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View Poll Results: Would you buy a pressure sensitive keypad?
Yes 7 29.17%
No 15 62.50%
I'm lame and use 360 pad in FPS 2 8.33%
Voters: 24. You may not vote on this poll

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Old 07-06-10, 01:31 AM   #13
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Default Re: We Need a Pressure Sensitive Keypad Bad

Quote:
Originally Posted by Mr. Hunt View Post
I use walking never. If walking makes your aim better than while running, I just crouch and make it even better.
I guess I should correct myself as it was more along the lines of aiming down the sight cuz you usually slow down to walking speed anyway.
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....it's so clear how government makes things worse not better...
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Old 07-06-10, 02:24 AM   #14
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Default Re: We Need a Pressure Sensitive Keypad Bad

Walking is essential in games like Tomb Raider to admire the hip sway.

The End.
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Old 07-06-10, 02:45 AM   #15
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Default Re: We Need a Pressure Sensitive Keypad Bad

The only games I remember using it alot were in JK2/JK3 MP duels.
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Originally Posted by MowTin View Post
....it's so clear how government makes things worse not better...

Last edited by t3hl33td4rg0n; 07-06-10 at 02:45 AM. Reason: typo
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Old 07-06-10, 03:30 AM   #16
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Default Re: We Need a Pressure Sensitive Keypad Bad

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Originally Posted by crainger View Post
Walking is essential in games like Tomb Raider to admire the hip sway.

The End.
+1
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Old 07-06-10, 08:13 AM   #17
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Default Re: We Need a Pressure Sensitive Keypad Bad

pressure sensitive buttons would be good for racing games, other then that i don't see the need for it.
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Old 07-06-10, 08:15 AM   #18
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Default Re: We Need a Pressure Sensitive Keypad Bad

Quote:
XInput supports only "next generation" controllers. This limits it basically to controllers for the Xbox 360 that also have Windows drivers. Legacy Windows controllers, joysticks and generalized force-feedback devices are not supported.
XInput supports a maximum of four controllers at a time. This is an Xbox limit, carried over to Windows. Although as of 2010[update] few PC games require more than four controllers at once, this seems[original research?] like an arbitrary restriction as DirectInput has no such limitation.
XInput does not support keyboards, mice, or mouse-type devices. While this mirrors Microsoft's recommendation not to use DirectInput with these devices[8], programmers can use DirectInput with these devices.
XInput supports maxima of 4 axes, 10 buttons, 2 triggers and 8-direction digital pad per controller, compared to DirectInput's support for 8 axes, 128 buttons, and full-range POV. (Incidentally, the number of axes, buttons and triggers XInput supports corresponds directly to the Xbox 360 controller.)
As of 2010[update] XInput is for Xbox 360 controllers, while DirectInput is for any controller.
haha, this also shows MS great support for PC gaming.
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Old 07-06-10, 08:34 AM   #19
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Default Re: We Need a Pressure Sensitive Keypad Bad

Quote:
Originally Posted by nekrosoft13 View Post
pressure sensitive buttons would be good for racing games, other then that i don't see the need for it.
Almost everyone owns a gamepad or wheel now anyway, but that's probably the only use I can see.

Splinter Cell had a good idea how to deal with no analog sticks on the PC.
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Old 07-06-10, 08:40 AM   #20
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Default Re: We Need a Pressure Sensitive Keypad Bad

you mean turn the scrool wheel for walk/run control?
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Old 07-06-10, 08:46 AM   #21
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Default Re: We Need a Pressure Sensitive Keypad Bad

It wasn't just walk or run, it had probably 4 different speed settings , but yeah, that's what I meant.
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Old 07-06-10, 09:11 AM   #22
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Default Re: We Need a Pressure Sensitive Keypad Bad

Yea I really like Chaos Theory's controls.
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Old 07-06-10, 09:59 AM   #23
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Default Re: We Need a Pressure Sensitive Keypad Bad

For me i cant see pressure sensitive keyboards working for FPS games...i would so much rather do little presses than have to figure out how hard to press it.

Theres a reason mouse and keyboard are better than analogue joypads for FPS games and the mouse precision over analogue precision is only half of it.

pressure sensitive keypads imo are a novelty aimed towards those of us who cannot choose between mouse and keyboard and a joypad.
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Old 07-06-10, 11:52 AM   #24
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Default Re: We Need a Pressure Sensitive Keypad Bad

Having played a good deal of console games, I simply think pressure sensitive buttons are bad. In a racing game it's tiring to make sure you fully press a button all the time, and in many other games it just ends up being an unreliable form of input.
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