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Old 07-23-10, 09:36 AM   #49
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Default Re: Direct X11 looks to be another failure(implementation wise)

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Originally Posted by FastRedPonyCar View Post
DX11 is more marketing hype for graphics cards companies than anything right now... and fodder for fanboys on both sides of the GPU camp. They sling DX11 support arguments around like a groundbreaking PC exclusive that is built around DX11 could pop out of the wood work at any moment and render any card that doesn't support it useless.

At this point, these websites that review video cards shoudln't even bother listing DX11 support as a significant advantage or lack there of as a disadvantage.
This is what irritates me, NV and ATi are using DX11(as well as, tessellation) as a selling point to sell their graphics cards. I really do get annoyed when reputable websites such as Guru3d,HarCop,Tom's etc, say how "Uber" DX11 is, and how excited it is that a card supports it.

I very much doubt that, the industry will change focus on building a game based on the PC as the major platform. I can't justify building an expensive rig anymore.


There is a huge hype surrounding the release of starcraft 2, but, imo, it looks exactly how I played it 12 years ago- so its a no buy for me, I might buy it when its 5 bucks or something.

makes me wonder, whether microsoft even gives a **** about PC gaming.
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Old 07-23-10, 10:41 AM   #50
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Default Re: Direct X11 looks to be another failure(implementation wise)

Tesselation looks great in the Heaven 2.0 benchmark demo but again, it's a feature that has to be enabled and implemented correctly by the game developer.

I do admit that turning tesselation off and then on even by just a mild amount is a pretty substantial looking bump up in visual quality.

The biggest issue for me right now with the GTX470 is AA STILL destroys the frame rates in games like metro and crysis.

Whatever is needed to make the card able to do AA and offer the performance we currently get with AA turned off is what needs to happen.

And some of these features that we have to FORCE our games to implement through nhancer or the nvidia control panel or ATI's graphics control panel, EVERY GAME, EVERY game's video options menu needs to have a list of all those features that are just standard choices... like having to force AA on unreal 3 engine games and not being able to run AA and HDR in Oblivion... Seriously??
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Old 09-29-10, 11:32 AM   #51
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Default Re: Direct X11 looks to be another failure(implementation wise)

Just a bump, seeing how microsoft just announced that the 360 has another 4 years, and that you won't see another console in 4 years really tells you that microsoft isn't really wanting to invest in PC gaming.

Where are those uber graphics from direct x11 like they promised? So typical.

Gimmick/Gimmick/Gimmick.
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Old 09-29-10, 11:47 AM   #52
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Default Re: Direct X11 looks to be another failure(implementation wise)

judging from the people I've talked to who went to E3 and witnessed RAGE on the 360 first hand, it seems that the hardware isn't to blame but rather the developers (but we all knew that)

the PS3 and 360's hardware is still totally capable of rendering amazing graphics but it's up to the developers to put together a game that not only utilizes the hardware's power but also does so while delivering a smooth quality game play experience and Carmack is proof that when things are done RIGHT, no fancy new rendering methods or super computer hardware is needed to get the job done.

Whether or not RAGE will deliver a quality experience past the graphics, who knows... that's one area that unfortunately Carmack doesn't have a good track record going for him.
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