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#25 | |
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S.T.A.L.K.E.R.
Join Date: May 2008
Posts: 651
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Quote:
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#26 | |
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Registered User
Join Date: Mar 2007
Posts: 1,026
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Soft particles were supported in DX9 (with the very high tweaks). Only object based motion blur was not compatible
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#27 | |
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Join Date: Mar 2007
Location: Poland
Posts: 3,467
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Quote:
And btw... I can bet that You would not be able to differ mouse vs skilled console player. I absolutly couldnt belive how my buddy was playing Timeshift on 360. It also depends on how analog movement is implemented. While some games plays very intuitive (like Gears of War2 where movement is very fluid and responsive) ,some other games are sluggish and robotic as hell. It all depends how they will implement it. |
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#28 | |
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Teh lazy swede
Join Date: Mar 2008
Location: Svea
Posts: 1,978
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They wasn't locked, dx10 effects isn't supported on dx9 cards and cant be enabled. The veryhigh settings however was unappliable from the ingame options menu but could be achieved with minor tweaks. And the VH settings was disabled for dx9 cards for no good reasons, purposely for nvidia to earn money on the new dx10 cards just released along when crysis shipped. A pretty unfair move if you ask me as some of the dx9 cards, when used in SLI or crossfire was just as fast or faster than the new dx10 G80 cards.
According to my understanding the soft particles which allows smoke etc to move fluently though objects is a dx10 only effect, just like in bioshock. Do you have any source for your statement?
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#29 | ||
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Registered User
Join Date: Mar 2007
Posts: 1,026
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Quote:
![]() You can notice the soft particles in my previous Crysis shots if you search the screenshot thread (don't want to flood this thread with Crysis shots). Furthermore: http://www.tweakguides.com/Crysis_7.html (pay attention that soft particles are disabled ONLY if you select LOW settings) Quote:
Generally speaking, it's easy to witness the soft particles in Crysis. Run it in DX9 with high Particles and throw a grenade to see them. The funny thing is that if you search the net, you will find a lot of guys that know sh!t. Some even call the ocean waves a DX10 feature, which is not (you can enable ocean waves, wind physics, soft particles and sun rays through the CVar's. Only object motion blur has bugs when enabled, thus it is recommended to have it disabled) ![]() *******Edit Here are two screenies from DX9. You can easily notice the soft particles ![]() ![]() ![]()
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#30 | |
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Registered User
Join Date: Mar 2007
Posts: 691
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Quote:
Hahaha, then I wonder why in Shadowrun, the only game in recent memory that allowed console players to play PC players, they had to gimp the mouse controls for PC players in order to make the multiplayer fair for the poor consolers on analog sticks. Controllers work for certain genres of games, but for FPS and RTS, they definitely do not.
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#31 |
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Teh lazy swede
Join Date: Mar 2008
Location: Svea
Posts: 1,978
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@John you obviously don't know what type of effect were talking about here when it comes to the particles. Soft particles means that they go smoothly through objects and doesn't "cut" in an ugly way. I assure you, the soft particles is dx10 and 11 only. U are talking that the particles look soft and realistic when they appear but thats not what this is about...
This is what i mean; ![]()
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#32 |
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Student @ DigiPen
Join Date: Jan 2005
Posts: 4,069
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I believe John is correct. I did a little researching and soft particles's not DX10 effect only. Almost all DX10 effect's possible in DX9. Just as long they have access to the depth buffer, even in any API like OpenGL. For a second opinion, I asked a friend of mine who is a programmer at Microsoft and he said it's possible. He said you can do deferred shading in DX9 and OpenGL which means you can fake depth buffering.
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#33 |
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Teh lazy swede
Join Date: Mar 2008
Location: Svea
Posts: 1,978
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WEll sunny boi, thats outta ma lead...
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#34 | |
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S.T.A.L.K.E.R.
Join Date: May 2008
Posts: 651
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Quote:
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Skyrim: Realistic Overhaul - http://www.skyrimnexus.com/downloads/file.php?id=5400 --------------------------------------------------------------------------------- S.C.O.P.: Realistic mod for S.T.A.L.K.E.R. - Call Of Pripyat - http://www.gsc-game.com/index.php?t=...3928&sec_id=19 ----------------------------------------------------------------------------------------------------------------- Core 2 Duo E8400 4.2GHz / Zalman CNPS7000B-AlCu Asus P5Q Pro Kingston DDR2 / 2x2GB MSI 5850 Twin Frozr II ASUS 22" VW220T Seagate Barracuda 320GB SATA II Corsair HX620W Sharkoon Rebel 9 |
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#35 | |
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Registered User
Join Date: Mar 2007
Posts: 1,026
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Soet i know what soft particles are
. And you can see there are no lines in my pictures when the smoke "touches" the objects. Soft particles are supported in DX9 and even COD2 had them too. Seriously, it is not a DX10-11 feature ![]() http://www.spotlightingnews.com/article.php?news=841 Quote:
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