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#1 | |
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Registered User
Join Date: May 2007
Posts: 18
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Hi,
I am seeing issues where OpenGL (and wine-boxed d3d) locks up temporarily (no redraw is being done) on window manager focus switches; no game logic runs if the game is singlethreaded (obviously). Creating a tool widget somewhere and tearing it down again (with the implied focus switch) is sufficient to un-lock the 3D renderer - e.g., just opening a right-click popup somewhere and closing it again works fine. However, it is extremely annoying, as the reverse is also a problem: Any game played stops as soon as any OSD (for example, amarok currently playing) pops up, and resumes as soon as the popup disappears. I cannot reproduce this behaviour with glxgears; however, with Neverwinter Nights (the only game I play frequently) it happens all the time, as does it with wine-started D3D games. I have observed this behaviour on all kernels since 2.6.18 (though it did not necessarily start with that version), and on all NVIDIA driver releases I care to throw an axe at. I am running a quad-head xinerama setup with two 7900GT driving the screens, on openbox (though the issues are with kwin too) - also, find the bug-report attached below. How can I help to fix this? |
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#2 | |
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Registered User
Join Date: May 2007
Posts: 18
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Bump.
Ubuntu 10.4 with metacity or openbox exhibits the same issues. Installed two 9500GT meanwhile, setup is otherwise the same. Happens with VMWare Player too (presumably when it uses some GL context for 3d drawing/passthrough). Especially when toggling fullscreen mode. Reproducible with all drivers including the newest 256 beta, but running the 10.4-distributed driver for now. This is bloody annoying. |
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#3 |
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Registered User
Join Date: May 2007
Posts: 18
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Some more research:
This describes the exactly same symptoms I am seeing. Also, I've set openbox to do "focus follows mouse". If I disable that, everything seems to work fine (except my sanity). Hunh. This gave me the idea to try that out, although I don't know in what way it relates to what I am seeing. The referenced ubuntu bug agains nvidia-* is flagged as fixed, although I am clearly still seeing it. Any tips? Is it a bug, is it a feature? |
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#4 | |
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Registered User
Join Date: Jun 2010
Location: Australia
Posts: 28
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I see a problem similar to this, but only as per the following case (never yet with a wine game):
This problem occurs with drivers 256.35, 256.29, the 195 series, the 190 series, and probably earlier drivers that I don't remember. |
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#5 | |
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Registered User
Join Date: Nov 2004
Location: Between the keyboard and the chair.
Posts: 490
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Quote:
If it's not set do try with UnredirectFullscreen=true and false ( restart the X server after you modify this) |
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#6 | |
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Registered User
Join Date: Jun 2010
Location: Australia
Posts: 28
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UnredirectFullscreen is not set, I believe it defaults to enabled (there's a noticeable flicker on a task switch with composition enabled, the same as happens when switching xv to fullscreen). I'll try playing with the setting some when I get home, but disabling it is probably not an option as performance is worse when running the game in a window.
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#7 |
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Registered User
Join Date: May 2007
Posts: 18
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I don't think those two problems are related.
Mine seems to be somehow related to Xinerama. It doesn't happen with twinview (which I can't use because I have four screens and I don't care about running two window managers). I haven't tried xrandr yet, and don't know if it is even applicable. |
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