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Old 07-27-10, 08:13 PM   #13
FastRedPonyCar
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Default Re: New GPU, New Benchmarks!

Thanks I'll give it a shot in a sec.


Here's the new config. It's averaging around 40fps avg on the GPU benchmark @ 1920X1200 with no AA.

Drop the shadow texture size down to 1024 if you need an extra 7 or so FPS. Turn off POM if you want another 8 or 9 fps.


There is still some object pop up here and there but nothing worse than the rest of the high quality configs out there (as far as I can tell)


Give feedback if you can on what can/needs to be changed.

Code:
+------------------------------+
|FastRedPonyCar's Crysis Config|
+------------------------------+



con_restricted=0

+=======================+
| Primary Game settings |
+=======================+

sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4


+==================+
| Objects settings |
+==================+

ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1
e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 8
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 1
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1




+==================+
| Texture Settings |
+==================+

r_usepom = 1
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32



+=================+
| Shader settings |
+=================+

r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.75
r_FillLights = 7
r_HairSortingQuality = 0
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 2
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderIce = 3
q_ShaderShadow = 3
q_ShaderSky = 3 
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 2



+====================+
| Particles settings |
+====================+

e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 0
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1



+==========================================+
| HDR, SSAO and Vision Adaptation settings |
+==========================================+

r_SSAO = 1
r_SSAO_darkening = 2.4
r_ssao_quality = 2
r_ssao_radius = 1
r_ssao_amount 0.2
r_HDRRendering = 2
r_HDRlevel = .6
r_SSAO_blur = 1
r_SSAO_blurrines .8
r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=12
r_eyeadaptationbase = .55
r_hdrbrightoffset = 25
r_eyeadaptationspeed = .1
r_eyeadaptationfactor = .75


+=================+
| Shadow settings |
+=================+

e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 1500
e_shadows_from_terrain_in_all_lods = 1
e_shadows_on_alpha_blended = 1
e_gsm_lods_num = 6
e_gsm_range = 4
r_ShadowJittering = 1.5
r_ShadowBlur = 1
r_ShadowsMaskResolution = 0



+================+
| Water settings |
+================+

r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10


+=====================+
| Vegetation settings |
+=====================+

e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 65
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
 

+=======================+
| Viewdistance settings |
+=======================+

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1


+=========+
| Physics |
+=========+

e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 190
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 6w0



+================+
| Sound settings |
+================+

s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1


+================================+
| Lighting & Volumetric settings |
+================================+

-- Sunshafts -- 
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 250
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1



+==========================+ 
| Post Processing settings |
+==========================+

r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1
cl_hitblur = 1
cl_hitShake = 1
g_Dof_Ironsight = 1





+===================+
| Other Misc tweaks |
+===================+

r_GeomInstancing=1
e_cbuffer = 1
r_CullGeometryForLights = 1
g_battleDust_enable = 1
e_recursion_occlusion_culling = 1
e_particles_preload = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
v_vehicle_quality = 4
i_lighteffects = 1
i_lighteffectShadows = 3
r_TexturesStreaming = 0
r_useEdgeAA = 1
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Old 08-01-10, 12:48 PM   #14
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Default Re: New GPU, New Benchmarks!

Crysis is still by far the best looking game out there....period....IMHO. Warhead plays great on my 5870 @ 1920x1200 8AA and looks simply awesome. No other game I've played comes close, although BFBC2 looks great also.

Kapt
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Old 08-11-10, 04:50 AM   #15
H3avyM3tal
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Default Re: New GPU, New Benchmarks!

Quote:
Originally Posted by FastRedPonyCar View Post
Thanks I'll give it a shot in a sec.


Here's the new config. It's averaging around 40fps avg on the GPU benchmark @ 1920X1200 with no AA.
Where do I need to put this file?
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Old 08-11-10, 08:40 AM   #16
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Default Re: New GPU, New Benchmarks!

Quote:
Originally Posted by H3avyM3tal View Post
Where do I need to put this file?
in the crysis\game\config folder
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Old 08-12-10, 04:55 AM   #17
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Default Re: New GPU, New Benchmarks!

Thanks.
Btw, what the POM setting do?
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Old 08-12-10, 07:40 AM   #18
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Default Re: New GPU, New Benchmarks!

Parralax occlusion mapping. It's what makes the stones on the ground texures and snow, tire tracks in the dirt, etc go from a flat texture to a 3D raised texture.

IMO a 216gtx or higher can pull it off depending on the resolution you use but it eat up a good 10~12 fps on my GTX275.
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