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Old 05-15-10, 11:22 AM   #73
jlippo
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Default Re: New screen shots of ID's Rage

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Originally Posted by Ancient76 View Post
I'm saying that for terrain you use one big texture, but for characters,vehicles... you use small textures. A guy with the big hat use 2k*2k texture for face.
yes, but most likely those small textures will be put into the same texture atlas to keep megatexturing as simple as possible.
Meaning no need for several feedback buffers or passes.
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Old 05-15-10, 05:43 PM   #74
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Default Re: New screen shots of ID's Rage

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Indeed, normal PC could have problems with disk trashing.

We do know there is at least 2 128kx128k megatextures in the game.
When uncompressed textures would hold something like with 4bytes for RGB + specular strenght then 2 or 3 bytes for normalmapping and 1 or 2 bytes for something else.
That is 2*RGBA textures or 8bytes per texel.

Single 128k texture uncompressed with 8 bytes/texel is ((128000*128000)*8)/1000000000~131,072GB.
With DXT1 compression the size would be around 30-40GB depending on what channels they use and for what. (and thus what DXT method is used.)
Id Tech uses something similar to JPEG but most likely in YCoCg color space.

We might get some kind of 'less' compressed version which takes huge amounts af disk space, but uncompressed no way.
Also on PC it might be possible to not re-compress the data to DXT before viewing so there might be one of the quality improvements over console versions.
Theres an article in a pdf that JC did about his new compression, seems like I found it over at B3D... Anyway, his compression routine is 10 to 1 or 20 to 1 depending on the quality you want.
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Old 05-16-10, 01:36 AM   #75
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Default Re: New screen shots of ID's Rage

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Theres an article in a pdf that JC did about his new compression, seems like I found it over at B3D... Anyway, his compression routine is 10 to 1 or 20 to 1 depending on the quality you want.
Yes, I'm pretty sure that I had a link to that in a post you just quoted.
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Old 06-16-10, 12:23 AM   #76
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Default Re: New screen shots of ID's Rage

Some new shots today... I'm not pasting them all so you have to give Rock, Paper Shotgun some love: http://www.rockpapershotgun.com/2010...-rage-shocker/

Here is one:

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Old 06-16-10, 12:39 AM   #77
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Default Re: New screen shots of ID's Rage

Fix your URL, it points to same screenshot as seen in your post.

Those new screenshots looks amazing. I will need to upgrade my rig for this.
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Old 06-16-10, 12:56 AM   #78
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Default Re: New screen shots of ID's Rage

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Fix your URL, it points to same screenshot as seen in your post.
Arg!
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Old 06-16-10, 10:09 AM   #79
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Default Re: New screen shots of ID's Rage

Eh. Looks ok but not a Crysis beater. We need more 2033 types that the push the PC hardware instead of coasting on console limits.
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Old 06-16-10, 02:47 PM   #80
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Old 06-16-10, 04:10 PM   #81
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Default Re: New screen shots of ID's Rage

The characters look very nice but every other texture is blurry as ****. Hoping the blur is some kind of effect on purpose......that can be turned OFF!
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Old 06-16-10, 04:23 PM   #82
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Default Re: New screen shots of ID's Rage

I think it looks great. I just hope its fun...
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Old 06-16-10, 06:08 PM   #83
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Default Re: New screen shots of ID's Rage

Showing it on G4TV right now... looks pretty good in motion. Playing the 360 version (I think).
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Old 06-16-10, 06:09 PM   #84
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Default Re: New screen shots of ID's Rage

Definitely 360 version, just showed the button stuff.

I think it still looks pretty good in motion.
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