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#13 | |
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Resident Tire Destroyer
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Thanks I'll give it a shot in a sec.
Here's the new config. It's averaging around 40fps avg on the GPU benchmark @ 1920X1200 with no AA. Drop the shadow texture size down to 1024 if you need an extra 7 or so FPS. Turn off POM if you want another 8 or 9 fps. There is still some object pop up here and there but nothing worse than the rest of the high quality configs out there (as far as I can tell) Give feedback if you can on what can/needs to be changed. Code:
+------------------------------+ |FastRedPonyCar's Crysis Config| +------------------------------+ con_restricted=0 +=======================+ | Primary Game settings | +=======================+ sys_spec_GameEffects = 4 sys_spec_ObjectDetail = 4 sys_spec_Particles = 4 sys_spec_Physics = 4 sys_spec_PostProcessing = 4 sys_spec_Quality = 4 sys_spec_Shading = 4 sys_spec_Shadows = 4 sys_spec_Sound = 4 sys_spec_Texture = 4 sys_spec_VolumetricEffects = 4 sys_spec_Water = 4 +==================+ | Objects settings | +==================+ ca_AttachmentCullingRation = 200 ca_DrawFaceAttachments = 1 ca_UseDecals = 1 e_cbuffer_resolution = 256 e_decals_allow_game_decals = 1 e_decals_life_time_scale = 2 e_decals = 1 e_dissolve = 1 e_lod_min = 0 e_lod_ratio = 8 e_obj_quality = 3 e_view_dist_ratio = 60 e_view_dist_ratio_detail = 33 es_DebrisLifetimeScale = 1 i_rejecteffects = 1 sys_flash_curve_tess_error = 2 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_max_dist = 200 e_terrain_occlusion_culling_version = 0 e_terrain_lod_ratio = 0.8 e_lods = 1 +==================+ | Texture Settings | +==================+ r_usepom = 1 r_DynTexMaxSize = 80 r_EnvTexResolution = 3 r_EnvCMResolution = 2 r_ImposterRatio = 1 r_TexAtlasSize = 1024 r_TexSkyResolution = 0 r_TexBumpResolution = 0 r_TexResolution = 0 r_TexturesFilteringQuality = 0 r_DynTexAtlasSpritesMaxSize = 24 sys_LowSpecPak = 0 r_VegetationSpritesTexRes = 128 r_DynTexAtlasCloudsMaxSize = 32 +=================+ | Shader settings | +=================+ r_DetailDistance = 8 r_DetailNumLayers = 2 r_DetailTextures = 1 r_EnvTexUpdateInterval = 0.75 r_FillLights = 7 r_HairSortingQuality = 0 r_LightsSinglePass = 0 e_max_entity_lights = 11 e_particles_lights = 1 e_ram_maps = 1 e_sky_type = 1 e_sky_update_rate = 1 e_terrain_ao = 1 e_terrain_normal_map = 0 e_vegetation_use_terrain_color = 1 q_Renderer = 2 q_ShaderFX = 3 q_ShaderGeneral = 3 q_ShaderGlass = 3 q_ShaderHDR = 3 q_ShaderMetal = 3 q_ShaderPostProcess = 3 q_ShaderIce = 3 q_ShaderShadow = 3 q_ShaderSky = 3 q_ShaderTerrain = 3 q_ShaderVegetation = 3 sys_flash_edgeaa = 2 +====================+ | Particles settings | +====================+ e_particles_lod = 1 e_particles_max_emitter_draw_screen = 20 e_particles_quality = 3 e_particles_object_collisions = 0 r_UseSoftParticles = 1 e_particles_thread=1 e_particles_receive_shadows = 1 +==========================================+ | HDR, SSAO and Vision Adaptation settings | +==========================================+ r_SSAO = 1 r_SSAO_darkening = 2.4 r_ssao_quality = 2 r_ssao_radius = 1 r_ssao_amount 0.2 r_HDRRendering = 2 r_HDRlevel = .6 r_SSAO_blur = 1 r_SSAO_blurrines .8 r_GlowScreenMultiplier = 0.2 r_TerrainAO = 7 r_TerrainAO_FadeDist=12 r_eyeadaptationbase = .55 r_hdrbrightoffset = 25 r_eyeadaptationspeed = .1 r_eyeadaptationfactor = .75 +=================+ | Shadow settings | +=================+ e_shadows = 1 e_shadows_cast_view_dist_ratio = 0.8 e_shadows_max_texture_size = 1500 e_shadows_from_terrain_in_all_lods = 1 e_shadows_on_alpha_blended = 1 e_gsm_lods_num = 6 e_gsm_range = 4 r_ShadowJittering = 1.5 r_ShadowBlur = 1 r_ShadowsMaskResolution = 0 +================+ | Water settings | +================+ r_WaterCaustics = 1 r_WaterReflections = 1 r_WaterReflectionsQuality = 2 r_WaterRefractions = 1 r_WaterUpdateDistance = 0.2 r_WaterUpdateFactor = 0.05 r_WaterGodRays = 1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.001 q_ShaderWater = 2 e_water_ocean_fft = 1 e_water_ocean_soft_particles = 1 e_water_tesselation_amount = 8 e_water_tesselation_swath_width = 10 +=====================+ | Vegetation settings | +=====================+ e_vegetation_static_instancing=0 