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Old 12-25-10, 09:37 PM   #49
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Default Re: ATi benches inflated by reduced AF

all ive got to say is Nvidia 3d mark 03 it happens
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Old 12-25-10, 09:50 PM   #50
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Default Re: ATi benches inflated by reduced AF

I've honestly never found AF to be much if any performance difference on or off. I know i have only had high end cards, but it hasn't changed frame rates alot, that's for sure.
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Old 12-25-10, 10:24 PM   #51
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Default Re: ATi benches inflated by reduced AF

Odd. I just got a 6000 series and the AF is perfect.

8x...


16x...
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Old 12-25-10, 10:36 PM   #52
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Default Re: ATi benches inflated by reduced AF

Road, you're such a fanboy

Go retest it again until you find a noticeable image quality issue and then go return your cards for a tri-sli setup. That is the only way Rollo will be satisfied you are getting a good gaming experience.

Oh, and make sure you have the 3D's and the wifi's and the bigger GB's
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Old 12-26-10, 02:53 AM   #53
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Default Re: ATi benches inflated by reduced AF

Quote:
Originally Posted by Sazar View Post
Road, you're such a fanboy

Go retest it again until you find a noticeable image quality issue and then go return your cards for a tri-sli setup. That is the only way Rollo will be satisfied you are getting a good gaming experience.

Oh, and make sure you have the 3D's and the wifi's and the bigger GB's
Interesting side note on this issue, extensive testing over at B3D indicates that ATIs default filtering setting was on average higher quality than NVs, which causes the shimmering some people complain about, which is why it was fixed to be slightly lower, on par with NVs.
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Old 12-26-10, 03:41 AM   #54
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Default Re: ATi benches inflated by reduced AF

I thought it wasn't that NV's method had shimmering, but rather blurred the areas where shimmering occured. Even though this sounds somewhat beneficial, blurring textures is pretty much the opposite of what anisotrophic filtering aims to reduce.
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Old 12-26-10, 08:43 PM   #55
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Default Re: ATi benches inflated by reduced AF

Quote:
Originally Posted by Viral View Post
I thought it wasn't that NV's method had shimmering, but rather blurred the areas where shimmering occured. Even though this sounds somewhat beneficial, blurring textures is pretty much the opposite of what anisotrophic filtering aims to reduce.
Yep. I'd rather have a little shimmering as opposed to pure blurring of textures. The shimmering shows that the textures are being rendered at a distance, while blurring doesn't.
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