every day so make sure you send in your submission
before the deadline.
Here's a list of some of the topics we'll be covering at the event:
- Cloud Computing
- Computer Vision
- Flash, HTML 5, WebGL
- High Performance Computing / Supercomputing
- Life Sciences
- Medical Imaging
- Raytracing and Hybrid Rendering
- Stereoscopic 3D
- Visual Effects in Film and Broadcast
If you're not familiar with GTC or didn't have a chance to attend last year, it's a conference dedicated to computation and graphics with the GPU, across a broad range of industries. GTC 2009 featured over 130 hours of technical sessions, tutorials, panels, and moderated roundtables with thought-leaders from a wide range of fields. You can still check out last year's NVIDIA Research Summit posters
, as well presenters' talks and recordings
on our GTC 2009 Archives page
GTC sessions are broken into three summits with unique content for startups, developers and researchers:
- Emerging Companies Summit: A showcase for innovative startups to demonstrate products and network with VC's and other investors.
- GPU Developers Summit: Sessions, tutorials, and presentations for developers, engineers, and scientists.
- NVIDIA Research Summit: A unique opportunity for students, professors, and researchers working on GPU-related technologies to present their findings and collaborate.
For those folks who want to get up to speed on key GPU technologies, including programming languages and APIs, we're hosting pre-conference tutorials the day before the GTC begins. The tutorial topics will include:
- Languages, APIs and Development Tools for GPU Computing
- C/C++ on the GPU
- DirectX 11
- Stereoscopic 3D
- NVIDIA Parallel Nsight for Microsoft Visual Studio
If you have any questions about GTC 2010 just drop me a note in the comments below. Looking forward to seeing you in September.