e_vegetation_sprites_distance_ratio = 1 e_cull_veg_activation = 50 e_view_dist_ratio_vegetation = 65 e_proc_vegetation = 1 e_vegetation_bending = 2 e_vegetation_min_size = 0 e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_wind = 1 +=======================+ | Viewdistance settings | +=======================+ e_detail_materials_view_dist_xy = 4096 e_detail_materials_view_dist_z = 256 e_max_view_dst_spec_lerp = 1 +=========+ | Physics | +=========+ e_foliage_wind_activation_dist = 25 e_phys_foliage = 2 e_phys_ocean_cell = 0.5 es_MaxPhysDist = 190 es_MaxPhysDistInvisible = 25 g_breakage_particles_limit = 220 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0 p_max_MC_iters = 6000 p_max_substeps_large_group = 5 p_num_bodies_large_group = 6w0 +================+ | Sound settings | +================+ s_CacheSize = 80 s_FormatSampleRate = 48000 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_ReverbType = 1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 +================================+ | Lighting & Volumetric settings | +================================+ -- Sunshafts -- r_sunshafts = 1 r_Beams = 3 r_BeamsDistFactor = 0.03 r_BeamsMaxSlices = 250 e_clouds = 1 r_CloudsUpdateAlways = 1 r_Coronas = 1 r_Flares = 1 +==========================+ | Post Processing settings | +==========================+ r_ColorGrading = 1 r_DepthOfField = 2 r_MotionBlur = 1 cl_hitblur = 1 cl_hitShake = 1 g_Dof_Ironsight = 1 +===================+ | Other Misc tweaks | +===================+ r_GeomInstancing=1 e_cbuffer = 1 r_CullGeometryForLights = 1 g_battleDust_enable = 1 e_recursion_occlusion_culling = 1 e_particles_preload = 1 g_ragdollDistance = 30 g_ragdollMinTime = 15 v_vehicle_quality = 4 i_lighteffects = 1 i_lighteffectShadows = 3 r_TexturesStreaming = 0 r_useEdgeAA = 1
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#14 | |
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Carolina Panthers Rule!!
Join Date: Aug 2005
Posts: 406
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Crysis is still by far the best looking game out there....period....IMHO. Warhead plays great on my 5870 @ 1920x1200 8AA and looks simply awesome. No other game I've played comes close, although BFBC2 looks great also.
Kapt
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#15 |
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SB's Twin Blades
Join Date: Aug 2004
Location: Israel
Posts: 1,138
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Where do I need to put this file?
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#16 | |
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Resident Tire Destroyer
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in the crysis\game\config folder
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- Desktop - Core I7 D0 revision 920 @ 3.75 ghz - XSPC Rasa 750 RS240 H2o Cooling - EVGA GTX 680 @1325mhz - ASUS P6T Deluxe - 128 gig Crucial RealSSD C300 - 150 gig Velociraptor +2.75 Terrabytes of WD Sata 3.0 storage - 12 Gigs Mushkin DDR3 1600 - 910 watt PC P&C PSU - Saffire Pro 40 firewire audio interface w/ Adam A7 studio monitors - Corsair Obsidian 650D case - Win 7 Pro x64 - PCBank 2700 27" LED - Laptop - MSI 16F2-012 - i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop |
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#17 |
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SB's Twin Blades
Join Date: Aug 2004
Location: Israel
Posts: 1,138
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Thanks.
Btw, what the POM setting do?
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i5 2500K - Asus Maximus IV Extreme - 8Gb Corsair Platinum @ 2133MHz - GTX 680 - WD Velociraptor 300Gb + WD Black 1Tb - OCZ Vertex 2 90Gb - TT ToughPower 850W - Corsair 800D |
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#18 | |
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Resident Tire Destroyer
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Parralax occlusion mapping. It's what makes the stones on the ground texures and snow, tire tracks in the dirt, etc go from a flat texture to a 3D raised texture.
IMO a 216gtx or higher can pull it off depending on the resolution you use but it eat up a good 10~12 fps on my GTX275.
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